Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold IV
Dionizi
Morgan Le Fay
Gold IV
Level 156
God Stats
3W - 0L
1,331 SR
Queue Stats
40W - 50L
1,426 MMR
Party 1
Achilles
Achilles
Silver IV
Feroxx95
Achilles
Silver IV
Level 127
God Stats
3W - 3L
1,432 SR
Queue Stats
100W - 122L
846 MMR
Solo
Apollo
Apollo
Silver III
cimasmaister
Apollo
Silver III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 18L
1,274 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,421 SR
1,182 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 94
1,418 SR
1,452 MMR
Thanatos
Thanatos
Bronze I
 
Thanatos
Bronze I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
Nilpb12
Janus
Bronze III
Level 106
God Stats
2W - 1L
1,531 SR
Queue Stats
4W - 6L
1,356 MMR
Solo
Surtr
Surtr
Bronze III
TEAM_MERCY_FRAN
Surtr
Bronze III
Level 89
God Stats
0W - 1L
1,224 SR
Queue Stats
0W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dionizi
Morgan Le Fay
14
6 / 1 / 5
10,842
904
11,732
7,707
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Feroxx95
Achilles
13
2 / 2 / 10
10,101
842
12,676
14,893
14,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
14
5 / 2 / 7
10,744
895
10,146
8,904
3,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Hou YiArachneKuzenboAthenaPersephone

VS

Bans
KukulkanAh Muzen CabCthulhuXbalanqueCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 2 / 3
9,016
751
7,852
10,666
4,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Nilpb12
Janus
11
2 / 5 / 3
8,874
740
10,039
12,766
4,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 6 / 3
8,464
705
4,297
16,542
15,216
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
13
Kills
5
5
Deaths
13
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
2
3
1.75
W
Morgan Le Fay
Dionizi
Morgan Le Fay
6
1
5
8.5
W
Achilles
Feroxx95
Achilles
2
2
10
3.5
L
Janus
Nilpb12
Janus
2
5
3
0.7
L
1
6
3
0.42
W
Apollo
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,554
Damage
22,188
31,504
Taken
39,974
21,123
Mitigated
23,920
12,596
Healing
9,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
7,852
1,039
0
4,351
10,666
4,210
0
2,407
7,801
0
26,064
W
Morgan Le Fay
Dionizi
Morgan Le Fay
11,732
921
0
2,175
7,707
3,170
723
2,137
5,570
57,414
0
W
Achilles
Feroxx95
Achilles
12,676
2,727
0
5,470
14,893
14,582
330
5,503
9,390
0
28,427
L
Janus
Nilpb12
Janus
10,039
623
0
2,784
12,766
4,494
0
5,011
7,422
42,018
0
L
4,297
1,226
0
2,209
16,542
15,216
0
4,648
11,405
150
17,012
W
Apollo
10,146
5,794
0
4,951
8,904
3,371
1,871
2,849
6,055
0
42,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,687
Gold Earned
26,354
155
Minions Killed
95
0
Camps Cleared
0
702,232
Distance Traveled
661,991
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,016
751
28
2
0
230,144
0
W
Morgan Le Fay
10,842
904
72
6
0
225,626
4
W
Achilles
10,101
842
34
3
0
254,534
0
L
Janus
8,874
740
47
4
0
208,477
0
L
Surtr
8,464
705
20
2
0
223,370
2
W
Apollo
10,744
895
49
4
0
222,072
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role