Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Anonex_EcUx
Jormungandr
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,422 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Bx226
Ah Muzen Cab
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,569 Elo+
Party 1
Tyr
Tyr
Hemtex225
Tyr
Level 146
God Stats
1W - 0L
1,229 SR
Queue Stats
11W - 3L
1,705 Elo+
Party 1
Ix Chel
Ix Chel
Smileyyyy-_-Face
Ix Chel
Level 108
God Stats
1W - 0L
1,629 SR
Queue Stats
70W - 77L
1,410 Elo+
Solo
Team Averages
Level 114
1,472 SR
1,521 Elo+

VS

Team Averages
Level 123
1,517 SR
1,523 Elo+
Cerberus
Cerberus
AleKHO
Cerberus
Level 158
God Stats
3W - 2L
1,688 SR
Queue Stats
136W - 99L
1,581 Elo+
Solo
Mulan
Mulan
LilJorggy2
Mulan
Level 118
God Stats
0W - 2L
1,262 SR
Queue Stats
37W - 32L
1,575 Elo+
Solo
Hera
Hera
LlamaSquatch69
Hera
Level 126
God Stats
1W - 1L
1,733 SR
Queue Stats
70W - 71L
1,484 Elo+
Party 2
Horus
Horus
Motha-F_cka-Meow
Horus
Level 129
God Stats
1W - 3L
1,353 SR
Queue Stats
424W - 421L
1,482 Elo+
Solo
Poseidon
Poseidon
TheLastIceberg
Poseidon
Level 86
God Stats
7W - 6L
1,548 SR
Queue Stats
255W - 263L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 0 / 7
6,672
953
5,798
4,729
1,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Anonex_EcUx
Jormungandr
9
0 / 3 / 6
5,605
801
4,339
10,591
6,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
Bx226
Ah Muzen Cab
12
1 / 1 / 6
6,395
914
8,278
6,445
1,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
5 / 1 / 3
7,163
1,023
7,256
10,273
5,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 1 / 5
6,401
914
4,734
5,069
1,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AleKHO
Cerberus
12
0 / 2 / 6
6,729
961
11,652
11,695
11,693
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mulan
1
0 / 0 / 0
1,700
243
0
233
91
13
3 / 3 / 1
6,735
962
7,962
6,690
2,949
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 2 / 3
6,657
951
2,589
8,659
9,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
11
2 / 3 / 3
6,117
874
6,493
5,839
2,318
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
10
Kills
6
6
Deaths
10
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
7
5.5
L
Cerberus
AleKHO
Cerberus
0
2
6
1.5
W
Jormungandr
Anonex_EcUx
Jormungandr
0
3
6
1
W
Ah Muzen Cab
Bx226
Ah Muzen Cab
1
1
6
4
W
5
1
3
6.5
L
Mulan
0
0
0
0
L
3
3
1
1.17
L
1
2
3
1.25
W
2
1
5
4.5
L
Poseidon
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,405
Damage
28,696
37,107
Taken
33,116
17,198
Mitigated
26,054
17,327
Healing
14,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,798
2,381
1,117
1,155
4,729
1,518
0
3,901
828
13,156
0
L
Cerberus
AleKHO
Cerberus
11,652
313
267
5,330
11,695
11,693
0
5,409
5,936
20,847
0
W
Jormungandr
Anonex_EcUx
Jormungandr
4,339
1,614
166
615
10,591
6,138
0
8,018
2,573
8,976
373
W
Ah Muzen Cab
Bx226
Ah Muzen Cab
8,278
4,316
349
1,556
6,445
1,893
44
4,758
1,687
0
16,354
W
7,256
1,308
1,068
5,552
10,273
5,924
0
5,075
5,198
0
11,960
L
Mulan
0
0
0
0
233
91
0
233
0
0
0
L
7,962
1,911
440
2,003
6,690
2,949
0
2,991
3,449
21,324
0
L
2,589
1,309
2,407
3,124
8,659
9,003
0
3,532
4,965
0
4,731
W
4,734
825
3,427
2,322
5,069
1,725
0
4,355
714
10,658
0
L
Poseidon
6,493
1,184
388
741
5,839
2,318
0
1,842
3,706
19,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,236
Gold Earned
27,938
71
Minions Killed
104
0
Camps Cleared
0
698,747
Distance Traveled
519,541
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,672
953
20
3
0
143,919
0
L
Cerberus
6,729
961
46
7
0
141,198
0
W
Jormungandr
5,605
801
9
1
0
126,837
0
W
Ah Muzen Cab
6,395
914
18
3
0
138,646
0
W
Tyr
7,163
1,023
9
1
0
149,510
0
L
Mulan
1,700
243
0
0
0
0
0
L
Hera
6,735
962
36
5
0
114,744
0
L
Horus
6,657
951
3
0
0
143,310
0
W
Ix Chel
6,401
914
15
2
0
139,835
0
L
Poseidon
6,117
874
19
3
0
120,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role