Player Matchup

Apollo
Apollo
ClapyourcheeksB
Apollo
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,499 Elo+
Party 1
Chaac
Chaac
Daedralord9
Chaac
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,490 Elo+
Party 1
Horus
Horus
Roselius
Horus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Solstana
Kumbhakarna
Level 158
God Stats
0W - 1L
1,594 SR
Queue Stats
7W - 8L
1,595 Elo+
Party 1
Anhur
Anhur
terry827
Anhur
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,474 Elo+
Party 1
Team Averages
Level 95
1,519 SR
1,512 Elo+

VS

Team Averages
Level 115
1,568 SR
1,497 Elo+
Neith
Neith
MANNCOON
Neith
Level 143
God Stats
1W - 1L
1,583 SR
Queue Stats
47W - 42L
1,543 Elo+
Solo
Odin
Odin
XxAureleusxX
Odin
Level 123
God Stats
3W - 1L
1,620 SR
Queue Stats
86W - 94L
1,472 Elo+
Party 2
Sylvanus
Sylvanus
XxNOSE_CANDYxX
Sylvanus
Level 155
God Stats
3W - 2L
1,527 SR
Queue Stats
715W - 741L
1,493 Elo+
Solo
Raijin
Raijin
Zulthare
Raijin
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Thanatos
Thanatos
issai013
Thanatos
Level 141
God Stats
3W - 0L
1,609 SR
Queue Stats
188W - 196L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 5
6,772
677
8,241
10,180
4,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 7 / 4
7,287
729
10,086
17,437
19,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
Roselius
Horus
11
0 / 6 / 4
6,317
632
2,116
13,598
11,688
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
Solstana
Kumbhakarna
12
1 / 4 / 3
7,442
744
4,398
12,619
16,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
terry827
Anhur
13
3 / 6 / 2
7,282
728
7,700
11,302
5,100
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MANNCOON
Neith
17
11 / 0 / 16
10,300
1,030
17,873
3,696
2,613
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

15
3 / 1 / 23
9,356
936
9,939
16,719
18,285
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
16
5 / 1 / 22
9,925
993
9,623
10,208
11,755
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Raijin
Zulthare
Raijin
15
2 / 2 / 22
8,715
872
13,761
7,817
4,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
issai013
Thanatos
15
8 / 2 / 16
9,591
959
8,920
8,882
6,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
128
6
Kills
29
29
Deaths
6
18
Assists
99
Player
Kills
Deaths
Assists
KDA
L
1
6
5
0.58
L
1
7
4
0.43
W
Neith
MANNCOON
Neith
11
0
16
19
L
Horus
Roselius
Horus
0
6
4
0.33
L
Kumbhakarna
Solstana
Kumbhakarna
1
4
3
0.63
W
3
1
23
14.5
W
Sylvanus
5
1
22
16
W
Raijin
Zulthare
Raijin
2
2
22
6.5
W
Thanatos
issai013
Thanatos
8
2
16
8
L
Anhur
terry827
Anhur
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,541
Damage
60,116
65,136
Taken
47,322
57,036
Mitigated
42,927
12,601
Healing
27,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,241
6,223
85
825
10,180
4,660
0
4,039
6,141
0
15,128
L
10,086
1,469
822
4,397
17,437
19,471
0
5,821
11,616
0
24,386
W
Neith
MANNCOON
Neith
17,873
5,348
686
659
3,696
2,613
2,583
589
3,107
0
34,992
L
Horus
Roselius
Horus
2,116
1,362
1,409
1,630
13,598
11,688
0
5,025
8,573
0
4,034
L
Kumbhakarna
Solstana
Kumbhakarna
4,398
428
432
984
12,619
16,117
0
4,330
8,289
9,568
0
W
9,939
1,453
857
3,126
16,719
18,285
838
1,310
15,409
0
16,782
W
Sylvanus
9,623
2,371
11,242
5,586
10,208
11,755
1,321
967
9,241
13,005
0
W
Raijin
Zulthare
Raijin
13,761
1,629
360
548
7,817
4,260
1,394
753
7,064
31,910
0
W
Thanatos
issai013
Thanatos
8,920
1,250
367
4,327
8,882
6,014
1,014
779
8,103
0
13,925
L
Anhur
terry827
Anhur
7,700
4,967
602
1,415
11,302
5,100
0
4,169
7,133
0
14,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,100
Gold Earned
47,887
96
Minions Killed
109
0
Camps Cleared
0
769,887
Distance Traveled
895,170
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,772
677
26
3
0
157,015
0
L
Chaac
7,287
729
29
3
0
160,698
0
W
Neith
10,300
1,030
39
4
0
188,606
0
L
Horus
6,317
632
7
1
0
134,635
0
L
Kumbhakarna
7,442
744
10
1
0
193,307
0
W
Odin
9,356
936
20
2
0
194,306
0
W
Sylvanus
9,925
993
8
1
0
167,087
0
W
Raijin
8,715
872
35
4
0
151,073
0
W
Thanatos
9,591
959
7
1
0
194,098
0
L
Anhur
7,282
728
24
2
0
124,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role