Player Matchup

Achilles
Achilles
 
Achilles
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Bombboi
Cliodhna
Level 157
God Stats
1W - 0L
1,807 SR
Queue Stats
2W - 0L
1,719 Elo+
Party 1
Hachiman
Hachiman
Eljimbone
Hachiman
Level 157
God Stats
1W - 0L
1,696 SR
Queue Stats
6W - 1L
1,668 Elo+
Party 1
Tiamat
Tiamat
IElEI
Tiamat
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,668 Elo+
Party 1
Atlas
Atlas
LigmaClydoo
Atlas
Level 82
God Stats
3W - 1L
1,701 SR
Queue Stats
12W - 3L
1,689 Elo+
Party 1
Team Averages
Level 152
1,641 SR
1,649 Elo+

VS

Team Averages
Level 100
1,437 SR
1,486 Elo+
Raijin
Raijin
 
Raijin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CordedLamb3585
Chaac
Level 108
God Stats
4W - 7L
1,340 SR
Queue Stats
231W - 228L
1,455 Elo+
Solo
Sobek
Sobek
KingEvo00
Sobek
Level 94
God Stats
3W - 4L
1,576 SR
Queue Stats
124W - 118L
1,516 Elo+
Solo
Cernunnos
Cernunnos
SeP69
Cernunnos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 47L
1,476 Elo+
Party 2
Da Ji
Da Ji
SoimaDa
Da Ji
Level 68
God Stats
0W - 2L
1,268 SR
Queue Stats
40W - 39L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
1 / 1 / 0
7,305
664
3,783
7,072
4,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cliodhna
Bombboi
Cliodhna
11
1 / 0 / 2
6,125
557
5,042
8,445
2,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Eljimbone
Hachiman
10
4 / 0 / 2
6,256
569
7,920
6,161
1,989
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
IElEI
Tiamat
11
0 / 2 / 4
6,140
558
2,478
5,641
2,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 3 / 2
5,636
512
4,435
8,935
6,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
3 / 2 / 1
6,498
591
5,337
5,983
1,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 1 / 0
5,747
522
3,125
6,594
3,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
KingEvo00
Sobek
9
1 / 3 / 2
5,705
519
3,238
11,891
8,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
SeP69
Cernunnos
9
0 / 2 / 2
5,623
511
4,408
7,304
2,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
SoimaDa
Da Ji
9
1 / 1 / 1
5,090
463
4,316
10,122
3,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
9
Kills
6
6
Deaths
9
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
1
0
1
L
Raijin
 
Raijin
3
2
1
1.75
W
Cliodhna
Bombboi
Cliodhna
1
0
2
2
L
1
1
0
1
W
Hachiman
Eljimbone
Hachiman
4
0
2
5
W
Tiamat
IElEI
Tiamat
0
2
4
1
L
Sobek
KingEvo00
Sobek
1
3
2
0.67
W
3
3
2
1.33
L
Cernunnos
SeP69
Cernunnos
0
2
2
0.5
L
Da Ji
SoimaDa
Da Ji
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,658
Damage
20,424
36,254
Taken
41,894
19,018
Mitigated
20,107
12,125
Healing
14,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,783
726
0
2,299
7,072
4,705
0
0
7,072
0
51,809
L
Raijin
 
Raijin
5,337
187
0
590
5,983
1,715
0
1,273
4,710
43,566
0
W
Cliodhna
Bombboi
Cliodhna
5,042
999
0
3,184
8,445
2,917
195
1,525
6,668
0
50,224
L
3,125
218
0
2,654
6,594
3,803
0
0
6,002
0
27,408
W
Hachiman
Eljimbone
Hachiman
7,920
4,797
0
2,895
6,161
1,989
160
1,489
4,624
0
37,011
W
Tiamat
IElEI
Tiamat
2,478
402
0
1,684
5,641
2,952
66
2,508
2,949
33,950
0
L
Sobek
KingEvo00
Sobek
3,238
606
0
4,189
11,891
8,586
0
2,442
9,449
19,566
0
W
4,435
1,949
0
2,063
8,935
6,455
0
2,521
6,366
11,593
0
L
Cernunnos
SeP69
Cernunnos
4,408
2,645
0
2,931
7,304
2,619
38
2,271
5,033
0
39,038
L
Da Ji
SoimaDa
Da Ji
4,316
1,016
0
3,920
10,122
3,384
0
927
9,195
0
32,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,462
Gold Earned
28,663
305
Minions Killed
283
0
Camps Cleared
0
1,239,398
Distance Traveled
1,041,376
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,305
664
93
8
0
245,000
0
L
Raijin
6,498
591
88
8
0
224,197
0
W
Cliodhna
6,125
557
70
6
0
284,487
0
L
Chaac
5,747
522
62
6
0
135,711
3
W
Hachiman
6,256
569
54
5
0
227,802
0
W
Tiamat
6,140
558
75
7
0
242,637
2
L
Sobek
5,705
519
18
2
0
216,482
3
W
Atlas
5,636
512
13
1
0
239,472
5
L
Cernunnos
5,623
511
65
6
0
204,653
0
L
Da Ji
5,090
463
50
5
0
260,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role