Player Matchup

Ishtar
Ishtar
Silver III
CopiTheHunter
Ishtar
Silver III
Level 157
God Stats
4W - 3L
1,671 SR
Queue Stats
16W - 25L
1,165 MMR
Solo
Achilles
Achilles
Silver IV
ImJusBetter4525
Achilles
Silver IV
Level 76
God Stats
3W - 1L
1,487 SR
Queue Stats
11W - 18L
1,118 MMR
Solo
Jormungandr
Jormungandr
Bronze IV
Mauricio221296
Jormungandr
Bronze IV
Level 83
God Stats
0W - 1L
1,813 SR
Queue Stats
3W - 13L
1,089 MMR
Solo
Hera
Hera
Silver III
SantyGonza19
Hera
Silver III
Level 128
God Stats
0W - 3L
1,588 SR
Queue Stats
39W - 53L
1,107 MMR
Solo
Ullr
Ullr
Silver II
TecWillSilva
Ullr
Silver II
Level 195
God Stats
6W - 2L
1,813 SR
Queue Stats
175W - 184L
1,125 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,674 SR
1,121 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,653 SR
1,205 MMR
Bastet
Bastet
Silver III
 
Bastet
Silver III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver II
BelecqTV
Ares
Silver II
Level 49
God Stats
6W - 1L
1,694 SR
Queue Stats
55W - 58L
1,079 MMR
Solo
Raijin
Raijin
Silver II
Fenant
Raijin
Silver II
Level 126
God Stats
9W - 2L
1,743 SR
Queue Stats
100W - 121L
1,098 MMR
Solo
Cupid
Cupid
Silver I
IHaveWalls
Cupid
Silver I
Level 101
God Stats
8W - 2L
1,738 SR
Queue Stats
123W - 135L
1,169 MMR
Solo
Shiva
Shiva
Silver II
Tehrei
Shiva
Silver II
Level 197
God Stats
4W - 2L
1,589 SR
Queue Stats
30W - 35L
1,178 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 0
7,456
497
6,432
11,396
4,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Achilles
11
1 / 5 / 1
6,371
425
3,837
14,498
13,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
Mauricio221296
Jormungandr
9
0 / 5 / 4
6,473
432
9,220
16,607
14,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 3 / 2
7,072
471
10,030
9,026
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
4 / 1 / 1
8,103
540
3,916
13,815
6,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
AthenaLancelotNu WaJanus

VS

Bans
ChernobogSurtrAnubisCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
4 / 2 / 9
8,463
564
10,218
14,455
5,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ares
11
0 / 2 / 11
7,293
486
6,848
13,951
12,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
Fenant
Raijin
14
5 / 4 / 2
8,652
577
9,518
9,765
4,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
12
5 / 2 / 6
7,731
515
13,095
10,288
4,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
Tehrei
Shiva
14
5 / 1 / 4
8,694
580
9,260
12,113
8,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
11
Kills
19
19
Deaths
11
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
2
9
4.25
W
Ares
0
2
11
2.75
L
2
5
0
0.4
W
Raijin
Fenant
Raijin
5
4
2
1.5
W
Cupid
5
2
6
4
L
Achilles
1
5
1
0.3
L
Jormungandr
Mauricio221296
Jormungandr
0
5
4
0.4
L
4
3
2
1.67
L
4
1
1
4.5
W
Shiva
Tehrei
Shiva
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,435
Damage
48,939
65,342
Taken
60,572
42,141
Mitigated
34,576
17,916
Healing
10,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
10,218
2,715
0
2,669
14,455
5,269
31
4,758
9,562
0
58,791
W
Ares
6,848
944
0
2,207
13,951
12,001
505
5,008
8,943
26,253
0
L
6,432
3,612
0
2,320
11,396
4,531
0
2,551
8,845
0
45,418
W
Raijin
Fenant
Raijin
9,518
943
0
750
9,765
4,158
0
3,495
6,223
65,865
0
W
Cupid
13,095
7,509
138
2,440
10,288
4,382
406
4,312
5,929
0
51,285
L
Achilles
3,837
442
0
2,313
14,498
13,985
0
2,608
11,890
0
26,969
L
Jormungandr
Mauricio221296
Jormungandr
9,220
2,112
0
2,070
16,607
14,004
0
5,664
10,943
30,411
0
L
10,030
2,022
0
3,183
9,026
3,456
923
2,868
6,158
48,963
0
L
3,916
1,448
0
8,030
13,815
6,165
0
2,675
11,140
0
61,735
W
Shiva
Tehrei
Shiva
9,260
1,284
375
2,392
12,113
8,766
216
1,677
10,065
0
54,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,475
Gold Earned
40,833
321
Minions Killed
377
0
Camps Cleared
0
1,393,621
Distance Traveled
1,465,830
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,463
564
72
5
0
339,550
0
W
Ares
7,293
486
30
2
0
313,557
3
L
Ishtar
7,456
497
88
6
0
257,367
2
W
Raijin
8,652
577
118
8
0
263,330
3
W
Cupid
7,731
515
72
5
0
273,883
0
L
Achilles
6,371
425
34
2
0
278,225
3
L
Jormungandr
6,473
432
31
2
0
277,131
2
L
Hera
7,072
471
72
5
0
257,857
2
L
Ullr
8,103
540
96
6
0
323,041
0
W
Shiva
8,694
580
85
6
0
275,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role