Player Matchup

Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
NotoriousThug60
Achilles
Level 138
God Stats
4W - 6L
1,508 SR
Queue Stats
5W - 7L
1,527 Elo+
Solo
Sol
Sol
erc66
Sol
Level 154
God Stats
3W - 2L
1,703 SR
Queue Stats
401W - 359L
1,641 Elo+
Solo
Janus
Janus
jodianderson69
Janus
Level 108
God Stats
5W - 12L
1,377 SR
Queue Stats
318W - 333L
1,509 Elo+
Solo
Cthulhu
Cthulhu
twisterzz4
Cthulhu
Level 129
God Stats
0W - 2L
1,300 SR
Queue Stats
82W - 71L
1,582 Elo+
Solo
Team Averages
Level 131
1,478 SR
1,552 Elo+

VS

Team Averages
Level 137
1,622 SR
1,553 Elo+
Sobek
Sobek
Jmasquef
Sobek
Level 128
God Stats
8W - 9L
1,642 SR
Queue Stats
32W - 38L
1,492 Elo+
Party 1
Achilles
Achilles
Kyrillon
Achilles
Level 128
God Stats
4W - 1L
1,781 SR
Queue Stats
15W - 6L
1,707 Elo+
Solo
Vamana
Vamana
Ricalbert
Vamana
Level 147
God Stats
11W - 16L
1,435 SR
Queue Stats
41W - 50L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
SwordOfTheSpirit
Cthulhu
Level 158
God Stats
20W - 4L
1,653 SR
Queue Stats
222W - 216L
1,549 Elo+
Solo
Kukulkan
Kukulkan
komm666
Kukulkan
Level 122
God Stats
3W - 2L
1,600 SR
Queue Stats
40W - 31L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 1 / 0
6,815
1,136
4,559
4,779
1,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
11
0 / 3 / 2
6,326
1,054
2,603
6,662
4,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
erc66
Sol
12
1 / 1 / 1
7,180
1,197
7,933
4,569
2,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 3 / 2
6,838
1,140
6,472
8,551
3,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
twisterzz4
Cthulhu
12
0 / 0 / 2
7,004
1,167
3,974
6,026
4,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

316

VS

Team 2 Tickets

357

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Jmasquef
Sobek
13
2 / 0 / 6
8,011
1,335
2,937
6,312
5,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Achilles
Kyrillon
Achilles
13
1 / 2 / 7
7,111
1,185
9,420
8,964
7,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
Ricalbert
Vamana
12
1 / 0 / 6
6,994
1,166
3,798
4,865
2,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 0 / 5
7,802
1,300
5,724
5,676
5,494
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
komm666
Kukulkan
12
3 / 0 / 4
7,691
1,282
6,272
3,839
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
2
Kills
8
8
Deaths
2
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
0
1
W
Sobek
Jmasquef
Sobek
2
0
6
5
W
Achilles
Kyrillon
Achilles
1
2
7
2.25
L
Achilles
0
3
2
0.33
W
Vamana
Ricalbert
Vamana
1
0
6
4
W
1
0
5
3.5
L
Sol
erc66
Sol
1
1
1
1.5
L
0
3
2
0.33
W
Kukulkan
komm666
Kukulkan
3
0
4
5
L
Cthulhu
twisterzz4
Cthulhu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,541
Damage
28,151
30,587
Taken
29,656
17,394
Mitigated
22,000
4,533
Healing
4,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,559
2,361
0
45
4,779
1,906
0
2,357
2,307
0
17,074
W
Sobek
Jmasquef
Sobek
2,937
0
0
1,685
6,312
5,424
0
3,382
2,725
6,588
0
W
Achilles
Kyrillon
Achilles
9,420
2,173
0
1,310
8,964
7,029
0
5,607
2,602
0
17,363
L
Achilles
2,603
120
0
1,278
6,662
4,906
0
2,957
3,501
0
5,107
W
Vamana
Ricalbert
Vamana
3,798
1,411
0
54
4,865
2,503
0
2,807
1,821
0
14,351
W
5,724
643
593
552
5,676
5,494
0
3,525
1,951
15,171
386
L
Sol
erc66
Sol
7,933
2,681
0
1,443
4,569
2,104
0
1,951
2,495
25,518
2,561
L
6,472
85
0
0
8,551
3,556
0
5,040
3,336
19,765
0
W
Kukulkan
komm666
Kukulkan
6,272
357
0
0
3,839
1,550
0
2,003
1,756
26,273
0
L
Cthulhu
twisterzz4
Cthulhu
3,974
190
1,078
689
6,026
4,922
0
2,242
3,617
10,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,163
Gold Earned
37,609
118
Minions Killed
134
7
Camps Cleared
5
607,895
Distance Traveled
723,113
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,815
1,136
19
3
3
122,542
0
W
Sobek
8,011
1,335
15
3
1
140,866
0
W
Achilles
7,111
1,185
14
2
2
142,106
0
L
Achilles
6,326
1,054
11
2
0
89,608
0
W
Vamana
6,994
1,166
30
5
0
151,348
0
W
Cthulhu
7,802
1,300
13
2
1
150,765
0
L
Sol
7,180
1,197
53
9
4
124,609
0
L
Janus
6,838
1,140
29
5
0
121,909
0
W
Kukulkan
7,691
1,282
62
10
1
138,028
0
L
Cthulhu
7,004
1,167
6
1
0
149,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role