Player Matchup

Ravana
Ravana
Gold II
 
Ravana
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold IV
PeliKhann
Thoth
Gold IV
Level 156
God Stats
4W - 2L
1,591 SR
Queue Stats
293W - 300L
1,555 MMR
Party 1
Achilles
Achilles
Platinum III
Rojas1993
Achilles
Platinum III
Level 237
God Stats
1W - 4L
1,087 SR
Queue Stats
156W - 145L
1,806 MMR
Solo
Izanami
Izanami
Platinum IV
TrixSadistik
Izanami
Platinum IV
Level 128
God Stats
149W - 112L
1,637 SR
Queue Stats
264W - 257L
1,780 MMR
Solo
Sobek
Sobek
Gold I
nielf
Sobek
Gold I
Level 167
God Stats
15W - 6L
1,673 SR
Queue Stats
331W - 334L
1,748 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 169
1,498 SR
1,678 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,565 SR
1,641 MMR
Sol
Sol
Platinum II
 
Sol
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold III
Mõth
Athena
Gold III
Level 144
God Stats
9W - 4L
1,635 SR
Queue Stats
34W - 27L
1,702 MMR
Party 2
Chaac
Chaac
Gold III
Servoink
Chaac
Gold III
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 36L
1,661 MMR
Solo
Bakasura
Bakasura
Gold II
Stevenazo
Bakasura
Gold II
Level 185
God Stats
1W - 2L
1,643 SR
Queue Stats
61W - 53L
1,719 MMR
Party 2
Merlin
Merlin
Gold II
thillycuh
Merlin
Gold II
Level 145
God Stats
13W - 19L
1,550 SR
Queue Stats
144W - 140L
1,624 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
6
0 / 0 / 0
3,528
706
540
1,373
455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
PeliKhann
Thoth
7
0 / 1 / 0
3,761
752
1,080
1,855
586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Achilles
Rojas1993
Achilles
7
1 / 0 / 0
4,436
887
2,737
5,808
2,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
TrixSadistik
Izanami
7
0 / 0 / 0
3,794
759
1,703
1,004
271
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
nielf
Sobek
5
0 / 1 / 0
3,743
749
700
4,328
2,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ThanatosKukulkanTsukuyomi

VS

Bans
Maman BrigitteJanusArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
1
0 / 0 / 0
2,482
496
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
Mõth
Athena
6
0 / 0 / 2
3,325
665
807
3,686
1,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
Servoink
Chaac
6
0 / 1 / 0
3,726
745
3,402
5,300
3,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Stevenazo
Bakasura
7
1 / 0 / 1
3,627
725
1,111
4,204
1,432
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Merlin
thillycuh
Merlin
7
1 / 0 / 1
3,690
738
1,402
1,682
485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
2
2
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
0
0
0
0
L
Sol
 
Sol
0
0
0
0
L
Athena
Mõth
Athena
0
0
2
1
W
Thoth
PeliKhann
Thoth
0
1
0
0
W
Achilles
Rojas1993
Achilles
1
0
0
1
L
Chaac
Servoink
Chaac
0
1
0
0
L
Bakasura
Stevenazo
Bakasura
1
0
1
1.5
W
Izanami
TrixSadistik
Izanami
0
0
0
0
W
Sobek
nielf
Sobek
0
1
0
0
L
Merlin
thillycuh
Merlin
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,760
Damage
6,722
14,368
Taken
14,872
6,455
Mitigated
6,900
5,771
Healing
5,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
540
0
0
264
1,373
455
0
302
1,071
0
16,291
L
Sol
 
Sol
0
0
0
0
0
0
0
0
0
0
0
L
Athena
Mõth
Athena
807
434
0
1,722
3,686
1,654
0
423
3,263
6,684
0
W
Thoth
PeliKhann
Thoth
1,080
88
0
500
1,855
586
0
955
900
20,451
0
W
Achilles
Rojas1993
Achilles
2,737
968
0
2,884
5,808
2,235
0
0
5,808
0
23,727
L
Chaac
Servoink
Chaac
3,402
752
0
1,864
5,300
3,329
0
0
5,300
0
21,466
L
Bakasura
Stevenazo
Bakasura
1,111
814
0
1,610
4,204
1,432
0
758
3,446
0
12,653
W
Izanami
TrixSadistik
Izanami
1,703
1,361
0
324
1,004
271
214
219
785
0
32,911
W
Sobek
nielf
Sobek
700
118
0
1,799
4,328
2,908
0
733
3,370
7,072
0
L
Merlin
thillycuh
Merlin
1,402
0
0
250
1,682
485
0
599
1,083
20,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,262
Gold Earned
16,850
199
Minions Killed
129
0
Camps Cleared
0
537,493
Distance Traveled
465,800
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
3,528
706
35
7
0
120,709
0
L
Sol
2,482
496
0
0
0
536
0
L
Athena
3,325
665
9
2
0
128,463
0
W
Thoth
3,761
752
43
9
0
106,270
0
W
Achilles
4,436
887
50
10
0
107,817
0
L
Chaac
3,726
745
38
8
0
107,652
0
L
Bakasura
3,627
725
43
9
0
126,860
0
W
Izanami
3,794
759
63
13
0
91,199
0
W
Sobek
3,743
749
8
2
0
111,498
1
L
Merlin
3,690
738
39
8
0
102,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role