Player Matchup

Thor
Thor
 
Thor
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Dynasty-Hunta
Hachiman
Level 126
God Stats
2W - 4L
1,459 SR
Queue Stats
79W - 85L
1,530 Elo+
Solo
Terra
Terra
Josac the wise
Terra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,282 Elo+
Solo
Merlin
Merlin
WiccedBuniTTV
Merlin
Level 69
God Stats
3W - 2L
1,639 SR
Queue Stats
392W - 406L
1,479 Elo+
Party 2
Chronos
Chronos
justsomepilot
Chronos
Level 100
God Stats
8W - 2L
1,891 SR
Queue Stats
555W - 552L
1,491 Elo+
Solo
Team Averages
Level 92
1,598 SR
1,456 Elo+

VS

Team Averages
Level 113
1,553 SR
1,490 Elo+
Bacchus
Bacchus
 
Bacchus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ChaseColt
Chang'e
Level 98
God Stats
2W - 0L
1,775 SR
Queue Stats
105W - 101L
1,466 Elo+
Solo
Merlin
Merlin
DamienOBA
Merlin
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 70L
1,494 Elo+
Party 1
Heimdallr
Heimdallr
ZackOBA
Heimdallr
Level 128
God Stats
3W - 2L
1,489 SR
Queue Stats
220W - 225L
1,504 Elo+
Party 1
Loki
Loki
extremistsummer
Loki
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 6 / 0
6,060
606
4,844
8,517
3,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
Dynasty-Hunta
Hachiman
14
1 / 2 / 2
7,093
709
8,298
7,788
3,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 0
7,116
712
4,283
13,632
11,924
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 6 / 3
7,233
723
5,940
9,750
4,529
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos
14
1 / 3 / 0
7,066
707
7,520
10,386
4,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 2 / 15
7,969
797
6,484
9,910
9,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
ChaseColt
Chang'e
14
4 / 0 / 10
8,347
835
4,243
7,832
3,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
DamienOBA
Merlin
16
5 / 0 / 12
8,941
894
12,323
5,504
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
ZackOBA
Heimdallr
16
9 / 1 / 11
9,232
923
18,792
10,700
5,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 1 / 12
8,179
818
5,408
10,396
4,757
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
81
4
Kills
21
21
Deaths
4
5
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
6
0
0
W
Bacchus
 
Bacchus
1
2
15
4.25
W
Chang'e
ChaseColt
Chang'e
4
0
10
9
W
Merlin
DamienOBA
Merlin
5
0
12
11
L
Hachiman
Dynasty-Hunta
Hachiman
1
2
2
1
L
1
4
0
0.25
L
1
6
3
0.42
W
Heimdallr
ZackOBA
Heimdallr
9
1
11
14.5
W
2
1
12
8
L
Chronos
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,885
Damage
47,250
50,073
Taken
44,342
28,655
Mitigated
26,196
12,985
Healing
30,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,844
0
47
173
8,517
3,848
0
3,620
4,897
0
9,548
W
Bacchus
 
Bacchus
6,484
361
732
1,422
9,910
9,766
90
2,339
7,571
10,139
0
W
Chang'e
ChaseColt
Chang'e
4,243
306
16,260
5,915
7,832
3,438
0
3,979
3,853
9,836
0
W
Merlin
DamienOBA
Merlin
12,323
667
325
589
5,504
2,487
619
1,935
3,569
31,106
0
L
Hachiman
Dynasty-Hunta
Hachiman
8,298
3,048
1,324
1,616
7,788
3,458
0
3,065
4,723
0
16,404
L
4,283
355
2,971
2,606
13,632
11,924
0
6,693
6,939
7,781
0
L
5,940
1,171
87
1,156
9,750
4,529
0
4,968
4,782
16,944
0
W
Heimdallr
ZackOBA
Heimdallr
18,792
7,806
854
3,287
10,700
5,748
1,301
4,924
5,776
0
30,718
W
5,408
1,050
463
462
10,396
4,757
136
4,566
5,830
0
13,251
L
Chronos
7,520
1,284
1,252
1,753
10,386
4,896
0
4,704
5,682
21,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,568
Gold Earned
42,668
84
Minions Killed
107
0
Camps Cleared
0
907,862
Distance Traveled
922,120
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,060
606
6
1
0
157,836
0
W
Bacchus
7,969
797
5
1
0
163,966
0
W
Chang'e
8,347
835
24
2
0
198,249
0
W
Merlin
8,941
894
51
5
0
193,864
0
L
Hachiman
7,093
709
25
3
0
158,900
0
L
Terra
7,116
712
1
0
0
182,913
0
L
Merlin
7,233
723
24
2
0
180,706
0
W
Heimdallr
9,232
923
14
1
0
181,194
0
W
Loki
8,179
818
13
1
0
184,847
0
L
Chronos
7,066
707
28
3
0
227,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role