Player Matchup

Mulan
Mulan
Dav3 P
Mulan
Level 157
God Stats
1W - 0L
1,431 SR
Queue Stats
110W - 105L
1,506 Elo+
Solo
Awilix
Awilix
EldinBrave
Awilix
Level 26
God Stats
2W - 4L
1,225 SR
Queue Stats
7W - 9L
1,367 Elo+
Party 1
Scylla
Scylla
FaroneBrave
Scylla
Level 147
God Stats
1W - 1L
1,240 SR
Queue Stats
19W - 17L
1,469 Elo+
Party 1
Maui
Maui
Gogoloco4
Maui
Level 125
God Stats
2W - 1L
1,726 SR
Queue Stats
14W - 11L
1,504 Elo+
Party 1
Neith
Neith
sergio151295
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,019 Elo+
Party 1
Team Averages
Level 94
1,424 SR
1,373 Elo+

VS

Team Averages
Level 78
1,566 SR
1,453 Elo+
Thor
Thor
HamsterMaster30
Thor
Level 89
God Stats
12W - 17L
1,509 SR
Queue Stats
303W - 286L
1,515 Elo+
Party 2
Artio
Artio
Hamster_Master30
Artio
Level 67
God Stats
13W - 20L
1,442 SR
Queue Stats
253W - 256L
1,437 Elo+
Party 2
Neith
Neith
brolyyguii
Neith
Level 22
God Stats
1W - 1L
1,659 SR
Queue Stats
21W - 19L
1,450 Elo+
Party 3
Hades
Hades
kayziBinnnkz
Hades
Level 65
God Stats
1W - 1L
1,707 SR
Queue Stats
43W - 64L
1,399 Elo+
Party 3
Thanatos
Thanatos
superior_yam319
Thanatos
Level 147
God Stats
61W - 56L
1,511 SR
Queue Stats
1,092W - 1,052L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Dav3 P
Mulan
13
1 / 3 / 2
8,250
635
7,349
13,393
8,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
EldinBrave
Awilix
13
7 / 1 / 2
7,941
611
8,966
11,679
3,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
14
4 / 1 / 4
8,466
651
13,489
7,808
2,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Maui
10
0 / 0 / 8
6,680
514
4,627
7,754
5,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 6 / 7
6,844
526
3,014
8,820
2,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,168
628
8,127
11,110
6,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 3 / 3
6,373
490
2,235
14,295
11,880
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
12
4 / 2 / 1
7,247
557
9,253
9,452
3,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 5 / 0
6,402
492
5,104
14,024
7,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
13
4 / 2 / 1
7,660
589
7,240
9,763
3,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
13
Kills
11
11
Deaths
13
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
Dav3 P
Mulan
1
3
2
0.67
W
Awilix
EldinBrave
Awilix
7
1
2
8
W
Scylla
4
1
4
6
W
Maui
0
0
8
4
L
2
1
2
3
L
1
3
3
0.83
L
Neith
4
2
1
2.25
L
0
5
0
0
W
1
6
7
0.75
L
Thanatos
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,445
Damage
31,959
49,454
Taken
58,644
23,467
Mitigated
33,190
9,333
Healing
22,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Dav3 P
Mulan
7,349
1,456
0
4,603
13,393
8,500
556
120
12,578
0
68,379
W
Awilix
EldinBrave
Awilix
8,966
3,693
0
970
11,679
3,769
0
1,401
10,134
0
58,142
W
Scylla
13,489
2,346
0
1,250
7,808
2,722
0
3,986
3,822
68,755
0
W
Maui
4,627
789
0
2,090
7,754
5,588
108
1,205
6,549
19,307
0
L
8,127
2,291
0
3,857
11,110
6,417
250
174
10,936
0
64,274
L
2,235
60
561
2,510
14,295
11,880
0
5,405
8,890
11,641
0
L
Neith
9,253
2,786
0
2,653
9,452
3,641
724
2,749
6,703
0
53,775
L
5,104
869
340
4,621
14,024
7,266
0
7,062
6,962
46,158
0
W
3,014
1,066
0
420
8,820
2,888
581
627
8,193
0
33,751
L
Thanatos
7,240
1,496
0
7,604
9,763
3,986
0
2,726
7,037
0
59,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,181
Gold Earned
35,850
385
Minions Killed
390
0
Camps Cleared
0
1,330,696
Distance Traveled
1,368,065
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,250
635
110
8
0
241,513
3
W
Awilix
7,941
611
74
6
0
332,262
0
W
Scylla
8,466
651
112
9
0
265,997
1
W
Maui
6,680
514
28
2
0
256,903
2
L
Thor
8,168
628
118
9
0
270,174
0
L
Artio
6,373
490
16
1
0
295,556
4
L
Neith
7,247
557
81
6
0
247,122
1
L
Hades
6,402
492
89
7
0
237,374
3
W
Neith
6,844
526
61
5
0
234,021
0
L
Thanatos
7,660
589
86
7
0
317,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role