Player Matchup

King Arthur
King Arthur
Beowulftime
King Arthur
Level 129
God Stats
103W - 71L
1,663 SR
Queue Stats
318W - 254L
1,580 Elo+
Party 3
Terra
Terra
GreyWolfieBirkin
Terra
Level 213
God Stats
1W - 0L
1,596 SR
Queue Stats
62W - 64L
1,517 Elo+
Party 1
Bastet
Bastet
HurtsToPeepee
Bastet
Level 90
God Stats
8W - 5L
1,688 SR
Queue Stats
210W - 164L
1,543 Elo+
Solo
Baron Samedi
Baron Samedi
mothra123fan
Baron Samedi
Level 126
God Stats
3W - 1L
1,566 SR
Queue Stats
65W - 56L
1,533 Elo+
Party 3
Ullr
Ullr
panda270300
Ullr
Level 80
God Stats
2W - 3L
1,345 SR
Queue Stats
68W - 67L
1,491 Elo+
Party 1
Team Averages
Level 128
1,572 SR
1,533 Elo+

VS

Team Averages
Level 121
1,574 SR
1,509 Elo+
Hachiman
Hachiman
Tejima
Hachiman
Level 141
God Stats
2W - 1L
1,951 SR
Queue Stats
91W - 45L
1,640 Elo+
Solo
Arachne
Arachne
UltimateCuban
Arachne
Level 125
God Stats
9W - 10L
1,561 SR
Queue Stats
433W - 437L
1,557 Elo+
Party 2
Mulan
Mulan
Wa1kinParad0x
Mulan
Level 124
God Stats
2W - 6L
1,473 SR
Queue Stats
280W - 286L
1,521 Elo+
Party 2
Raijin
Raijin
mario-kaponi
Raijin
Level 137
God Stats
2W - 3L
1,283 SR
Queue Stats
11W - 11L
1,313 Elo+
Solo
Ymir
Ymir
smiting_ur_dad26
Ymir
Level 80
God Stats
8W - 6L
1,605 SR
Queue Stats
260W - 292L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Beowulftime
King Arthur
11
4 / 1 / 0
6,892
766
5,260
6,777
4,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 0 / 0
5,160
573
1,599
6,608
4,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 0 / 1
5,478
609
2,949
6,081
1,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
mothra123fan
Baron Samedi
10
2 / 0 / 0
5,625
625
4,749
4,560
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 1 / 0
4,441
493
2,373
5,801
2,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Tejima
Hachiman
8
1 / 0 / 0
4,821
536
6,781
4,406
1,369
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
8
0 / 2 / 0
4,632
515
675
8,061
2,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 3 / 0
4,581
509
2,106
6,156
2,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Raijin
8
0 / 2 / 0
4,840
538
1,321
6,836
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 1
5,030
559
1,521
4,991
3,043
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
6
Kills
2
2
Deaths
7
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Beowulftime
King Arthur
4
1
0
4
W
0
0
0
0
W
0
0
1
0.5
L
Hachiman
Tejima
Hachiman
1
0
0
1
L
Arachne
0
2
0
0
L
1
3
0
0.33
L
Raijin
0
2
0
0
W
Baron Samedi
mothra123fan
Baron Samedi
2
0
0
2
W
0
1
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,930
Damage
12,404
29,827
Taken
30,450
15,114
Mitigated
12,376
11,545
Healing
9,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Beowulftime
King Arthur
5,260
962
0
832
6,777
4,655
450
0
6,500
0
43,979
W
1,599
243
372
2,767
6,608
4,007
0
744
5,864
12,981
0
W
2,949
942
0
4,884
6,081
1,978
0
219
5,862
0
39,699
L
Hachiman
Tejima
Hachiman
6,781
4,266
0
2,500
4,406
1,369
178
767
3,639
0
45,065
L
Arachne
675
561
0
2,522
8,061
2,644
0
196
7,865
0
33,913
L
2,106
145
0
1,372
6,156
2,939
0
0
6,156
0
20,005
L
Raijin
1,321
51
0
1,390
6,836
2,381
0
4,553
2,283
34,211
0
W
Baron Samedi
mothra123fan
Baron Samedi
4,749
259
0
1,550
4,560
2,154
113
1,231
3,329
36,020
0
W
2,373
1,342
0
1,140
5,801
2,320
0
648
5,153
0
28,056
L
1,521
124
0
1,546
4,991
3,043
52
832
4,159
12,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,596
Gold Earned
23,904
295
Minions Killed
246
0
Camps Cleared
0
943,185
Distance Traveled
859,076
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,892
766
83
9
0
208,771
3
W
Terra
5,160
573
22
2
0
181,767
2
W
Bastet
5,478
609
78
9
0
208,167
1
L
Hachiman
4,821
536
82
9
0
162,712
0
L
Arachne
4,632
515
56
6
0
209,616
2
L
Mulan
4,581
509
38
4
0
124,693
0
L
Raijin
4,840
538
53
6
0
167,932
0
W
Baron Samedi
5,625
625
57
6
0
181,298
3
W
Ullr
4,441
493
55
6
0
163,182
0
L
Ymir
5,030
559
17
2
0
194,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role