Player Matchup

Kukulkan
Kukulkan
HORAK13
Kukulkan
Level 156
God Stats
19W - 16L
1,554 SR
Queue Stats
142W - 149L
1,421 Elo+
Solo
Hachiman
Hachiman
LucaSenshi
Hachiman
Level 7
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Maui
Maui
MlIKELL
Maui
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Susano
Susano
Shuruy
Susano
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 44L
1,513 Elo+
Party 2
King Arthur
King Arthur
ViNiTiM
King Arthur
Level 58
God Stats
1W - 4L
1,355 SR
Queue Stats
29W - 33L
1,465 Elo+
Party 2
Team Averages
Level 55
1,482 SR
1,480 Elo+

VS

Team Averages
Level 105
1,531 SR
1,453 Elo+
Ne Zha
Ne Zha
CooTyxD
Ne Zha
Level 144
God Stats
1W - 2L
1,418 SR
Queue Stats
194W - 190L
1,527 Elo+
Solo
Charon
Charon
Figueiredoo
Charon
Level 147
God Stats
10W - 4L
1,656 SR
Queue Stats
315W - 311L
1,487 Elo+
Party 1
Danzaburou
Danzaburou
IagoPereira
Danzaburou
Level 88
God Stats
7W - 4L
1,723 SR
Queue Stats
285W - 276L
1,496 Elo+
Party 1
Janus
Janus
M1RROR_iFdxs-
Janus
Level 104
God Stats
5W - 3L
1,606 SR
Queue Stats
55W - 57L
1,456 Elo+
Solo
Nike
Nike
Nicazuff
Nike
Level 40
God Stats
2W - 1L
1,250 SR
Queue Stats
23W - 31L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
HORAK13
Kukulkan
15
0 / 1 / 1
8,712
581
5,314
5,926
2,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
LucaSenshi
Hachiman
9
0 / 3 / 0
5,772
385
2,015
7,902
2,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
MlIKELL
Maui
8
0 / 4 / 0
5,822
388
1,540
10,186
7,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Susano
Shuruy
Susano
13
1 / 6 / 0
7,319
488
8,218
17,912
6,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
ViNiTiM
King Arthur
11
0 / 1 / 0
7,174
478
5,778
14,692
11,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CooTyxD
Ne Zha
14
4 / 1 / 8
8,421
561
9,938
14,091
5,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
12
3 / 0 / 7
8,405
560
7,618
8,466
7,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
IagoPereira
Danzaburou
16
4 / 0 / 1
10,188
679
7,244
5,978
2,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 0 / 4
8,178
545
5,369
4,294
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
12
2 / 0 / 4
7,555
504
9,579
9,679
8,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
1
Kills
15
15
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
CooTyxD
Ne Zha
4
1
8
8
W
Charon
3
0
7
6.5
L
Kukulkan
HORAK13
Kukulkan
0
1
1
0.5
W
Danzaburou
IagoPereira
Danzaburou
4
0
1
4.5
L
Hachiman
LucaSenshi
Hachiman
0
3
0
0
W
2
0
4
4
L
Maui
MlIKELL
Maui
0
4
0
0
W
Nike
2
0
4
4
L
Susano
Shuruy
Susano
1
6
0
0.17
L
King Arthur
ViNiTiM
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,865
Damage
39,748
56,618
Taken
42,508
30,607
Mitigated
26,578
10,278
Healing
9,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
CooTyxD
Ne Zha
9,938
4,483
0
1,680
14,091
5,734
0
1,253
12,838
0
71,926
W
Charon
7,618
1,203
0
1,504
8,466
7,770
145
2,012
6,454
22,207
375
L
Kukulkan
HORAK13
Kukulkan
5,314
461
0
750
5,926
2,773
0
323
5,603
99,140
0
W
Danzaburou
IagoPereira
Danzaburou
7,244
3,084
0
3,023
5,978
2,755
1,362
1,068
4,910
0
98,460
L
Hachiman
LucaSenshi
Hachiman
2,015
1,296
0
1,051
7,902
2,454
0
1,453
6,402
0
26,017
W
5,369
63
0
964
4,294
1,666
365
1,576
2,718
61,756
0
L
Maui
MlIKELL
Maui
1,540
265
0
781
10,186
7,002
0
4,242
5,689
6,126
0
W
Nike
9,579
211
0
1,936
9,679
8,653
0
945
8,734
0
39,263
L
Susano
Shuruy
Susano
8,218
1,533
0
5,940
17,912
6,591
15
2,600
15,227
0
59,068
L
King Arthur
ViNiTiM
King Arthur
5,778
433
0
1,756
14,692
11,787
0
3,728
10,085
0
45,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,799
Gold Earned
42,747
403
Minions Killed
435
0
Camps Cleared
0
1,508,645
Distance Traveled
1,671,819
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,421
561
88
6
0
381,461
4
W
Charon
8,405
560
23
2
0
324,016
8
L
Kukulkan
8,712
581
175
12
0
323,326
2
W
Danzaburou
10,188
679
152
10
0
296,297
0
L
Hachiman
5,772
385
47
3
0
248,933
0
W
Janus
8,178
545
121
8
0
339,322
4
L
Maui
5,822
388
13
1
0
302,309
0
W
Nike
7,555
504
51
3
0
330,723
4
L
Susano
7,319
488
95
6
0
331,358
8
L
King Arthur
7,174
478
73
5
0
302,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role