Player Matchup

Maui
Maui
 
Maui
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
GoblinKing08
Baron Samedi
Level 108
God Stats
10W - 11L
1,646 SR
Queue Stats
33W - 34L
1,437 Elo+
Solo
Nike
Nike
Mjunkie123
Nike
Level 71
God Stats
60W - 40L
1,594 SR
Queue Stats
220W - 202L
1,487 Elo+
Party 1
Arachne
Arachne
MyNameIzJIFF
Arachne
Level 142
God Stats
61W - 46L
1,563 SR
Queue Stats
318W - 341L
1,437 Elo+
Solo
Medusa
Medusa
OoofMan1
Medusa
Level 94
God Stats
18W - 8L
1,627 SR
Queue Stats
54W - 31L
1,578 Elo+
Solo
Team Averages
Level 108
1,586 SR
1,488 Elo+

VS

Team Averages
Level 105
1,474 SR
1,509 Elo+
Atlas
Atlas
 
Atlas
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
ELFuErTeORTIZ26
Surtr
Level 88
God Stats
4W - 5L
1,506 SR
Queue Stats
223W - 200L
1,503 Elo+
Solo
Nu Wa
Nu Wa
IndominusFx
Nu Wa
Level 100
God Stats
1W - 2L
1,496 SR
Queue Stats
17W - 19L
1,435 Elo+
Solo
Charybdis
Charybdis
MigeruSensei
Charybdis
Level 136
God Stats
0W - 1L
1,448 SR
Queue Stats
9W - 2L
1,755 Elo+
Solo
Mercury
Mercury
agstealthy
Mercury
Level 107
God Stats
0W - 1L
1,420 SR
Queue Stats
2W - 7L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
1 / 0 / 2
6,268
448
3,520
10,134
7,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
GoblinKing08
Baron Samedi
14
4 / 1 / 3
8,577
613
4,710
7,282
4,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
5 / 0 / 2
9,032
645
5,407
10,905
7,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Arachne
MyNameIzJIFF
Arachne
10
2 / 1 / 2
6,681
477
1,430
8,240
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
OoofMan1
Medusa
12
1 / 0 / 2
7,060
504
8,140
8,013
2,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
0 / 1 / 0
6,189
442
4,836
7,821
5,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 3 / 0
5,286
378
2,401
5,710
1,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 5 / 1
7,015
501
5,324
6,188
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
MigeruSensei
Charybdis
10
0 / 1 / 1
5,676
405
3,105
8,639
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
agstealthy
Mercury
13
1 / 3 / 0
6,806
486
1,540
11,217
4,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
13
Kills
2
2
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
1
0
2
2
L
Atlas
 
Atlas
0
1
0
0
L
0
3
0
0
W
Baron Samedi
GoblinKing08
Baron Samedi
4
1
3
5.5
L
1
5
1
0.3
L
Charybdis
MigeruSensei
Charybdis
0
1
1
0.5
W
5
0
2
6
W
Arachne
MyNameIzJIFF
Arachne
2
1
2
3
W
Medusa
OoofMan1
Medusa
1
0
2
2
L
Mercury
agstealthy
Mercury
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,207
Damage
17,206
44,574
Taken
39,575
25,131
Mitigated
17,262
10,672
Healing
8,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
3,520
746
577
1,915
10,134
7,524
207
3,276
6,858
22,905
205
L
Atlas
 
Atlas
4,836
1,736
0
2,780
7,821
5,965
0
1,212
6,146
22,909
0
L
2,401
864
0
1,430
5,710
1,987
0
0
5,710
508
16,493
W
Baron Samedi
GoblinKing08
Baron Samedi
4,710
430
489
2,117
7,282
4,033
740
2,706
4,576
73,266
0
L
5,324
1,794
0
0
6,188
2,466
0
4,408
1,780
51,277
0
L
Charybdis
MigeruSensei
Charybdis
3,105
1,339
0
4,015
8,639
2,784
0
1,112
7,306
0
35,637
W
5,407
529
0
300
10,905
7,746
993
1,157
9,748
34
68,279
W
Arachne
MyNameIzJIFF
Arachne
1,430
841
0
2,672
8,240
2,845
432
1,394
6,846
0
34,027
W
Medusa
OoofMan1
Medusa
8,140
3,050
0
2,602
8,013
2,983
1,177
1,918
6,095
0
64,192
L
Mercury
agstealthy
Mercury
1,540
470
0
181
11,217
4,060
0
663
10,509
0
62,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,618
Gold Earned
30,972
420
Minions Killed
322
0
Camps Cleared
0
1,475,521
Distance Traveled
1,169,677
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
6,268
448
32
2
0
281,770
3
L
Atlas
6,189
442
20
1
0
256,526
0
L
Surtr
5,286
378
33
2
0
126,077
0
W
Baron Samedi
8,577
613
140
10
0
274,305
2
L
Nu Wa
7,015
501
98
7
0
238,909
4
L
Charybdis
5,676
405
67
5
0
260,441
5
W
Nike
9,032
645
108
8
0
297,221
3
W
Arachne
6,681
477
49
4
0
337,209
0
W
Medusa
7,060
504
91
7
0
285,016
7
L
Mercury
6,806
486
104
7
0
287,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role