Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Nozvel
Skadi
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 82L
1,414 Elo+
Party 1
Sun Wukong
Sun Wukong
Stukje_eelt
Sun Wukong
Level 120
God Stats
1W - 0L
1,482 SR
Queue Stats
9W - 8L
1,454 Elo+
Solo
Zeus
Zeus
chrisnero13
Zeus
Level 125
God Stats
2W - 0L
1,464 SR
Queue Stats
53W - 74L
1,401 Elo+
Party 1
Team Averages
Level 123
1,489 SR
1,454 Elo+

VS

Team Averages
Level 103
1,463 SR
1,460 Elo+
Artemis
Artemis
 
Artemis
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Bandrum
Danzaburou
Level 40
God Stats
0W - 2L
1,298 SR
Queue Stats
8W - 13L
1,414 Elo+
Solo
Horus
Horus
KikiGoeGaan
Horus
Level 136
God Stats
7W - 8L
1,515 SR
Queue Stats
732W - 748L
1,428 Elo+
Solo
Jing Wei
Jing Wei
Zohenfang
Jing Wei
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 125L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
0 / 0 / 7
6,628
1,105
3,534
5,846
5,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
 
Gilgamesh
11
4 / 1 / 4
6,315
1,053
5,915
10,428
8,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
Nozvel
Skadi
11
1 / 1 / 8
5,982
997
6,911
7,293
3,429
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sun Wukong
Stukje_eelt
Sun Wukong
12
3 / 2 / 6
6,555
1,093
5,356
7,851
8,404
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 4 / 3
5,787
965
6,820
5,250
1,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
6 / 1 / 1
7,029
1,172
10,534
5,461
2,597
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
 
Chaac
10
1 / 4 / 6
5,857
976
9,649
9,571
9,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Bandrum
Danzaburou
10
1 / 4 / 3
5,669
945
7,250
6,595
2,893
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 1 / 7
5,852
975
2,741
9,679
6,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
Zohenfang
Jing Wei
1
0 / 0 / 0
1,524
254
0
0
0

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
10
Kills
8
8
Deaths
10
28
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
7
3.5
W
Gilgamesh
 
Gilgamesh
4
1
4
6
L
Artemis
 
Artemis
6
1
1
6.5
L
Chaac
 
Chaac
1
4
6
1
L
Danzaburou
Bandrum
Danzaburou
1
4
3
0.63
L
0
1
7
3.5
W
Skadi
Nozvel
Skadi
1
1
8
5
W
Sun Wukong
Stukje_eelt
Sun Wukong
3
2
6
3
L
Jing Wei
Zohenfang
Jing Wei
0
0
0
0
W
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,536
Damage
30,174
36,668
Taken
31,306
27,487
Mitigated
21,691
15,653
Healing
13,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,534
1,189
4,941
3,076
5,846
5,018
332
118
5,728
10,211
0
W
Gilgamesh
 
Gilgamesh
5,915
1,510
308
3,127
10,428
8,991
87
98
10,330
0
10,229
L
Artemis
 
Artemis
10,534
4,766
471
757
5,461
2,597
0
1,806
3,571
0
19,225
L
Chaac
 
Chaac
9,649
1,071
507
1,578
9,571
9,242
0
2,892
6,470
0
17,482
L
Danzaburou
Bandrum
Danzaburou
7,250
2,957
118
493
6,595
2,893
0
2,692
3,786
0
12,936
L
2,741
1,220
3,998
5,434
9,679
6,959
0
3,172
6,383
848
4,141
W
Skadi
Nozvel
Skadi
6,911
1,839
490
1,391
7,293
3,429
215
125
7,168
0
14,333
W
Sun Wukong
Stukje_eelt
Sun Wukong
5,356
808
379
1,521
7,851
8,404
177
13
7,838
439
9,818
L
Jing Wei
Zohenfang
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
W
6,820
450
102
318
5,250
1,645
39
32
5,218
9,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,267
Gold Earned
25,931
61
Minions Killed
61
0
Camps Cleared
0
596,707
Distance Traveled
472,652
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,628
1,105
21
4
0
107,188
0
W
Gilgamesh
6,315
1,053
11
2
0
124,955
0
L
Artemis
7,029
1,172
29
5
0
103,977
0
L
Chaac
5,857
976
16
3
0
123,225
0
L
Danzaburou
5,669
945
14
2
0
106,548
0
L
Horus
5,852
975
2
0
0
138,902
0
W
Skadi
5,982
997
16
3
0
118,357
0
W
Sun Wukong
6,555
1,093
7
1
0
129,624
0
L
Jing Wei
1,524
254
0
0
0
0
0
W
Zeus
5,787
965
6
1
0
116,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role