Player Matchup

Achilles
Achilles
Betrayal69
Achilles
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 28L
1,461 Elo+
Party 1
Aphrodite
Aphrodite
MackMej
Aphrodite
Level 69
God Stats
8W - 4L
1,701 SR
Queue Stats
398W - 389L
1,502 Elo+
Party 3
Neith
Neith
SenpaiLandon
Neith
Level 45
God Stats
6W - 8L
1,348 SR
Queue Stats
145W - 129L
1,496 Elo+
Party 3
Ah Puch
Ah Puch
TenpieceChicken
Ah Puch
Level 40
God Stats
6W - 2L
1,601 SR
Queue Stats
31W - 26L
1,462 Elo+
Party 1
Ymir
Ymir
thatguysushi267
Ymir
Level 44
God Stats
3W - 3L
1,256 SR
Queue Stats
127W - 117L
1,449 Elo+
Party 3
Team Averages
Level 49
1,481 SR
1,474 Elo+

VS

Team Averages
Level 55
1,530 SR
1,447 Elo+
Sol
Sol
DaScubaDM
Sol
Level 68
God Stats
1W - 2L
1,591 SR
Queue Stats
215W - 196L
1,463 Elo+
Party 4
King Arthur
King Arthur
DrySnailTrail
King Arthur
Level 88
God Stats
2W - 3L
1,490 SR
Queue Stats
37W - 42L
1,400 Elo+
Party 2
Ra
Ra
Kickensilence
Ra
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 17L
1,528 Elo+
Solo
Horus
Horus
MrIceTroll
Horus
Level 49
God Stats
4W - 4L
1,592 SR
Queue Stats
126W - 128L
1,447 Elo+
Party 4
Ne Zha
Ne Zha
v0idedmind_
Ne Zha
Level 38
God Stats
9W - 12L
1,477 SR
Queue Stats
36W - 42L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Betrayal69
Achilles
9
1 / 1 / 1
5,414
541
4,522
8,555
7,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
MackMej
Aphrodite
9
0 / 2 / 2
5,570
557
2,674
7,334
4,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 1 / 2
5,245
525
5,215
5,989
2,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
5 / 0 / 1
6,837
684
6,728
3,749
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
7 / 2 / 2
6,865
687
6,506
9,603
4,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 2
6,175
618
7,785
6,685
2,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
DrySnailTrail
King Arthur
10
1 / 2 / 0
5,727
573
3,156
7,773
6,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 0
5,172
517
1,400
5,996
2,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
7
0 / 1 / 2
5,063
506
1,743
7,203
4,176
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
10
3 / 3 / 2
5,866
587
6,367
9,364
3,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
13
Kills
6
6
Deaths
13
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
Betrayal69
Achilles
1
1
1
1.5
L
2
2
2
1.5
L
King Arthur
DrySnailTrail
King Arthur
1
2
0
0.5
L
0
5
0
0
W
Aphrodite
MackMej
Aphrodite
0
2
2
0.5
L
Horus
0
1
2
1
W
0
1
2
1
W
5
0
1
5.5
W
7
2
2
4
L
Ne Zha
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,645
Damage
20,451
35,230
Taken
37,021
19,993
Mitigated
19,379
13,542
Healing
10,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Betrayal69
Achilles
4,522
1,234
0
2,604
8,555
7,121
0
253
8,302
0
26,450
L
7,785
4,502
0
2,375
6,685
2,449
0
2,559
4,046
43,190
4,419
L
King Arthur
DrySnailTrail
King Arthur
3,156
350
0
1,744
7,773
6,909
0
1,892
5,754
760
33,172
L
1,400
121
12
697
5,996
2,292
0
4,723
963
28,560
0
W
Aphrodite
MackMej
Aphrodite
2,674
219
1,313
3,909
7,334
4,663
222
4,172
3,162
19,893
0
L
Horus
1,743
847
307
2,179
7,203
4,176
0
2,280
4,821
0
8,668
W
5,215
1,513
0
2,003
5,989
2,125
662
2,464
3,525
0
37,573
W
6,728
472
0
1,556
3,749
1,380
0
677
3,072
42,940
0
W
6,506
1,205
0
2,157
9,603
4,704
0
1,920
7,683
37,351
0
L
Ne Zha
6,367
1,469
0
3,289
9,364
3,553
0
3,549
5,529
0
29,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,931
Gold Earned
28,003
267
Minions Killed
235
0
Camps Cleared
0
997,652
Distance Traveled
981,434
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,414
541
46
5
0
202,951
0
L
Sol
6,175
618
76
8
0
187,871
0
L
King Arthur
5,727
573
46
5
0
207,923
0
L
Ra
5,172
517
54
5
0
168,702
2
W
Aphrodite
5,570
557
31
3
0
184,408
0
L
Horus
5,063
506
14
1
0
194,366
0
W
Neith
5,245
525
52
5
0
198,768
0
W
Ah Puch
6,837
684
76
8
0
208,111
0
W
Ymir
6,865
687
62
6
0
203,414
0
L
Ne Zha
5,866
587
45
5
0
222,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role