Player Matchup

Cerberus
Cerberus
D4RK Priett0
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,223 Elo+
Party 2
Susano
Susano
Secor10
Susano
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,261 Elo+
Solo
Surtr
Surtr
Soy_Gay_21
Surtr
Level 15
God Stats
2W - 6L
1,491 SR
Queue Stats
4W - 11L
1,411 Elo+
Party 2
Janus
Janus
TakeJR
Janus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,534 Elo+
Party 2
Izanami
Izanami
WizeJosue
Izanami
Level 126
God Stats
0W - 4L
1,149 SR
Queue Stats
26W - 30L
1,502 Elo+
Party 2
Team Averages
Level 62
1,428 SR
1,386 Elo+

VS

Team Averages
Level 79
1,511 SR
1,522 Elo+
Scylla
Scylla
 
Scylla
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BLACKKNIGHT1331
Fenrir
Level 61
God Stats
2W - 2L
1,447 SR
Queue Stats
132W - 129L
1,481 Elo+
Solo
Ares
Ares
Peek-A-Boo-G-
Ares
Level 59
God Stats
9W - 4L
1,680 SR
Queue Stats
94W - 95L
1,545 Elo+
Solo
Ishtar
Ishtar
SpaaceTimee
Ishtar
Level 115
God Stats
17W - 10L
1,641 SR
Queue Stats
362W - 337L
1,550 Elo+
Solo
Hun Batz
Hun Batz
Xmap_Shadow
Hun Batz
Level 98
God Stats
1W - 1L
1,287 SR
Queue Stats
116W - 89L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
D4RK Priett0
Cerberus
8
0 / 0 / 0
5,587
430
1,861
8,752
5,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
Secor10
Susano
9
0 / 4 / 0
5,524
425
3,399
11,781
4,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
9
1 / 6 / 0
5,699
438
4,621
12,661
6,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
TakeJR
Janus
14
1 / 1 / 0
7,616
586
3,332
4,648
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
WizeJosue
Izanami
11
0 / 2 / 0
6,340
488
3,953
8,076
2,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
2 / 1 / 1
7,765
597
2,645
4,952
1,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 0 / 3
7,676
590
4,145
8,196
3,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

13
5 / 1 / 1
8,284
637
8,255
12,047
7,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
13
3 / 0 / 0
7,732
595
10,103
8,434
3,314
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
Xmap_Shadow
Hun Batz
11
0 / 0 / 1
7,452
573
4,182
5,221
3,387
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
2
Kills
13
13
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
1
1
2.5
W
3
0
3
4.5
L
Cerberus
D4RK Priett0
Cerberus
0
0
0
0
W
5
1
1
5.5
L
Susano
Secor10
Susano
0
4
0
0
L
Surtr
1
6
0
0.17
W
Ishtar
3
0
0
3
L
Janus
TakeJR
Janus
1
1
0
1
L
Izanami
WizeJosue
Izanami
0
2
0
0
W
Hun Batz
Xmap_Shadow
Hun Batz
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,166
Damage
29,330
45,918
Taken
38,850
20,041
Mitigated
19,312
10,062
Healing
13,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
2,645
274
0
820
4,952
1,597
713
1,913
2,937
55,820
0
W
4,145
128
0
2,058
8,196
3,201
0
734
7,394
0
51,248
L
Cerberus
D4RK Priett0
Cerberus
1,861
278
0
1,904
8,752
5,058
0
1,024
7,704
15,132
0
W
8,255
1,430
0
3,070
12,047
7,813
194
1,503
10,504
47,959
0
L
Susano
Secor10
Susano
3,399
533
0
3,628
11,781
4,163
0
2,137
9,622
0
34,552
L
Surtr
4,621
2,704
0
2,405
12,661
6,672
0
6,120
6,191
224
29,868
W
Ishtar
10,103
6,961
0
5,287
8,434
3,314
1,041
731
7,703
0
70,745
L
Janus
TakeJR
Janus
3,332
55
0
750
4,648
1,731
0
1,223
3,425
64,278
0
L
Izanami
WizeJosue
Izanami
3,953
2,592
0
1,375
8,076
2,417
0
0
8,076
0
55,434
W
Hun Batz
Xmap_Shadow
Hun Batz
4,182
582
0
1,906
5,221
3,387
286
836
4,385
0
31,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,766
Gold Earned
38,909
346
Minions Killed
403
0
Camps Cleared
0
1,253,699
Distance Traveled
1,267,632
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,765
597
100
8
0
222,119
0
W
Fenrir
7,676
590
72
6
0
287,448
2
L
Cerberus
5,587
430
30
2
0
240,403
0
W
Ares
8,284
637
77
6
0
248,096
0
L
Susano
5,524
425
56
4
0
255,564
0
L
Surtr
5,699
438
34
3
0
250,749
0
W
Ishtar
7,732
595
116
9
0
239,379
0
L
Janus
7,616
586
126
10
0
264,050
0
L
Izanami
6,340
488
100
8
0
242,933
2
W
Hun Batz
7,452
573
38
3
0
270,590
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role