Player Matchup

Cthulhu
Cthulhu
IPain03-
Cthulhu
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,126 Elo+
Party 1
Mulan
Mulan
KiinG-ChacK
Mulan
Level 62
God Stats
1W - 5L
1,026 SR
Queue Stats
12W - 26L
1,120 Elo+
Solo
Izanami
Izanami
Lucy_Drakk
Izanami
Level 16
God Stats
1W - 1L
1,239 SR
Queue Stats
5W - 4L
1,126 Elo+
Party 1
Team Averages
Level 41
1,255 SR
1,124 Elo+

VS

Team Averages
Level 44
1,500 SR
1,294 Elo+
Neith
Neith
BenedekMagyar
Neith
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,409 Elo+
Solo
King Arthur
King Arthur
NKFabri_
King Arthur
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,247 Elo+
Party 2
Vulcan
Vulcan
lo9bo9
Vulcan
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 60L
1,227 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IPain03-
Cthulhu
16
9 / 2 / 5
14,159
833
18,417
21,194
23,723
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

16
3 / 1 / 10
12,605
741
12,515
20,205
16,289
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Lucy_Drakk
Izanami
14
2 / 7 / 9
12,308
724
10,549
13,874
5,202
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 3
12,319
725
15,890
18,696
8,068
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
NKFabri_
King Arthur
12
1 / 6 / 6
10,621
625
7,226
16,557
16,825
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Vulcan
lo9bo9
Vulcan
14
3 / 4 / 6
11,836
696
17,582
12,223
5,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
14
Kills
10
10
Deaths
14
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
6
4
3
1.88
W
Cthulhu
IPain03-
Cthulhu
9
2
5
5.75
W
3
1
10
8
W
Izanami
Lucy_Drakk
Izanami
2
7
9
0.93
L
King Arthur
NKFabri_
King Arthur
1
6
6
0.67
L
Vulcan
lo9bo9
Vulcan
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,481
Damage
40,698
55,273
Taken
47,476
45,214
Mitigated
30,255
2,488
Healing
8,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,890
6,328
0
8,100
18,696
8,068
1,425
6,686
12,010
0
58,407
W
Cthulhu
IPain03-
Cthulhu
18,417
660
412
568
21,194
23,723
0
7,190
14,004
47,314
2,446
W
12,515
1,880
0
1,202
20,205
16,289
429
7,124
13,081
0
43,250
W
Izanami
Lucy_Drakk
Izanami
10,549
5,466
0
306
13,874
5,202
2,026
4,535
9,339
0
47,299
L
King Arthur
NKFabri_
King Arthur
7,226
1,329
0
0
16,557
16,825
249
4,327
12,230
0
17,856
L
Vulcan
lo9bo9
Vulcan
17,582
9,396
324
489
12,223
5,362
132
5,309
6,914
51,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,072
Gold Earned
34,776
151
Minions Killed
153
0
Camps Cleared
0
857,855
Distance Traveled
824,019
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,319
725
67
4
0
263,598
0
W
Cthulhu
14,159
833
65
4
0
278,527
1
W
Mulan
12,605
741
33
2
0
320,804
0
W
Izanami
12,308
724
53
3
0
258,524
0
L
King Arthur
10,621
625
15
1
0
287,258
2
L
Vulcan
11,836
696
71
4
0
273,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role