Player Matchup

Sun Wukong
Sun Wukong
Energise1
Sun Wukong
Level 18
God Stats
0W - 1L
1,621 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Martichoras
Martichoras
SourNug
Martichoras
Level 192
God Stats
6W - 17L
1,459 SR
Queue Stats
333W - 316L
1,533 Elo+
Solo
Baron Samedi
Baron Samedi
Weakkness
Baron Samedi
Level 89
God Stats
0W - 1L
1,850 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Yemoja
Yemoja
land0o0
Yemoja
Level 119
God Stats
2W - 2L
1,616 SR
Queue Stats
2W - 2L
1,569 Elo+
Party 3
Fenrir
Fenrir
theslappster
Fenrir
Level 146
God Stats
0W - 1L
1,560 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 113
1,621 SR
1,521 Elo+

VS

Team Averages
Level 117
1,587 SR
1,544 Elo+
Bellona
Bellona
ImPrynceTV
Bellona
Level 128
God Stats
6W - 6L
1,486 SR
Queue Stats
495W - 446L
1,475 Elo+
Party 2
Thanatos
Thanatos
ItsAyoAnt
Thanatos
Level 88
God Stats
14W - 10L
1,604 SR
Queue Stats
185W - 151L
1,562 Elo+
Party 2
Nemesis
Nemesis
Itz Lord Grim
Nemesis
Level 156
God Stats
88W - 46L
1,630 SR
Queue Stats
586W - 551L
1,542 Elo+
Solo
Sol
Sol
P3rQ
Sol
Level 185
God Stats
1W - 2L
1,508 SR
Queue Stats
166W - 113L
1,547 Elo+
Party 1
Discordia
Discordia
WeeGoblinLad
Discordia
Level 29
God Stats
1W - 0L
1,708 SR
Queue Stats
74W - 36L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Energise1
Sun Wukong
10
1 / 4 / 0
6,487
463
1,521
9,374
4,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Martichoras
SourNug
Martichoras
12
0 / 3 / 3
7,096
507
7,778
12,679
4,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Weakkness
Baron Samedi
12
1 / 2 / 2
7,298
521
4,833
7,261
3,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
land0o0
Yemoja
10
0 / 2 / 4
6,741
482
5,687
11,713
8,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
12
5 / 2 / 0
7,478
534
9,770
15,776
6,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ImPrynceTV
Bellona
11
1 / 1 / 4
7,487
535
2,065
10,517
8,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thanatos
ItsAyoAnt
Thanatos
14
6 / 1 / 1
8,431
602
8,251
13,803
5,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
14
2 / 1 / 9
8,632
617
13,033
11,621
7,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
P3rQ
Sol
14
2 / 2 / 4
8,501
607
5,031
7,289
2,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
WeeGoblinLad
Discordia
14
2 / 2 / 5
8,322
594
12,090
8,150
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
7
Kills
13
13
Deaths
7
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Energise1
Sun Wukong
1
4
0
0.25
W
Bellona
ImPrynceTV
Bellona
1
1
4
3
W
Thanatos
ItsAyoAnt
Thanatos
6
1
1
6.5
W
Nemesis
2
1
9
6.5
W
Sol
P3rQ
Sol
2
2
4
2
L
Martichoras
SourNug
Martichoras
0
3
3
0.5
L
Baron Samedi
Weakkness
Baron Samedi
1
2
2
1
W
Discordia
WeeGoblinLad
Discordia
2
2
5
2.25
L
Yemoja
land0o0
Yemoja
0
2
4
1
L
Fenrir
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,589
Damage
40,470
56,803
Taken
51,380
28,232
Mitigated
26,816
14,729
Healing
19,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Energise1
Sun Wukong
1,521
70
0
849
9,374
4,838
542
1,069
7,722
0
26,022
W
Bellona
ImPrynceTV
Bellona
2,065
431
89
1,966
10,517
8,219
128
2,929
7,588
0
21,308
W
Thanatos
ItsAyoAnt
Thanatos
8,251
1,796
0
8,189
13,803
5,363
0
1,309
12,494
0
71,533
W
Nemesis
13,033
3,977
0
4,703
11,621
7,643
410
1,946
9,675
0
57,954
W
Sol
P3rQ
Sol
5,031
1,043
0
3,810
7,289
2,842
2,044
3,516
3,773
69,268
583
L
Martichoras
SourNug
Martichoras
7,778
2,152
0
2,354
12,679
4,863
0
4,943
7,586
0
60,419
L
Baron Samedi
Weakkness
Baron Samedi
4,833
659
387
1,102
7,261
3,849
400
2,781
4,429
46,690
0
W
Discordia
WeeGoblinLad
Discordia
12,090
335
0
547
8,150
2,749
0
845
7,305
61,376
0
L
Yemoja
land0o0
Yemoja
5,687
914
2,014
2,191
11,713
8,052
0
4,647
6,935
24,337
0
L
Fenrir
9,770
4,058
0
5,832
15,776
6,630
0
3,681
11,864
25
51,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,100
Gold Earned
41,373
324
Minions Killed
424
0
Camps Cleared
0
1,429,892
Distance Traveled
1,581,384
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,487
463
37
3
0
274,041
0
W
Bellona
7,487
535
32
2
0
326,070
6
W
Thanatos
8,431
602
93
7
0
342,927
1
W
Nemesis
8,632
617
75
5
0
344,849
0
W
Sol
8,501
607
120
9
0
287,278
2
L
Martichoras
7,096
507
97
7
0
255,516
4
L
Baron Samedi
7,298
521
95
7
0
269,655
0
W
Discordia
8,322
594
104
7
0
280,260
5
L
Yemoja
6,741
482
25
2
0
296,090
3
L
Fenrir
7,478
534
70
5
0
334,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role