Player Matchup

Ne Zha
Ne Zha
CallumIn8Bit
Ne Zha
Level 138
God Stats
5W - 7L
1,496 SR
Queue Stats
74W - 49L
1,552 Elo+
Party 1
Ymir
Ymir
FilthyBinMan
Ymir
Level 128
God Stats
0W - 1L
1,383 SR
Queue Stats
58W - 46L
1,512 Elo+
Party 1
Anubis
Anubis
Kotal2505
Anubis
Level 89
God Stats
2W - 4L
1,503 SR
Queue Stats
58W - 60L
1,443 Elo+
Party 1
Ullr
Ullr
LampshadeRhys
Ullr
Level 28
God Stats
0W - 1L
1,322 SR
Queue Stats
15W - 23L
1,395 Elo+
Party 1
King Arthur
King Arthur
PhatMess
King Arthur
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 87L
1,498 Elo+
Party 1
Team Averages
Level 106
1,441 SR
1,480 Elo+

VS

Team Averages
Level 108
1,668 SR
1,531 Elo+
Agni
Agni
Dodomore22
Agni
Level 129
God Stats
2W - 1L
1,676 SR
Queue Stats
53W - 51L
1,491 Elo+
Solo
Ganesha
Ganesha
HenkSolo
Ganesha
Level 149
God Stats
1W - 2L
1,645 SR
Queue Stats
275W - 270L
1,570 Elo+
Party 2
Jing Wei
Jing Wei
HeusieJR
Jing Wei
Level 128
God Stats
5W - 1L
1,665 SR
Queue Stats
264W - 240L
1,551 Elo+
Party 2
Awilix
Awilix
I6elIIlIel8e
Awilix
Level 67
God Stats
2W - 1L
1,816 SR
Queue Stats
164W - 144L
1,530 Elo+
Party 3
King Arthur
King Arthur
TVDeercyclop
King Arthur
Level 69
God Stats
19W - 22L
1,536 SR
Queue Stats
255W - 241L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
1 / 4 / 1
7,151
477
8,597
14,851
7,224
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 6 / 2
7,341
489
4,799
13,048
4,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Kotal2505
Anubis
14
2 / 3 / 1
7,820
521
9,334
12,719
5,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
1 / 2 / 0
7,964
531
4,221
10,284
3,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
PhatMess
King Arthur
13
2 / 4 / 0
8,175
545
10,654
19,289
17,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 2 / 2
9,203
614
15,013
7,131
2,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
HenkSolo
Ganesha
14
0 / 2 / 10
8,844
590
9,039
17,942
18,655
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
HeusieJR
Jing Wei
16
1 / 0 / 3
9,436
629
4,649
7,633
2,918
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
16
7 / 2 / 1
9,245
616
9,853
11,204
4,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
TVDeercyclop
King Arthur
14
2 / 2 / 2
8,993
600
11,544
13,391
11,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
8
Kills
19
19
Deaths
8
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
4
1
0.38
W
9
2
2
5
L
2
6
2
0.5
W
Ganesha
HenkSolo
Ganesha
0
2
10
2.5
W
Jing Wei
HeusieJR
Jing Wei
1
0
3
2.5
W
Awilix
7
2
1
3.75
L
Anubis
Kotal2505
Anubis
2
3
1
0.83
L
1
2
0
0.5
L
King Arthur
PhatMess
King Arthur
2
4
0
0.5
W
King Arthur
TVDeercyclop
King Arthur
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,605
Damage
50,098
70,191
Taken
57,301
38,978
Mitigated
40,111
13,626
Healing
11,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
8,597
3,657
0
2,535
14,851
7,224
0
7,663
7,188
0
45,314
W
15,013
2,531
0
193
7,131
2,444
99
2,959
4,172
78,434
0
L
4,799
649
0
875
13,048
4,636
102
9,335
3,713
36,140
0
W
Ganesha
HenkSolo
Ganesha
9,039
1,626
0
5,208
17,942
18,655
30
5,672
12,270
35,595
0
W
Jing Wei
HeusieJR
Jing Wei
4,649
4,105
0
4,723
7,633
2,918
778
589
7,044
0
89,803
W
Awilix
9,853
3,418
0
1,031
11,204
4,195
0
3,860
7,344
0
66,911
L
Anubis
Kotal2505
Anubis
9,334
259
0
5,764
12,719
5,451
0
5,113
7,606
73,663
1,645
L
4,221
1,906
0
2,846
10,284
3,928
0
1,941
8,343
0
69,151
L
King Arthur
PhatMess
King Arthur
10,654
1,286
0
1,606
19,289
17,739
0
0
19,289
0
59,359
W
King Arthur
TVDeercyclop
King Arthur
11,544
2,653
0
250
13,391
11,899
0
684
12,707
0
72,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,451
Gold Earned
45,721
464
Minions Killed
532
0
Camps Cleared
0
1,387,381
Distance Traveled
1,537,429
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,151
477
63
4
0
301,529
0
W
Agni
9,203
614
139
9
0
278,906
5
L
Ymir
7,341
489
66
4
0
258,608
0
W
Ganesha
8,844
590
5
0
0
305,133
5
W
Jing Wei
9,436
629
173
12
0
317,857
6
W
Awilix
9,245
616
102
7
0
350,549
1
L
Anubis
7,820
521
106
7
0
294,953
2
L
Ullr
7,964
531
126
8
0
267,650
0
L
King Arthur
8,175
545
103
7
0
264,641
0
W
King Arthur
8,993
600
113
8
0
284,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role