Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Genryu23
Serqet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,420 Elo+
Party 1
Surtr
Surtr
K1riSuu
Surtr
Level 150
God Stats
1W - 1L
1,555 SR
Queue Stats
30W - 25L
1,496 Elo+
Solo
Chronos
Chronos
SaberOneLuken
Chronos
Level 80
God Stats
0W - 1L
1,220 SR
Queue Stats
16W - 19L
1,477 Elo+
Party 1
Charon
Charon
rollchamp2
Charon
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,352 Elo+
Solo
Team Averages
Level 103
1,455 SR
1,449 Elo+

VS

Team Averages
Level 111
1,493 SR
1,439 Elo+
Morgan Le Fay
Morgan Le Fay
Matya01
Morgan Le Fay
Level 143
God Stats
7W - 9L
1,423 SR
Queue Stats
911W - 916L
1,429 Elo+
Solo
Hades
Hades
PaRnInIo121PL
Hades
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,272 Elo+
Solo
Danzaburou
Danzaburou
Sankrit
Danzaburou
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 30L
1,395 Elo+
Solo
Athena
Athena
ZIPFELFROSCH
Athena
Level 107
God Stats
20W - 18L
1,542 SR
Queue Stats
630W - 626L
1,507 Elo+
Solo
Hel
Hel
dj-kevman
Hel
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
4 / 4 / 9
10,064
671
9,503
20,793
19,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Genryu23
Serqet
17
10 / 8 / 5
11,027
735
9,781
16,036
11,434
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Surtr
K1riSuu
Surtr
13
2 / 4 / 9
8,540
569
14,378
16,644
22,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
18
2 / 2 / 14
10,276
685
26,293
15,428
8,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon
rollchamp2
Charon
18
2 / 3 / 15
11,038
736
17,827
21,498
26,473
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Matya01
Morgan Le Fay
19
2 / 1 / 15
11,140
743
22,162
12,897
6,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
9 / 6 / 7
12,044
803
16,656
22,725
13,808
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
Sankrit
Danzaburou
18
4 / 4 / 11
11,000
733
18,790
12,080
5,673
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
18
3 / 6 / 15
10,969
731
12,845
34,471
33,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
3 / 3 / 13
10,794
720
10,703
14,179
7,082
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
82
20
Kills
21
21
Deaths
20
52
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
4
4
9
2.13
L
Serqet
Genryu23
Serqet
10
8
5
1.56
L
Surtr
K1riSuu
Surtr
2
4
9
1.63
W
Morgan Le Fay
Matya01
Morgan Le Fay
2
1
15
9.5
W
9
6
7
2.08
L
Chronos
2
2
14
4.5
W
Danzaburou
Sankrit
Danzaburou
4
4
11
2.38
W
Athena
3
6
15
1.75
W
3
3
13
3.17
L
Charon
rollchamp2
Charon
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,782
Damage
81,156
90,399
Taken
96,352
88,781
Mitigated
67,309
36,483
Healing
50,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
9,503
1,716
13,747
4,656
20,793
19,869
0
16,223
4,072
19,081
0
L
Serqet
Genryu23
Serqet
9,781
1,618
1,717
1,521
16,036
11,434
0
8,977
6,730
0
13,434
L
Surtr
K1riSuu
Surtr
14,378
4,424
1,903
3,683
16,644
22,121
0
11,150
5,022
654
21,820
W
Morgan Le Fay
Matya01
Morgan Le Fay
22,162
2,698
1,557
3,674
12,897
6,753
2,184
8,092
4,463
51,268
0
W
16,656
1,191
3,451
7,624
22,725
13,808
1,075
12,720
9,893
32,000
0
L
Chronos
26,293
5,007
1,085
2,906
15,428
8,884
258
11,344
3,990
50,853
0
W
Danzaburou
Sankrit
Danzaburou
18,790
6,956
581
1,873
12,080
5,673
3,331
7,164
4,087
0
38,320
W
Athena
12,845
3,554
1,262
9,690
34,471
33,993
82
16,477
17,519
19,654
0
W
10,703
1,411
12,921
7,764
14,179
7,082
1,367
9,747
4,164
29,280
0
L
Charon
rollchamp2
Charon
17,827
2,364
1,481
3,784
21,498
26,473
108
12,888
8,219
33,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,945
Gold Earned
55,947
147
Minions Killed
193
0
Camps Cleared
0
1,215,864
Distance Traveled
1,343,084
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,064
671
26
2
0
240,785
0
L
Serqet
11,027
735
17
1
0
212,385
0
L
Surtr
8,540
569
19
1
0
224,028
0
W
Morgan Le Fay
11,140
743
52
3
0
281,518
0
W
Hades
12,044
803
40
3
0
239,120
0
L
Chronos
10,276
685
55
4
0
279,984
0
W
Danzaburou
11,000
733
39
3
0
251,758
0
W
Athena
10,969
731
11
1
0
292,642
0
W
Hel
10,794
720
51
3
0
278,046
0
L
Charon
11,038
736
30
2
0
258,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role