Player Matchup

Thor
Thor
AlwaysUnafraid
Thor
Level 127
God Stats
1W - 2L
1,222 SR
Queue Stats
588W - 585L
1,480 Elo+
Party 2
Zeus
Zeus
CapnGoofy
Zeus
Level 127
God Stats
1W - 0L
1,416 SR
Queue Stats
2W - 2L
1,562 Elo+
Party 3
Odin
Odin
EnygmaGX
Odin
Level 82
God Stats
1W - 0L
1,770 SR
Queue Stats
2W - 1L
1,562 Elo+
Party 3
Kukulkan
Kukulkan
HighlyUnbothered
Kukulkan
Level 127
God Stats
17W - 14L
1,535 SR
Queue Stats
485W - 489L
1,470 Elo+
Party 2
Surtr
Surtr
itzSiix_
Surtr
Level 40
God Stats
2W - 5L
1,207 SR
Queue Stats
63W - 81L
1,396 Elo+
Party 2
Team Averages
Level 101
1,430 SR
1,494 Elo+

VS

Team Averages
Level 67
1,452 SR
1,474 Elo+
Bacchus
Bacchus
CeeMeRobbinSon
Bacchus
Level 125
God Stats
0W - 4L
1,086 SR
Queue Stats
286W - 279L
1,467 Elo+
Party 1
Osiris
Osiris
EducatedDonkey25
Osiris
Level 109
God Stats
13W - 11L
1,540 SR
Queue Stats
121W - 123L
1,482 Elo+
Party 1
Freya
Freya
Jewboiijon
Freya
Level 28
God Stats
0W - 1L
1,674 SR
Queue Stats
2W - 5L
1,508 Elo+
Party 1
Artemis
Artemis
MeekDaMilkMan
Artemis
Level 29
God Stats
43W - 48L
1,523 SR
Queue Stats
55W - 64L
1,465 Elo+
Party 1
Surtr
Surtr
lalfa69
Surtr
Level 44
God Stats
1W - 5L
1,436 SR
Queue Stats
11W - 12L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 6
7,823
711
6,238
8,805
3,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
12
4 / 0 / 3
7,289
663
7,068
3,523
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
9
1 / 0 / 7
6,238
567
3,179
9,868
6,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
7 / 0 / 4
7,446
677
9,354
5,337
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Surtr
itzSiix_
Surtr
9
1 / 1 / 2
5,717
520
5,161
9,014
6,156
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,287
481
4,937
7,651
6,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 2 / 0
6,361
578
6,653
12,368
11,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Freya
8
0 / 9 / 0
5,292
481
616
11,066
3,496
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
9
0 / 4 / 0
5,451
496
1,717
7,823
2,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Surtr
lalfa69
Surtr
8
0 / 6 / 1
5,152
468
5,986
12,026
5,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
20
Kills
1
2
Deaths
23
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
W
Zeus
4
0
3
5.5
L
0
2
0
0
L
1
2
0
0.5
W
Odin
1
0
7
4.5
W
7
0
4
9
L
Freya
0
9
0
0
L
Artemis
0
4
0
0
W
Surtr
itzSiix_
Surtr
1
1
2
2
L
Surtr
lalfa69
Surtr
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,000
Damage
19,909
36,547
Taken
50,934
19,416
Mitigated
30,133
8,347
Healing
9,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,238
1,695
0
344
8,805
3,577
474
1,914
6,891
0
51,158
W
Zeus
7,068
1,656
0
598
3,523
1,173
375
963
2,560
53,463
0
L
4,937
646
0
2,065
7,651
6,580
0
2,498
5,071
17,407
0
L
6,653
2,472
0
3,775
12,368
11,654
3
2,446
9,648
0
43,173
W
Odin
3,179
741
0
1,514
9,868
6,510
250
1,665
8,203
0
14,182
W
9,354
1,643
0
2,394
5,337
2,000
953
1,088
4,249
43,945
0
L
Freya
616
271
0
1,412
11,066
3,496
882
3,337
7,434
20,548
0
L
Artemis
1,717
600
0
485
7,823
2,876
0
4,515
3,308
0
31,832
W
Surtr
itzSiix_
Surtr
5,161
2,134
0
3,497
9,014
6,156
0
182
8,832
207
22,412
L
Surtr
lalfa69
Surtr
5,986
2,829
208
1,160
12,026
5,527
0
2,968
8,934
1,129
33,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,513
Gold Earned
27,543
304
Minions Killed
252
0
Camps Cleared
0
1,125,004
Distance Traveled
1,099,523
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,823
711
70
6
0
247,593
0
W
Zeus
7,289
663
101
9
0
211,862
1
L
Bacchus
5,287
481
20
2
0
245,778
0
L
Osiris
6,361
578
64
6
0
207,025
0
W
Odin
6,238
567
26
2
0
237,460
3
W
Kukulkan
7,446
677
80
7
0
208,223
0
L
Freya
5,292
481
41
4
0
209,712
0
L
Artemis
5,451
496
75
7
0
210,580
0
W
Surtr
5,717
520
27
2
0
219,866
0
L
Surtr
5,152
468
52
5
0
226,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role