Player Matchup

Surtr
Surtr
Baboon
Surtr
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 34L
1,593 Elo+
Solo
Cerberus
Cerberus
Kairosi
Cerberus
Level 89
God Stats
2W - 1L
1,899 SR
Queue Stats
62W - 37L
1,627 Elo+
Party 2
Maui
Maui
Libraviathan
Maui
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,499 Elo+
Party 2
Zeus
Zeus
Rhyã
Zeus
Level 113
God Stats
0W - 2L
1,324 SR
Queue Stats
81W - 54L
1,572 Elo+
Party 2
Mulan
Mulan
shelbunnie
Mulan
Level 107
God Stats
2W - 4L
1,788 SR
Queue Stats
127W - 118L
1,551 Elo+
Party 2
Team Averages
Level 92
1,602 SR
1,569 Elo+

VS

Team Averages
Level 117
1,401 SR
1,508 Elo+
Raijin
Raijin
Aeronix1884
Raijin
Level 129
God Stats
1W - 1L
1,282 SR
Queue Stats
23W - 26L
1,491 Elo+
Party 1
Vamana
Vamana
FrostyPumpkinz
Vamana
Level 155
God Stats
1W - 0L
1,585 SR
Queue Stats
47W - 40L
1,562 Elo+
Party 1
Khepri
Khepri
NotoriousBeej
Khepri
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,604 Elo+
Party 1
Zhong Kui
Zhong Kui
ShyroD
Zhong Kui
Level 143
God Stats
2W - 6L
1,141 SR
Queue Stats
318W - 324L
1,513 Elo+
Solo
Yu Huang
Yu Huang
purplecatz3
Yu Huang
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Baboon
Surtr
15
6 / 3 / 3
8,955
896
6,924
10,791
12,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Cerberus
Kairosi
Cerberus
13
2 / 5 / 6
8,144
814
7,789
13,925
19,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 3 / 8
8,252
825
5,849
11,502
13,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Zeus
Rhyã
Zeus
14
4 / 6 / 3
8,124
812
9,443
9,947
4,687
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Mulan
12
0 / 6 / 6
6,590
659
7,879
12,009
11,044
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
3 / 4 / 16
8,649
865
13,126
8,612
3,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
16 / 3 / 5
11,007
1,101
22,394
13,926
15,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 4 / 10
8,225
823
2,976
10,433
10,911
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Zhong Kui
ShyroD
Zhong Kui
16
3 / 2 / 15
9,344
934
11,142
8,475
8,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
purplecatz3
Yu Huang
13
0 / 2 / 13
7,865
787
3,899
5,739
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
82
13
Kills
23
23
Deaths
15
26
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Raijin
3
4
16
2.75
L
Surtr
Baboon
Surtr
6
3
3
2.5
W
16
3
5
6.17
L
Cerberus
Kairosi
Cerberus
2
5
6
1
L
1
3
8
1.67
W
1
4
10
1.5
L
Zeus
Rhyã
Zeus
4
6
3
0.92
W
Zhong Kui
ShyroD
Zhong Kui
3
2
15
5.25
W
Yu Huang
purplecatz3
Yu Huang
0
2
13
3.25
L
Mulan
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,884
Damage
53,537
58,174
Taken
47,185
61,240
Mitigated
40,017
8,863
Healing
13,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
13,126
830
1,408
1,260
8,612
3,830
564
4,899
3,713
21,515
0
L
Surtr
Baboon
Surtr
6,924
1,822
685
945
10,791
12,329
0
7,040
3,709
218
19,818
W
22,394
11,846
1,298
3,811
13,926
15,154
796
6,479
7,447
0
35,374
L
Cerberus
Kairosi
Cerberus
7,789
519
0
3,111
13,925
19,582
0
7,402
6,246
12,455
0
L
5,849
832
335
1,402
11,502
13,598
0
6,187
5,059
8,601
0
W
2,976
232
709
1,111
10,433
10,911
128
4,327
6,106
10,713
0
L
Zeus
Rhyã
Zeus
9,443
1,294
812
622
9,947
4,687
0
4,157
5,541
27,891
0
W
Zhong Kui
ShyroD
Zhong Kui
11,142
224
794
1,965
8,475
8,049
1,991
3,801
4,674
23,634
0
W
Yu Huang
purplecatz3
Yu Huang
3,899
1,019
149
1,017
5,739
2,073
1,095
3,758
1,981
9,825
0
L
Mulan
7,879
1,004
175
776
12,009
11,044
0
6,357
5,562
0
10,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,065
Gold Earned
45,090
91
Minions Killed
126
0
Camps Cleared
0
842,525
Distance Traveled
881,715
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,649
865
27
3
0
166,186
0
L
Surtr
8,955
896
28
3
0
192,494
0
W
Vamana
11,007
1,101
23
2
0
193,159
0
L
Cerberus
8,144
814
22
2
0
155,076
0
L
Maui
8,252
825
7
1
0
186,828
0
W
Khepri
8,225
823
10
1
0
184,801
0
L
Zeus
8,124
812
32
3
0
136,120
0
W
Zhong Kui
9,344
934
48
5
0
173,544
0
W
Yu Huang
7,865
787
18
2
0
164,025
0
L
Mulan
6,590
659
2
0
0
172,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role