Player Matchup

Ishtar
Ishtar
RoHwen
Ishtar
Level 99
God Stats
1W - 5L
1,248 SR
Queue Stats
168W - 175L
1,497 Elo+
Solo
Zeus
Zeus
SkullFoxDK
Zeus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,093 Elo+
Party 1
Freya
Freya
Volcanicstorm
Freya
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,139 Elo+
Party 1
Mulan
Mulan
foxling25
Mulan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,074 Elo+
Party 1
Chang'e
Chang'e
starmoonquarsar
Chang'e
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,276 Elo+
Party 1
Team Averages
Level 44
1,450 SR
1,216 Elo+

VS

Team Averages
Level 80
1,500 SR
1,499 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
 
Cthulhu
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
DasHamburglar
Ares
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 20L
1,506 Elo+
Party 2
Terra
Terra
DynxRoth
Terra
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 35L
1,516 Elo+
Party 2
Fenrir
Fenrir
ElliStani
Fenrir
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 122L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
RoHwen
Ishtar
16
2 / 5 / 9
8,446
704
13,974
11,173
5,577
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 6 / 5
8,603
717
14,487
10,048
4,593
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 8 / 2
8,150
679
4,934
14,072
7,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
foxling25
Mulan
15
4 / 7 / 3
8,781
732
6,527
15,346
13,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 8 / 6
8,264
689
7,026
13,499
5,941
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
19
13 / 1 / 17
11,731
978
18,914
11,195
5,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
 
Cthulhu
17
3 / 3 / 19
9,719
810
8,512
13,480
14,112
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
4 / 4 / 23
9,693
808
12,108
15,721
17,430
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Terra
DynxRoth
Terra
18
10 / 3 / 23
11,723
977
14,601
19,003
23,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
ElliStani
Fenrir
16
4 / 4 / 23
9,989
832
6,994
13,242
14,618
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
139
15
Kills
34
34
Deaths
15
25
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
13
1
17
21.5
W
Cthulhu
 
Cthulhu
3
3
19
4.17
W
4
4
23
3.88
W
Terra
DynxRoth
Terra
10
3
23
7.17
W
Fenrir
ElliStani
Fenrir
4
4
23
3.88
L
Ishtar
RoHwen
Ishtar
2
5
9
1.3
L
3
6
5
0.92
L
4
8
2
0.63
L
Mulan
foxling25
Mulan
4
7
3
0.79
L
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,948
Damage
61,129
64,138
Taken
72,641
36,393
Mitigated
75,160
6,138
Healing
26,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
18,914
13,995
1,860
2,399
11,195
5,907
4,276
4,752
6,443
0
40,171
W
Cthulhu
 
Cthulhu
8,512
18
2,093
1,775
13,480
14,112
592
3,073
10,407
29,269
0
W
12,108
1,007
1,719
2,552
15,721
17,430
796
6,885
8,836
14,269
0
W
Terra
DynxRoth
Terra
14,601
1,652
7,503
5,211
19,003
23,093
695
6,681
12,322
24,659
2,077
W
Fenrir
ElliStani
Fenrir
6,994
1,250
247
1,136
13,242
14,618
638
5,056
8,186
0
14,471
L
Ishtar
RoHwen
Ishtar
13,974
8,865
700
1,370
11,173
5,577
0
7,285
3,888
0
28,869
L
14,487
2,737
0
0
10,048
4,593
0
4,853
5,195
27,375
0
L
4,934
1,734
174
645
14,072
7,022
0
6,597
7,475
9,119
0
L
Mulan
foxling25
Mulan
6,527
1,203
0
329
15,346
13,260
0
7,740
7,606
0
11,099
L
7,026
1,764
1,768
1,152
13,499
5,941
0
6,669
6,830
14,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,244
Gold Earned
52,855
93
Minions Killed
125
0
Camps Cleared
0
851,537
Distance Traveled
1,202,366
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,731
978
38
3
0
222,687
0
W
Cthulhu
9,719
810
46
4
0
233,679
0
W
Ares
9,693
808
3
0
0
248,983
0
W
Terra
11,723
977
24
2
0
259,104
0
W
Fenrir
9,989
832
14
1
0
237,913
0
L
Ishtar
8,446
704
27
2
0
179,099
0
L
Zeus
8,603
717
30
3
0
175,393
0
L
Freya
8,150
679
6
1
0
155,397
0
L
Mulan
8,781
732
17
1
0
170,979
0
L
Chang'e
8,264
689
13
1
0
170,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role