Player Matchup

Yemoja
Yemoja
Silver III
AussieMrsK
Yemoja
Silver III
Level 149
God Stats
1W - 3L
1,399 SR
Queue Stats
187W - 206L
865 MMR
Party 1
Gilgamesh
Gilgamesh
Silver V
DatQB
Gilgamesh
Silver V
Level 127
God Stats
0W - 3L
1,177 SR
Queue Stats
211W - 250L
920 MMR
Solo
Janus
Janus
Silver II
KronicZike
Janus
Silver II
Level 138
God Stats
11W - 21L
1,417 SR
Queue Stats
513W - 539L
987 MMR
Solo
Hachiman
Hachiman
Silver II
MrRubicsCube
Hachiman
Silver II
Level 170
God Stats
4W - 7L
1,445 SR
Queue Stats
195W - 213L
942 MMR
Party 1
Da Ji
Da Ji
Silver II
SCharlesG
Da Ji
Silver II
Level 129
God Stats
1W - 3L
1,432 SR
Queue Stats
55W - 66L
985 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 143
1,374 SR
940 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,498 SR
941 MMR
Scylla
Scylla
Silver III
KARMA TGF
Scylla
Silver III
Level 126
God Stats
2W - 1L
1,318 SR
Queue Stats
165W - 187L
930 MMR
Solo
Geb
Geb
Silver III
Kuta v
Geb
Silver III
Level 91
God Stats
6W - 5L
1,487 SR
Queue Stats
83W - 98L
934 MMR
Solo
Achilles
Achilles
Silver III
TacoMouse
Achilles
Silver III
Level 98
God Stats
6W - 2L
1,664 SR
Queue Stats
90W - 105L
892 MMR
Solo
Serqet
Serqet
Silver III
WailedCrawdad64
Serqet
Silver III
Level 145
God Stats
5W - 13L
1,442 SR
Queue Stats
134W - 154L
1,001 MMR
Solo
Danzaburou
Danzaburou
Silver IV
vieras-ra
Danzaburou
Silver IV
Level 156
God Stats
2W - 0L
1,579 SR
Queue Stats
23W - 46L
945 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AussieMrsK
Yemoja
12
0 / 2 / 6
8,791
440
3,067
18,226
13,771
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gilgamesh
DatQB
Gilgamesh
12
1 / 0 / 2
8,674
434
4,386
12,178
8,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
17
1 / 1 / 6
10,677
534
12,636
8,614
3,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
MrRubicsCube
Hachiman
17
3 / 3 / 6
10,673
534
16,527
18,283
8,088
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
SCharlesG
Da Ji
17
13 / 3 / 2
11,160
558
21,038
21,555
11,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
KaliMaman BrigitteKukulkanIshtar

VS

Bans
AnubisCharonThanatosSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KARMA TGF
Scylla
18
2 / 1 / 2
10,887
544
6,569
6,250
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Geb
Kuta v
Geb
13
2 / 3 / 3
9,475
474
7,899
20,211
18,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
TacoMouse
Achilles
15
1 / 3 / 5
10,069
503
13,751
19,058
24,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
3 / 5 / 4
11,296
565
10,578
19,299
8,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
vieras-ra
Danzaburou
16
1 / 6 / 3
10,791
540
11,642
20,874
8,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
18
Kills
9
9
Deaths
18
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Yemoja
AussieMrsK
Yemoja
0
2
6
1.5
L
Gilgamesh
DatQB
Gilgamesh
1
0
2
2
W
Scylla
KARMA TGF
Scylla
2
1
2
3
L
Janus
1
1
6
4
W
Geb
Kuta v
Geb
2
3
3
1.17
L
Hachiman
MrRubicsCube
Hachiman
3
3
6
2
L
Da Ji
SCharlesG
Da Ji
13
3
2
4.67
W
Achilles
TacoMouse
Achilles
1
3
5
1.17
W
3
5
4
1
W
Danzaburou
vieras-ra
Danzaburou
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,654
Damage
50,439
78,856
Taken
85,692
45,770
Mitigated
62,002
24,646
Healing
18,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
AussieMrsK
Yemoja
3,067
1,033
4,415
3,878
18,226
13,771
0
3,998
13,484
24,655
0
L
Gilgamesh
DatQB
Gilgamesh
4,386
1,250
0
2,815
12,178
8,885
0
885
11,065
0
49,249
W
Scylla
KARMA TGF
Scylla
6,569
225
0
1,620
6,250
2,392
144
1,786
4,404
85,784
595
L
Janus
12,636
619
0
1,596
8,614
3,800
96
4,024
4,434
107,633
0
W
Geb
Kuta v
Geb
7,899
762
0
2,552
20,211
18,624
147
5,804
14,074
33,550
0
L
Hachiman
MrRubicsCube
Hachiman
16,527
8,862
0
7,332
18,283
8,088
157
4,588
13,037
0
112,103
L
Da Ji
SCharlesG
Da Ji
21,038
5,160
0
4,610
21,555
11,226
0
1,813
19,641
0
78,055
W
Achilles
TacoMouse
Achilles
13,751
3,315
0
5,501
19,058
24,351
585
3,180
15,683
0
63,450
W
10,578
2,360
0
1,880
19,299
8,089
175
2,538
16,603
0
106,936
W
Danzaburou
vieras-ra
Danzaburou
11,642
5,469
0
7,032
20,874
8,546
771
1,603
19,225
0
82,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,975
Gold Earned
52,518
568
Minions Killed
525
0
Camps Cleared
0
1,819,209
Distance Traveled
1,910,666
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,791
440
37
2
0
360,628
6
L
Gilgamesh
8,674
434
91
5
0
234,822
2
W
Scylla
10,887
544
149
7
0
364,111
4
L
Janus
10,677
534
167
8
0
412,068
2
W
Geb
9,475
474
22
1
0
420,565
6
L
Hachiman
10,673
534
176
9
0
367,704
0
L
Da Ji
11,160
558
97
5
0
443,987
5
W
Achilles
10,069
503
84
4
0
357,625
0
W
Serqet
11,296
565
127
6
0
445,299
8
W
Danzaburou
10,791
540
143
7
0
323,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role