Player Matchup

Surtr
Surtr
Corebot
Surtr
Level 120
God Stats
10W - 6L
1,532 SR
Queue Stats
138W - 123L
1,547 Elo+
Party 1
Freya
Freya
Hortons_Wrld
Freya
Level 142
God Stats
3W - 2L
1,505 SR
Queue Stats
69W - 75L
1,427 Elo+
Solo
Athena
Athena
RizzedUpSoyMilk
Athena
Level 141
God Stats
3W - 1L
1,563 SR
Queue Stats
106W - 77L
1,516 Elo+
Solo
Sol
Sol
Stabbinu
Sol
Level 126
God Stats
4W - 2L
1,744 SR
Queue Stats
139W - 138L
1,485 Elo+
Party 1
Ravana
Ravana
obdevin
Ravana
Level 107
God Stats
1W - 1L
1,715 SR
Queue Stats
262W - 223L
1,479 Elo+
Party 1
Team Averages
Level 127
1,612 SR
1,491 Elo+

VS

Team Averages
Level 126
1,495 SR
1,561 Elo+
Thor
Thor
AlwaysUnafraid
Thor
Level 127
God Stats
1W - 2L
1,280 SR
Queue Stats
588W - 585L
1,503 Elo+
Solo
Freya
Freya
CRiMe09
Freya
Level 121
God Stats
0W - 1L
1,615 SR
Queue Stats
14W - 11L
1,566 Elo+
Party 2
Chaac
Chaac
Vx Dread
Chaac
Level 119
God Stats
41W - 46L
1,540 SR
Queue Stats
173W - 167L
1,505 Elo+
Solo
Bacchus
Bacchus
royalmoun
Bacchus
Level 117
God Stats
4W - 2L
1,486 SR
Queue Stats
9W - 5L
1,649 Elo+
Party 2
Scylla
Scylla
sebasgamer222
Scylla
Level 147
God Stats
1W - 3L
1,554 SR
Queue Stats
124W - 104L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Corebot
Surtr
7
3 / 0 / 0
4,137
827
2,753
2,880
1,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

5
0 / 0 / 2
3,339
668
1,658
2,139
694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 0 / 2
3,198
640
728
3,021
1,720
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
1 / 0 / 1
4,055
811
1,087
1,541
381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
obdevin
Ravana
7
4 / 0 / 1
4,167
833
3,378
2,796
937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,239
648
1,079
4,231
1,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
CRiMe09
Freya
5
0 / 1 / 0
3,042
608
941
2,051
605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Vx Dread
Chaac
3
0 / 2 / 0
2,692
538
651
2,729
1,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bacchus
royalmoun
Bacchus
4
0 / 1 / 0
3,062
612
1,412
3,124
2,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

6
0 / 2 / 0
3,365
673
1,042
3,096
744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
8
Kills
0
0
Deaths
8
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Freya
CRiMe09
Freya
0
1
0
0
W
Surtr
Corebot
Surtr
3
0
0
3
W
0
0
2
1
W
0
0
2
1
W
1
0
1
1.5
L
Chaac
Vx Dread
Chaac
0
2
0
0
W
Ravana
obdevin
Ravana
4
0
1
4.5
L
Bacchus
royalmoun
Bacchus
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,604
Damage
5,125
12,377
Taken
15,231
5,093
Mitigated
6,280
5,287
Healing
1,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,079
447
0
150
4,231
1,247
0
669
3,484
0
13,410
L
Freya
CRiMe09
Freya
941
580
0
264
2,051
605
0
995
1,056
13,892
0
W
Surtr
Corebot
Surtr
2,753
1,403
0
1,613
2,880
1,361
36
0
2,779
530
19,239
W
1,658
804
0
1,620
2,139
694
0
1,085
1,054
16,956
0
W
728
331
0
1,097
3,021
1,720
0
1,100
1,921
7,450
0
W
1,087
563
0
861
1,541
381
0
261
1,218
22,836
0
L
Chaac
Vx Dread
Chaac
651
399
0
774
2,729
1,179
0
85
2,471
0
5,662
W
Ravana
obdevin
Ravana
3,378
1,344
0
96
2,796
937
0
823
1,909
0
17,232
L
Bacchus
royalmoun
Bacchus
1,412
212
0
484
3,124
2,505
0
1,391
1,733
5,150
0
L
1,042
198
0
250
3,096
744
0
542
2,554
17,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,896
Gold Earned
15,400
141
Minions Killed
111
0
Camps Cleared
0
498,021
Distance Traveled
460,665
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,239
648
32
6
0
117,002
0
L
Freya
3,042
608
26
5
0
90,286
0
W
Surtr
4,137
827
30
6
0
98,980
0
W
Freya
3,339
668
28
6
0
89,768
1
W
Athena
3,198
640
10
2
0
95,183
2
W
Sol
4,055
811
44
9
0
93,957
0
L
Chaac
2,692
538
9
2
0
49,867
0
W
Ravana
4,167
833
29
6
0
120,133
0
L
Bacchus
3,062
612
7
1
0
92,948
0
L
Scylla
3,365
673
37
7
0
110,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role