Player Matchup

Sol
Sol
BluntBlower216x
Sol
Level 148
God Stats
3W - 2L
1,531 SR
Queue Stats
78W - 77L
1,524 Elo+
Party 1
Bacchus
Bacchus
RaciestPayload
Bacchus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 44L
1,538 Elo+
Party 1
Hera
Hera
SanroK13
Hera
Level 118
God Stats
6W - 6L
1,401 SR
Queue Stats
232W - 212L
1,486 Elo+
Solo
King Arthur
King Arthur
xGoDzXInCaRnAtE
King Arthur
Level 158
God Stats
2W - 0L
1,462 SR
Queue Stats
200W - 179L
1,472 Elo+
Party 3
Janus
Janus
xGoDzXSeNtiNeL
Janus
Level 151
God Stats
4W - 2L
1,507 SR
Queue Stats
114W - 124L
1,438 Elo+
Party 3
Team Averages
Level 139
1,480 SR
1,492 Elo+

VS

Team Averages
Level 141
1,622 SR
1,507 Elo+
Thor
Thor
 
Thor
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
OutpatSteakhaus
Xing Tian
Level 124
God Stats
9W - 5L
1,629 SR
Queue Stats
541W - 577L
1,508 Elo+
Solo
Neith
Neith
RizoSoulsilver
Neith
Level 152
God Stats
1W - 1L
1,935 SR
Queue Stats
37W - 28L
1,550 Elo+
Solo
Kuzenbo
Kuzenbo
Tattedginger190
Kuzenbo
Level 152
God Stats
3W - 6L
1,402 SR
Queue Stats
411W - 418L
1,473 Elo+
Solo
Merlin
Merlin
xVoidSkye
Merlin
Level 120
God Stats
26W - 16L
1,645 SR
Queue Stats
741W - 748L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 4
7,971
797
6,882
9,000
4,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 3 / 7
8,657
866
2,212
10,685
15,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hera
14
2 / 0 / 7
8,149
815
10,404
6,424
3,105
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
xGoDzXInCaRnAtE
King Arthur
15
3 / 2 / 4
8,500
850
7,061
9,719
10,890
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 1 / 4
8,402
840
10,973
6,531
3,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
1 / 1 / 4
6,884
688
1,762
4,303
3,971
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
OutpatSteakhaus
Xing Tian
13
1 / 2 / 6
7,847
785
4,332
11,133
12,154
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
4 / 2 / 2
7,868
787
8,880
10,471
5,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 2 / 6
6,891
689
6,034
10,253
12,641
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
xVoidSkye
Merlin
13
1 / 3 / 3
7,337
734
9,550
6,249
3,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
28
10
Kills
7
7
Deaths
10
26
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
1
4
3
W
0
1
4
2
L
Xing Tian
OutpatSteakhaus
Xing Tian
1
2
6
2
W
2
3
7
1.83
L
4
2
2
2.5
W
Hera
2
0
7
5.5
L
0
2
6
1.5
W
King Arthur
xGoDzXInCaRnAtE
King Arthur
3
2
4
2.5
W
3
1
4
5
L
Merlin
xVoidSkye
Merlin
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,532
Damage
30,558
42,359
Taken
42,409
36,933
Mitigated
37,318
17,223
Healing
16,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,762
0
1,026
827
4,303
3,971
0
2,197
2,106
0
3,989
W
6,882
1,527
1,272
5,570
9,000
4,023
0
4,516
4,484
22,189
0
L
Xing Tian
OutpatSteakhaus
Xing Tian
4,332
107
1,371
3,371
11,133
12,154
0
7,344
3,789
9,706
0
W
2,212
234
156
2,003
10,685
15,754
512
4,054
6,631
5,337
0
L
8,880
2,137
260
3,652
10,471
5,391
0
7,792
2,679
0
27,804
W
Hera
10,404
1,164
3,217
1,806
6,424
3,105
703
4,219
2,205
18,310
0
L
6,034
2,550
1,104
1,718
10,253
12,641
0
7,876
2,377
11,628
0
W
King Arthur
xGoDzXInCaRnAtE
King Arthur
7,061
720
0
1,120
9,719
10,890
0
3,114
6,605
0
16,352
W
10,973
164
0
2,079
6,531
3,161
1,314
4,013
2,518
32,304
0
L
Merlin
xVoidSkye
Merlin
9,550
402
1,732
1,077
6,249
3,161
0
5,262
987
24,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,679
Gold Earned
36,827
153
Minions Killed
91
0
Camps Cleared
0
1,005,871
Distance Traveled
894,189
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,884
688
3
0
0
148,096
0
W
Sol
7,971
797
30
3
0
190,447
0
L
Xing Tian
7,847
785
10
1
0
191,812
0
W
Bacchus
8,657
866
10
1
0
172,976
0
L
Neith
7,868
787
44
4
0
170,009
0
W
Hera
8,149
815
27
3
0
222,407
0
L
Kuzenbo
6,891
689
4
0
0
212,073
0
W
King Arthur
8,500
850
24
2
0
203,977
0
W
Janus
8,402
840
62
6
0
216,064
0
L
Merlin
7,337
734
30
3
0
172,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role