Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ChaoticMuff
Arachne
Level 143
God Stats
1W - 3L
1,224 SR
Queue Stats
124W - 126L
1,484 Elo+
Party 1
Cerberus
Cerberus
DEADPOOL-VG
Cerberus
Level 148
God Stats
85W - 76L
1,586 SR
Queue Stats
217W - 192L
1,590 Elo+
Solo
Kukulkan
Kukulkan
NSkaratenips
Kukulkan
Level 143
God Stats
6W - 5L
1,414 SR
Queue Stats
34W - 42L
1,466 Elo+
Party 1
Sun Wukong
Sun Wukong
NSpewpstain
Sun Wukong
Level 157
God Stats
4W - 2L
1,696 SR
Queue Stats
52W - 70L
1,435 Elo+
Party 1
Team Averages
Level 144
1,484 SR
1,495 Elo+

VS

Team Averages
Level 114
1,504 SR
1,522 Elo+
Kuzenbo
Kuzenbo
ImCyleWithaC
Kuzenbo
Level 129
God Stats
1W - 2L
1,384 SR
Queue Stats
164W - 149L
1,512 Elo+
Solo
Cthulhu
Cthulhu
JawaElite
Cthulhu
Level 73
God Stats
8W - 7L
1,558 SR
Queue Stats
114W - 97L
1,555 Elo+
Party 2
Merlin
Merlin
Papaschlumpf123
Merlin
Level 92
God Stats
21W - 17L
1,609 SR
Queue Stats
480W - 492L
1,458 Elo+
Solo
Bake Kujira
Bake Kujira
Yuilogy
Bake Kujira
Level 129
God Stats
3W - 2L
1,636 SR
Queue Stats
137W - 113L
1,553 Elo+
Party 2
Ravana
Ravana
steadyclimber
Ravana
Level 145
God Stats
2W - 5L
1,332 SR
Queue Stats
284W - 258L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
3 / 2 / 7
9,516
560
15,450
13,589
5,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
ChaoticMuff
Arachne
15
10 / 3 / 4
9,922
584
15,058
17,948
7,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
DEADPOOL-VG
Cerberus
13
1 / 2 / 10
8,650
509
12,152
20,603
18,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
NSkaratenips
Kukulkan
14
6 / 1 / 2
9,286
546
9,674
5,313
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
NSpewpstain
Sun Wukong
16
2 / 0 / 4
10,207
600
13,483
18,179
14,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ImCyleWithaC
Kuzenbo
14
1 / 2 / 1
7,922
466
8,907
15,558
12,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
JawaElite
Cthulhu
11
0 / 3 / 3
7,493
441
8,979
21,550
16,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
0 / 6 / 0
7,210
424
5,786
11,431
4,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bake Kujira
Yuilogy
Bake Kujira
13
5 / 5 / 1
8,486
499
13,132
20,022
23,351
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 6 / 2
7,196
423
10,031
14,068
5,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
22
Kills
7
8
Deaths
22
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
2
7
3.25
W
Arachne
ChaoticMuff
Arachne
10
3
4
4
W
Cerberus
DEADPOOL-VG
Cerberus
1
2
10
3
L
Kuzenbo
ImCyleWithaC
Kuzenbo
1
2
1
0.75
L
Cthulhu
JawaElite
Cthulhu
0
3
3
0.5
W
Kukulkan
NSkaratenips
Kukulkan
6
1
2
7
W
Sun Wukong
NSpewpstain
Sun Wukong
2
0
4
4
L
0
6
0
0
L
Bake Kujira
Yuilogy
Bake Kujira
5
5
1
1.1
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,817
Damage
46,835
75,632
Taken
82,629
48,993
Mitigated
62,177
31,408
Healing
13,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
15,450
13,725
0
6,109
13,589
5,825
1,615
8,621
4,928
0
77,834
W
Arachne
ChaoticMuff
Arachne
15,058
11,097
0
5,770
17,948
7,350
16
5,740
12,150
0
77,591
W
Cerberus
DEADPOOL-VG
Cerberus
12,152
955
418
9,739
20,603
18,942
56
10,822
9,739
34,974
0
L
Kuzenbo
ImCyleWithaC
Kuzenbo
8,907
2,348
0
2,782
15,558
12,279
0
1,776
13,782
55,063
0
L
Cthulhu
JawaElite
Cthulhu
8,979
1,328
2,249
4,360
21,550
16,212
0
9,029
12,521
35,755
0
W
Kukulkan
NSkaratenips
Kukulkan
9,674
778
0
223
5,313
2,679
75
3,802
1,473
58,130
0
W
Sun Wukong
NSpewpstain
Sun Wukong
13,483
1,698
0
9,149
18,179
14,197
367
7,134
10,538
0
93,119
L
5,786
393
0
713
11,431
4,630
0
3,949
7,482
59,361
0
L
Bake Kujira
Yuilogy
Bake Kujira
13,132
7,697
0
634
20,022
23,351
0
3,929
16,093
60,980
0
L
10,031
2,640
0
2,346
14,068
5,705
0
3,143
10,925
0
53,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,581
Gold Earned
38,307
529
Minions Killed
431
0
Camps Cleared
0
1,698,227
Distance Traveled
1,583,424
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,516
560
115
7
0
328,426
0
W
Arachne
9,922
584
95
6
0
385,294
0
W
Cerberus
8,650
509
47
3
0
329,861
5
L
Kuzenbo
7,922
466
99
6
0
317,965
0
L
Cthulhu
7,493
441
30
2
0
367,254
0
W
Kukulkan
9,286
546
117
7
0
300,435
6
W
Sun Wukong
10,207
600
155
9
0
354,211
0
L
Merlin
7,210
424
109
6
0
275,365
4
L
Bake Kujira
8,486
499
103
6
0
321,526
0
L
Ravana
7,196
423
90
5
0
301,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role