Player Matchup

Serqet
Serqet
Ar1oux
Serqet
Level 104
God Stats
1W - 1L
1,800 SR
Queue Stats
12W - 10L
1,488 Elo+
Party 2
Cthulhu
Cthulhu
Lilgika
Cthulhu
Level 28
God Stats
1W - 1L
1,445 SR
Queue Stats
12W - 10L
1,488 Elo+
Party 2
Maui
Maui
leagueisbetter28
Maui
Level 4
God Stats
5W - 4L
1,500 SR
Queue Stats
7W - 7L
1,178 Elo+
Party 2
Team Averages
Level 45
1,582 SR
1,384 Elo+

VS

Team Averages
Level 60
1,487 SR
1,391 Elo+
Loki
Loki
MoNkEySwAg123
Loki
Level 66
God Stats
1W - 0L
1,258 SR
Queue Stats
22W - 10L
1,461 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ViktoriaTheWitch
Tsukuyomi
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 9L
1,461 Elo+
Party 1
Kukulkan
Kukulkan
mikeiskwlerthanu
Kukulkan
Level 58
God Stats
1W - 1L
1,704 SR
Queue Stats
3W - 7L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Ar1oux
Serqet
12
5 / 9 / 4
10,511
751
11,701
15,392
7,843
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Lilgika
Cthulhu
12
3 / 7 / 4
10,271
734
9,339
19,838
18,445
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 4 / 7
10,552
754
5,189
16,356
17,889
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 8 / 13
12,590
899
14,936
14,279
4,477
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Tsukuyomi
15
4 / 3 / 13
11,665
833
10,478
11,979
4,807
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
9 / 2 / 9
13,183
942
19,419
7,503
2,780
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
55
11
Kills
20
20
Deaths
13
15
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Serqet
Ar1oux
Serqet
5
9
4
0.78
L
Cthulhu
Lilgika
Cthulhu
3
7
4
0.71
W
7
8
13
1.69
W
Tsukuyomi
4
3
13
3.5
L
3
4
7
1.63
W
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,229
Damage
44,833
51,586
Taken
33,761
44,177
Mitigated
12,064
671
Healing
4,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Ar1oux
Serqet
11,701
3,153
0
21
15,392
7,843
0
6,830
8,562
0
33,818
L
Cthulhu
Lilgika
Cthulhu
9,339
481
150
500
19,838
18,445
0
6,717
13,121
29,975
0
W
14,936
4,418
0
1,582
14,279
4,477
988
5,683
7,633
0
42,033
W
Tsukuyomi
10,478
3,031
0
2,678
11,979
4,807
721
5,763
5,834
0
33,802
L
5,189
743
0
0
16,356
17,889
0
6,194
10,162
13,378
317
W
19,419
1,734
0
734
7,503
2,780
667
3,807
3,555
71,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,334
Gold Earned
37,438
86
Minions Killed
166
0
Camps Cleared
0
741,369
Distance Traveled
818,087
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,511
751
41
3
0
237,787
0
L
Cthulhu
10,271
734
35
3
0
247,230
0
W
Loki
12,590
899
32
2
0
274,776
0
W
Tsukuyomi
11,665
833
37
3
0
280,175
0
L
Maui
10,552
754
10
1
0
256,352
0
W
Kukulkan
13,183
942
97
7
0
263,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role