Player Matchup

Fenrir
Fenrir
BAJIAKAC
Fenrir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,328 Elo+
Solo
Cupid
Cupid
DarkWorld864
Cupid
Level 88
God Stats
4W - 5L
1,460 SR
Queue Stats
182W - 186L
1,436 Elo+
Party 1
Vulcan
Vulcan
TFM40_manu
Vulcan
Level 73
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 113L
1,409 Elo+
Party 1
Bellona
Bellona
autoriko1986
Bellona
Level 66
God Stats
4W - 3L
1,650 SR
Queue Stats
14W - 18L
1,375 Elo+
Solo
Aphrodite
Aphrodite
rangerblackgm3
Aphrodite
Level 104
God Stats
3W - 3L
1,519 SR
Queue Stats
196W - 200L
1,469 Elo+
Party 1
Team Averages
Level 91
1,526 SR
1,403 Elo+

VS

Team Averages
Level 76
1,529 SR
1,417 Elo+
Awilix
Awilix
PP-OmgStrqfe4You
Awilix
Level 50
God Stats
4W - 6L
1,292 SR
Queue Stats
62W - 72L
1,458 Elo+
Party 2
Kuzenbo
Kuzenbo
Repushko
Kuzenbo
Level 129
God Stats
7W - 7L
1,534 SR
Queue Stats
155W - 151L
1,401 Elo+
Solo
Sol
Sol
YtbZenox13
Sol
Level 64
God Stats
29W - 24L
1,568 SR
Queue Stats
235W - 258L
1,466 Elo+
Solo
Sun Wukong
Sun Wukong
casisobrio
Sun Wukong
Level 88
God Stats
47W - 24L
1,649 SR
Queue Stats
116W - 91L
1,459 Elo+
Solo
Chang'e
Chang'e
warriorsAW673
Chang'e
Level 47
God Stats
2W - 2L
1,603 SR
Queue Stats
17W - 31L
1,299 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BAJIAKAC
Fenrir
17
3 / 3 / 0
10,068
530
8,865
14,840
9,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 2 / 4
7,765
409
10,649
19,145
7,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
TFM40_manu
Vulcan
14
3 / 7 / 1
9,223
485
15,703
13,054
4,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
autoriko1986
Bellona
12
0 / 8 / 4
7,469
393
5,368
21,543
15,341
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
rangerblackgm3
Aphrodite
13
2 / 6 / 4
8,866
467
7,247
24,178
11,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 3 / 3
11,449
603
19,817
20,733
10,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
Repushko
Kuzenbo
14
2 / 2 / 14
9,658
508
7,109
15,477
16,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 3 / 11
10,720
564
28,185
16,872
6,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
casisobrio
Sun Wukong
18
4 / 0 / 4
11,476
604
10,780
14,115
10,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
14
2 / 1 / 5
9,245
487
8,140
12,956
4,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
63
9
Kills
26
26
Deaths
9
13
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BAJIAKAC
Fenrir
3
3
0
1
L
1
2
4
1.5
W
14
3
3
5.17
W
Kuzenbo
Repushko
Kuzenbo
2
2
14
4.5
L
Vulcan
TFM40_manu
Vulcan
3
7
1
0.5
W
4
3
11
3.17
L
Bellona
autoriko1986
Bellona
0
8
4
0.25
W
Sun Wukong
casisobrio
Sun Wukong
4
0
4
6
L
Aphrodite
rangerblackgm3
Aphrodite
2
6
4
0.67
W
Chang'e
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,832
Damage
74,031
92,760
Taken
80,153
48,344
Mitigated
48,575
31,915
Healing
32,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BAJIAKAC
Fenrir
8,865
2,373
0
3,063
14,840
9,097
851
2,190
12,650
0
76,810
L
10,649
5,185
3,176
6,043
19,145
7,246
197
12,387
6,758
0
44,426
W
19,817
6,349
0
5,235
20,733
10,077
1,985
4,604
16,129
0
88,271
W
Kuzenbo
Repushko
Kuzenbo
7,109
2,791
628
4,529
15,477
16,679
482
4,448
11,029
23,914
0
L
Vulcan
TFM40_manu
Vulcan
15,703
4,609
39
693
13,054
4,763
0
4,651
8,403
59,805
0
W
28,185
9,857
0
9,616
16,872
6,660
2,862
6,992
9,880
98,844
14,754
L
Bellona
autoriko1986
Bellona
5,368
1,968
0
3,207
21,543
15,341
160
10,075
11,468
0
31,533
W
Sun Wukong
casisobrio
Sun Wukong
10,780
1,909
0
5,571
14,115
10,196
2,088
2,375
11,740
0
96,398
L
Aphrodite
rangerblackgm3
Aphrodite
7,247
636
6,160
9,534
24,178
11,897
149
13,099
11,079
49,994
0
W
Chang'e
8,140
959
2,690
4,326
12,956
4,963
2,339
4,531
8,425
49,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,391
Gold Earned
52,548
359
Minions Killed
531
0
Camps Cleared
0
1,734,841
Distance Traveled
1,836,907
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,068
530
102
5
0
347,717
0
L
Cupid
7,765
409
64
3
0
338,746
0
W
Awilix
11,449
603
120
6
0
442,621
0
W
Kuzenbo
9,658
508
20
1
0
340,363
7
L
Vulcan
9,223
485
77
4
0
343,893
0
W
Sol
10,720
564
154
8
0
334,064
1
L
Bellona
7,469
393
37
2
0
367,430
0
W
Sun Wukong
11,476
604
163
9
0
361,045
2
L
Aphrodite
8,866
467
79
4
0
337,055
0
W
Chang'e
9,245
487
74
4
0
358,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role