Player Matchup

Kukulkan
Kukulkan
Gold V
 
Kukulkan
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver II
 
Hercules
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver I
MOBNPHANTOM
Ne Zha
Silver I
Level 120
God Stats
0W - 3L
1,397 SR
Queue Stats
83W - 103L
1,237 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver IV
Mad Knuckz
Kumbhakarna
Silver IV
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,373 MMR
Solo
Xbalanque
Xbalanque
Bronze III
lDeathStroKee
Xbalanque
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,454 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,479 SR
1,413 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,514 SR
1,319 MMR
Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver II
CorruptKnight481
Sylvanus
Silver II
Level 83
God Stats
9W - 8L
1,749 SR
Queue Stats
154W - 177L
1,043 MMR
Solo
Thoth
Thoth
Silver I
DolphinBonanza
Thoth
Silver I
Level 63
God Stats
1W - 1L
1,191 SR
Queue Stats
8W - 12L
1,458 MMR
Solo
Fenrir
Fenrir
Gold III
Papafourteen
Fenrir
Gold III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 58L
1,463 MMR
Solo
Surtr
Surtr
Silver I
dscheatz
Surtr
Silver I
Level 159
God Stats
8W - 3L
1,628 SR
Queue Stats
170W - 174L
1,130 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
3 / 4 / 3
9,691
606
8,620
11,626
4,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
 
Hercules
14
3 / 5 / 0
8,172
511
8,433
17,773
13,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ne Zha
14
3 / 5 / 3
8,277
517
7,644
15,850
8,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kumbhakarna
Mad Knuckz
Kumbhakarna
9
1 / 4 / 1
6,510
407
2,004
12,143
8,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
lDeathStroKee
Xbalanque
14
1 / 4 / 4
8,560
535
7,260
10,141
3,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Bans
AtlasChaacAphroditeAchilles

VS

Bans
ThanatosSusanoArachneLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
2 / 2 / 5
9,112
570
7,063
11,097
4,591
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
4 / 3 / 4
8,787
549
3,843
13,496
12,263
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

16
3 / 1 / 5
9,705
607
9,865
5,809
1,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
16
9 / 3 / 7
10,278
642
12,884
14,175
6,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
dscheatz
Surtr
16
4 / 2 / 5
10,420
651
13,242
13,907
12,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
48
11
Kills
22
22
Deaths
11
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
3
4
3
1.13
L
Hercules
 
Hercules
3
5
0
0.6
W
Danzaburou
 
Danzaburou
2
2
5
2.25
W
4
3
4
2
W
3
1
5
5.5
L
Ne Zha
3
5
3
0.9
L
Kumbhakarna
Mad Knuckz
Kumbhakarna
1
4
1
0.38
W
Fenrir
9
3
7
4.17
W
Surtr
dscheatz
Surtr
4
2
5
3.25
L
Xbalanque
lDeathStroKee
Xbalanque
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,961
Damage
46,897
67,533
Taken
58,484
38,106
Mitigated
37,019
10,477
Healing
17,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
8,620
1,396
0
2,350
11,626
4,101
0
6,475
5,100
87,194
0
L
Hercules
 
Hercules
8,433
2,870
0
2,575
17,773
13,523
0
1,271
15,597
0
59,348
W
Danzaburou
 
Danzaburou
7,063
4,467
0
3,788
11,097
4,591
512
1,910
9,187
0
75,750
W
3,843
1,109
1,107
3,381
13,496
12,263
29
4,099
9,397
17,193
0
W
9,865
163
0
750
5,809
1,951
459
2,380
3,429
79,102
124
L
Ne Zha
7,644
2,057
0
2,702
15,850
8,164
0
1,723
14,080
0
72,636
L
Kumbhakarna
Mad Knuckz
Kumbhakarna
2,004
643
0
1,540
12,143
8,987
0
2,890
9,159
8,385
0
W
Fenrir
12,884
5,591
0
2,187
14,175
6,013
0
1,916
12,259
0
74,822
W
Surtr
dscheatz
Surtr
13,242
5,238
0
5,834
13,907
12,201
494
1,090
12,817
1,967
68,856
L
Xbalanque
lDeathStroKee
Xbalanque
7,260
3,409
0
1,310
10,141
3,331
1,051
1,925
8,164
0
64,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,210
Gold Earned
48,302
486
Minions Killed
492
0
Camps Cleared
0
1,472,356
Distance Traveled
1,602,315
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,691
606
180
11
0
311,380
2
L
Hercules
8,172
511
96
6
0
295,310
7
W
Danzaburou
9,112
570
128
8
0
321,082
0
W
Sylvanus
8,787
549
25
2
0
273,497
0
W
Thoth
9,705
607
149
9
0
343,121
4
L
Ne Zha
8,277
517
94
6
0
331,187
0
L
Kumbhakarna
6,510
407
7
0
0
246,699
0
W
Fenrir
10,278
642
88
6
0
337,586
2
W
Surtr
10,420
651
102
6
0
327,029
6
L
Xbalanque
8,560
535
109
7
0
287,780
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role