Player Matchup

Artemis
Artemis
DLCPS
Artemis
Level 115
God Stats
1W - 0L
1,256 SR
Queue Stats
89W - 76L
1,535 Elo+
Party 3
Fafnir
Fafnir
JKILLA818
Fafnir
Level 65
God Stats
1W - 1L
1,329 SR
Queue Stats
173W - 170L
1,506 Elo+
Solo
Ra
Ra
Jollahead
Ra
Level 26
God Stats
1W - 1L
1,284 SR
Queue Stats
7W - 14L
1,393 Elo+
Party 1
Izanami
Izanami
Nightiger1738
Izanami
Level 82
God Stats
3W - 3L
1,399 SR
Queue Stats
80W - 49L
1,550 Elo+
Party 3
Zhong Kui
Zhong Kui
massive_target68
Zhong Kui
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,457 Elo+
Party 1
Team Averages
Level 62
1,354 SR
1,488 Elo+

VS

Team Averages
Level 89
1,464 SR
1,414 Elo+
Ra
Ra
Demacia1117
Ra
Level 149
God Stats
0W - 1L
1,550 SR
Queue Stats
9W - 15L
1,433 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Diego_elperrito0
Kumbhakarna
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,377 Elo+
Party 2
Ymir
Ymir
Dosmo
Ymir
Level 79
God Stats
1W - 3L
1,397 SR
Queue Stats
395W - 418L
1,471 Elo+
Party 4
Pele
Pele
Timo1117
Pele
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,311 Elo+
Party 2
Anhur
Anhur
shidded
Anhur
Level 128
God Stats
0W - 1L
1,375 SR
Queue Stats
44W - 46L
1,480 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DLCPS
Artemis
19
7 / 1 / 21
11,086
853
25,352
9,618
4,630
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
JKILLA818
Fafnir
15
4 / 6 / 18
9,938
764
7,504
18,271
26,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
5 / 3 / 21
11,069
851
16,892
11,168
5,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
18
4 / 2 / 22
10,481
806
15,831
12,171
5,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
19
11 / 3 / 19
12,158
935
22,755
17,363
14,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 8
9,211
709
17,078
16,930
9,586
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
Diego_elperrito0
Kumbhakarna
14
0 / 7 / 10
9,008
693
3,235
24,318
24,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
Dosmo
Ymir
15
1 / 7 / 11
9,133
703
4,869
21,143
19,857
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Pele
16
6 / 7 / 4
9,842
757
11,162
19,927
10,952
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anhur
shidded
Anhur
16
6 / 6 / 2
9,580
737
12,821
16,048
8,913
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
49
31
Kills
14
15
Deaths
31
101
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Artemis
DLCPS
Artemis
7
1
21
17.5
L
1
4
8
1.25
L
Kumbhakarna
Diego_elperrito0
Kumbhakarna
0
7
10
0.71
L
Ymir
Dosmo
Ymir
1
7
11
0.93
W
Fafnir
JKILLA818
Fafnir
4
6
18
2.17
W
5
3
21
5.17
W
Izanami
4
2
22
7.5
L
Pele
6
7
4
1.14
W
Zhong Kui
11
3
19
6.83
L
Anhur
shidded
Anhur
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,334
Damage
49,165
68,591
Taken
98,366
56,948
Mitigated
74,080
33,252
Healing
30,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
DLCPS
Artemis
25,352
11,356
1,071
1,694
9,618
4,630
3,158
4,485
4,885
0
40,473
L
17,078
468
9,615
7,880
16,930
9,586
242
8,643
8,032
43,667
0
L
Kumbhakarna
Diego_elperrito0
Kumbhakarna
3,235
732
1,549
1,385
24,318
24,772
449
11,497
12,515
7,760
0
L
Ymir
Dosmo
Ymir
4,869
378
1,003
1,821
21,143
19,857
145
6,811
14,132
9,498
0
W
Fafnir
JKILLA818
Fafnir
7,504
2,820
102
1,733
18,271
26,878
0
4,359
13,553
10,514
0
W
16,892
2,283
12,959
4,680
11,168
5,066
672
4,265
6,644
27,356
0
W
Izanami
15,831
8,859
1,959
1,288
12,171
5,706
2,845
5,521
6,571
0
38,907
L
Pele
11,162
2,684
1,203
2,442
19,927
10,952
357
10,406
9,351
0
21,730
W
Zhong Kui
22,755
2,866
1,503
6,263
17,363
14,668
1,195
5,427
11,756
42,459
1,346
L
Anhur
shidded
Anhur
12,821
5,089
1,355
2,273
16,048
8,913
252
8,279
7,769
0
24,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,732
Gold Earned
46,774
144
Minions Killed
110
0
Camps Cleared
0
1,199,235
Distance Traveled
1,164,713
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,086
853
24
2
0
260,578
0
L
Ra
9,211
709
57
4
0
265,047
0
L
Kumbhakarna
9,008
693
8
1
0
231,383
0
L
Ymir
9,133
703
1
0
0
209,518
0
W
Fafnir
9,938
764
3
0
0
209,985
0
W
Ra
11,069
851
31
2
0
241,571
0
W
Izanami
10,481
806
29
2
0
244,903
0
L
Pele
9,842
757
24
2
0
240,192
0
W
Zhong Kui
12,158
935
57
4
0
242,198
0
L
Anhur
9,580
737
20
2
0
218,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role