Player Matchup

Janus
Janus
Silver I
ASAP FaRLoPa421
Janus
Silver I
Level 159
God Stats
3W - 1L
1,446 SR
Queue Stats
341W - 364L
1,130 MMR
Solo
Surtr
Surtr
Bronze V
ItzTerence_
Surtr
Bronze V
Level 129
God Stats
1W - 1L
1,541 SR
Queue Stats
14W - 24L
1,129 MMR
Solo
Skadi
Skadi
Silver II
Obnoxious_Juuls
Skadi
Silver II
Level 129
God Stats
12W - 5L
1,655 SR
Queue Stats
75W - 87L
1,040 MMR
Party 1
Aphrodite
Aphrodite
Silver V
Todo101
Aphrodite
Silver V
Level 112
God Stats
5W - 2L
1,539 SR
Queue Stats
12W - 18L
1,088 MMR
Solo
Da Ji
Da Ji
Silver I
chrisdaakilla23
Da Ji
Silver I
Level 123
God Stats
1W - 0L
1,638 SR
Queue Stats
72W - 75L
1,130 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,564 SR
1,103 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,560 SR
1,187 MMR
Bellona
Bellona
Silver II
 
Bellona
Silver II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver II
AdolfHMan
Athena
Silver II
Level 64
God Stats
2W - 2L
1,661 SR
Queue Stats
58W - 77L
1,082 MMR
Solo
Danzaburou
Danzaburou
Bronze I
IcyFury2012
Danzaburou
Bronze I
Level 111
God Stats
2W - 5L
1,655 SR
Queue Stats
21W - 35L
1,119 MMR
Solo
Hun Batz
Hun Batz
Silver I
LVxDaGreat
Hun Batz
Silver I
Level 157
God Stats
5W - 7L
1,456 SR
Queue Stats
376W - 387L
1,108 MMR
Solo
Nu Wa
Nu Wa
Silver I
prjctcalisto
Nu Wa
Silver I
Level 146
God Stats
50W - 41L
1,528 SR
Queue Stats
219W - 247L
1,125 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 2
9,185
540
8,033
7,014
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 0 / 3
9,802
577
11,066
16,299
11,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
5 / 1 / 3
10,393
611
10,713
8,582
3,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Aphrodite
Todo101
Aphrodite
13
1 / 1 / 6
8,146
479
4,781
12,732
5,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
3 / 0 / 1
9,677
569
7,758
13,934
6,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
ArtemisChernobogArachneThanatos

VS

Bans
Ao KuangKukulkanMaman BrigitteOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
0 / 3 / 0
8,317
489
8,880
19,063
22,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
AdolfHMan
Athena
12
0 / 0 / 1
7,297
429
2,925
9,359
7,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
IcyFury2012
Danzaburou
12
0 / 6 / 0
7,769
457
6,131
12,048
4,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
LVxDaGreat
Hun Batz
15
2 / 1 / 0
8,809
518
4,469
13,071
7,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
0 / 1 / 1
7,875
463
11,311
8,992
4,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
11
Kills
2
2
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
3
0
0
W
2
0
2
3
L
Athena
AdolfHMan
Athena
0
0
1
0.5
L
Danzaburou
IcyFury2012
Danzaburou
0
6
0
0
W
0
0
3
1.5
L
Hun Batz
LVxDaGreat
Hun Batz
2
1
0
2
W
5
1
3
6.5
W
Aphrodite
Todo101
Aphrodite
1
1
6
4
W
3
0
1
3.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,351
Damage
33,716
58,561
Taken
62,533
29,430
Mitigated
46,147
29,875
Healing
17,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
8,880
3,905
0
4,809
19,063
22,599
0
2,193
16,840
0
66,667
W
8,033
344
0
1,285
7,014
2,385
210
4,747
2,267
73,401
0
L
Athena
AdolfHMan
Athena
2,925
985
0
3,178
9,359
7,382
0
3,020
6,219
20,732
0
L
Danzaburou
IcyFury2012
Danzaburou
6,131
641
0
719
12,048
4,471
588
2,498
9,504
0
55,250
W
11,066
4,321
0
8,246
16,299
11,314
276
2,009
13,455
1,810
80,235
L
Hun Batz
LVxDaGreat
Hun Batz
4,469
897
0
7,875
13,071
7,260
0
1,497
11,544
0
79,572
W
10,713
3,793
0
1,566
8,582
3,476
4,098
1,615
6,967
0
92,030
W
Aphrodite
Todo101
Aphrodite
4,781
384
4,847
7,864
12,732
5,984
841
3,936
8,752
32,803
0
W
7,758
2,423
0
6,067
13,934
6,271
979
2,437
11,362
0
81,415
L
11,311
2,782
115
1,138
8,992
4,435
1,796
3,742
4,991
70,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,203
Gold Earned
40,067
573
Minions Killed
507
0
Camps Cleared
0
1,755,235
Distance Traveled
1,608,015
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,317
489
139
8
0
297,780
6
W
Janus
9,185
540
134
8
0
385,637
2
L
Athena
7,297
429
38
2
0
348,645
2
L
Danzaburou
7,769
457
93
5
0
265,053
0
W
Surtr
9,802
577
116
7
0
327,592
3
L
Hun Batz
8,809
518
127
7
0
378,603
0
W
Skadi
10,393
611
133
8
0
334,872
0
W
Aphrodite
8,146
479
64
4
0
354,241
2
W
Da Ji
9,677
569
126
7
0
352,893
0
L
Nu Wa
7,875
463
110
6
0
317,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role