Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Rey_Koopa
Zhong Kui
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,500 Elo+
Solo
Odin
Odin
bitethewirejr
Odin
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 24L
1,357 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
morgan4355
Ah Muzen Cab
Level 69
God Stats
3W - 0L
1,467 SR
Queue Stats
64W - 66L
1,477 Elo+
Solo
Team Averages
Level 65
1,493 SR
1,467 Elo+

VS

Team Averages
Level 69
1,437 SR
1,369 Elo+
Guan Yu
Guan Yu
Archeovis
Guan Yu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,473 Elo+
Solo
Awilix
Awilix
BerH4re
Awilix
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,380 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
EXOPODO
Ah Muzen Cab
Level 67
God Stats
0W - 2L
1,185 SR
Queue Stats
101W - 118L
1,400 Elo+
Solo
Ganesha
Ganesha
FromHeroes2Dust
Ganesha
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,242 Elo+
Party 1
Sun Wukong
Sun Wukong
XxxApolloxxX
Sun Wukong
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
1 / 5 / 19
8,940
894
6,847
14,711
15,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
 
Guan Yu
13
3 / 5 / 17
8,794
879
4,500
14,002
13,943
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
Rey_Koopa
Zhong Kui
16
7 / 1 / 22
9,740
974
22,677
12,603
11,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
9 / 1 / 17
9,591
959
11,310
11,380
13,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
morgan4355
Ah Muzen Cab
17
9 / 0 / 18
10,094
1,009
13,945
6,578
3,038
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Archeovis
Guan Yu
14
3 / 7 / 2
7,716
772
10,076
16,951
22,045
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
BerH4re
Awilix
12
2 / 6 / 1
6,764
676
4,170
10,348
4,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Muzen Cab
EXOPODO
Ah Muzen Cab
9
2 / 5 / 1
6,852
685
7,861
7,537
3,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
0 / 6 / 6
6,917
692
6,746
14,363
13,867
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sun Wukong
XxxApolloxxX
Sun Wukong
12
2 / 5 / 2
7,200
720
9,662
14,299
12,660
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
21
29
Kills
9
12
Deaths
29
93
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
5
19
2.1
W
Guan Yu
 
Guan Yu
3
5
17
2.3
L
Guan Yu
Archeovis
Guan Yu
3
7
2
0.57
L
Awilix
BerH4re
Awilix
2
6
1
0.42
L
Ah Muzen Cab
EXOPODO
Ah Muzen Cab
2
5
1
0.5
L
0
6
6
0.5
W
Zhong Kui
Rey_Koopa
Zhong Kui
7
1
22
18
L
Sun Wukong
XxxApolloxxX
Sun Wukong
2
5
2
0.6
W
9
1
17
17.5
W
Ah Muzen Cab
morgan4355
Ah Muzen Cab
9
0
18
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,279
Damage
38,515
59,274
Taken
63,498
56,501
Mitigated
56,421
25,848
Healing
7,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,847
685
1,044
3,706
14,711
15,138
201
1,555
13,156
13,443
146
W
Guan Yu
 
Guan Yu
4,500
354
4,011
3,565
14,002
13,943
371
2,195
11,807
1,359
5,737
L
Guan Yu
Archeovis
Guan Yu
10,076
1,010
859
2,437
16,951
22,045
0
8,127
8,495
426
15,618
L
Awilix
BerH4re
Awilix
4,170
1,484
156
131
10,348
4,644
0
5,515
4,740
0
10,698
L
Ah Muzen Cab
EXOPODO
Ah Muzen Cab
7,861
2,884
119
284
7,537
3,205
0
4,513
2,982
0
14,732
L
6,746
238
765
315
14,363
13,867
0
7,158
6,835
12,579
0
W
Zhong Kui
Rey_Koopa
Zhong Kui
22,677
4,668
1,357
5,716
12,603
11,086
3,775
1,671
10,932
42,355
0
L
Sun Wukong
XxxApolloxxX
Sun Wukong
9,662
413
669
1,680
14,299
12,660
0
7,277
6,778
84
15,210
W
11,310
1,687
1,003
2,625
11,380
13,296
483
1,440
9,940
2,728
16,330
W
Ah Muzen Cab
morgan4355
Ah Muzen Cab
13,945
6,458
1,462
1,359
6,578
3,038
2,265
274
6,304
0
33,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,159
Gold Earned
35,449
137
Minions Killed
81
0
Camps Cleared
0
940,237
Distance Traveled
746,239
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,940
894
25
3
0
178,607
0
W
Guan Yu
8,794
879
2
0
0
193,200
0
L
Guan Yu
7,716
772
18
2
0
166,903
0
L
Awilix
6,764
676
16
2
0
168,902
0
L
Ah Muzen Cab
6,852
685
29
3
0
85,194
0
L
Ganesha
6,917
692
2
0
0
159,300
0
W
Zhong Kui
9,740
974
66
7
0
180,689
0
L
Sun Wukong
7,200
720
16
2
0
165,940
0
W
Odin
9,591
959
18
2
0
202,467
0
W
Ah Muzen Cab
10,094
1,009
26
3
0
185,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role