Player Matchup

Anubis
Anubis
ARandomScapeGoat
Anubis
Level 29
God Stats
4W - 4L
1,605 SR
Queue Stats
108W - 90L
1,555 Elo+
Party 1
Achilles
Achilles
DrDaddyDman
Achilles
Level 129
God Stats
10W - 10L
1,647 SR
Queue Stats
154W - 137L
1,614 Elo+
Party 1
Bacchus
Bacchus
JsMaster18
Bacchus
Level 86
God Stats
4W - 4L
1,675 SR
Queue Stats
85W - 68L
1,581 Elo+
Party 1
Fenrir
Fenrir
L0wResolution
Fenrir
Level 121
God Stats
11W - 7L
1,644 SR
Queue Stats
166W - 160L
1,519 Elo+
Party 1
Arachne
Arachne
Vexatiοn
Arachne
Level 178
God Stats
9W - 5L
1,776 SR
Queue Stats
250W - 208L
1,636 Elo+
Party 1
Team Averages
Level 109
1,669 SR
1,581 Elo+

VS

Team Averages
Level 126
1,557 SR
1,599 Elo+
Baron Samedi
Baron Samedi
AnDy21583
Baron Samedi
Level 89
God Stats
18W - 6L
1,720 SR
Queue Stats
247W - 209L
1,453 Elo+
Solo
Sun Wukong
Sun Wukong
Fangviper
Sun Wukong
Level 126
God Stats
4W - 1L
1,621 SR
Queue Stats
76W - 43L
1,662 Elo+
Solo
Nemesis
Nemesis
MalcolmX 713898
Nemesis
Level 157
God Stats
18W - 14L
1,603 SR
Queue Stats
1,860W - 1,731L
1,619 Elo+
Solo
Rama
Rama
TheOneTrueJiGG
Rama
Level 92
God Stats
2W - 4L
1,160 SR
Queue Stats
115W - 91L
1,560 Elo+
Solo
Nu Wa
Nu Wa
WolfAlpha64
Nu Wa
Level 166
God Stats
10W - 5L
1,682 SR
Queue Stats
336W - 274L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
7,371
737
3,237
7,510
3,690
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
DrDaddyDman
Achilles
13
2 / 2 / 0
7,222
722
5,851
10,206
11,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
JsMaster18
Bacchus
12
0 / 5 / 2
6,810
681
4,060
9,750
11,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 2 / 0
6,759
676
1,594
6,730
2,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
Vexatiοn
Arachne
12
0 / 2 / 2
7,108
711
2,018
9,628
5,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AnDy21583
Baron Samedi
16
1 / 0 / 10
8,698
870
8,408
3,209
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Fangviper
Sun Wukong
15
5 / 2 / 5
8,510
851
8,044
9,385
8,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 0 / 11
7,958
796
5,886
6,980
5,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

15
3 / 0 / 7
8,524
852
6,067
1,201
519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
5 / 0 / 7
8,961
896
8,629
2,918
1,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
2
Kills
15
15
Deaths
2
5
Assists
40
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Baron Samedi
AnDy21583
Baron Samedi
1
0
10
6
L
Achilles
DrDaddyDman
Achilles
2
2
0
1
W
Sun Wukong
Fangviper
Sun Wukong
5
2
5
3.75
L
Bacchus
JsMaster18
Bacchus
0
5
2
0.2
L
0
2
0
0
W
1
0
11
6.5
W
3
0
7
6.5
L
Arachne
Vexatiοn
Arachne
0
2
2
0.5
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,760
Damage
37,034
43,824
Taken
23,693
35,865
Mitigated
17,138
6,507
Healing
8,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,237
92
0
1,294
7,510
3,690
252
2,850
4,360
23,243
0
W
Baron Samedi
AnDy21583
Baron Samedi
8,408
773
1,745
1,629
3,209
1,622
739
1,557
1,486
35,326
0
L
Achilles
DrDaddyDman
Achilles
5,851
510
0
1,390
10,206
11,654
116
4,025
5,798
1,101
15,595
W
Sun Wukong
Fangviper
Sun Wukong
8,044
502
0
1,841
9,385
8,115
342
2,366
6,134
0
16,844
L
Bacchus
JsMaster18
Bacchus
4,060
251
0
1,346
9,750
11,874
0
3,537
5,783
9,189
0
L
1,594
267
0
267
6,730
2,764
129
2,675
3,846
0
9,031
W
5,886
1,230
0
1,644
6,980
5,816
811
2,025
4,673
0
19,224
W
6,067
4,990
0
567
1,201
519
1,869
346
813
0
28,207
L
Arachne
Vexatiοn
Arachne
2,018
1,199
0
2,210
9,628
5,883
0
3,950
5,509
0
15,014
W
8,629
1,681
0
893
2,918
1,066
922
1,149
1,725
22,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,270
Gold Earned
42,651
133
Minions Killed
232
0
Camps Cleared
0
1,002,282
Distance Traveled
1,058,112
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,371
737
46
5
0
163,230
0
W
Baron Samedi
8,698
870
70
7
0
206,920
0
L
Achilles
7,222
722
17
2
0
218,853
0
W
Sun Wukong
8,510
851
31
3
0
230,434
0
L
Bacchus
6,810
681
16
2
0
211,517
0
L
Fenrir
6,759
676
20
2
0
219,115
0
W
Nemesis
7,958
796
34
3
0
213,301
0
W
Rama
8,524
852
56
6
0
207,478
0
L
Arachne
7,108
711
34
3
0
189,567
0
W
Nu Wa
8,961
896
41
4
0
199,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role