Player Matchup

Izanami
Izanami
 
Izanami
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
BlackieChan38
Awilix
Level 18
God Stats
3W - 5L
1,243 SR
Queue Stats
3W - 6L
1,230 Elo+
Party 2
Chaac
Chaac
Buckiee
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,271 Elo+
Party 2
He Bo
He Bo
NoToxicityPls
He Bo
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,280 Elo+
Party 2
Sylvanus
Sylvanus
RandyFootLong
Sylvanus
Level 125
God Stats
3W - 2L
1,521 SR
Queue Stats
8W - 6L
1,548 Elo+
Party 2
Team Averages
Level 90
1,453 SR
1,366 Elo+

VS

Team Averages
Level 104
1,522 SR
1,489 Elo+
Kuzenbo
Kuzenbo
ArodIsHydrated
Kuzenbo
Level 102
God Stats
3W - 2L
1,472 SR
Queue Stats
277W - 262L
1,488 Elo+
Party 1
Sun Wukong
Sun Wukong
Shiva_Reborn
Sun Wukong
Level 105
God Stats
12W - 5L
1,620 SR
Queue Stats
285W - 287L
1,486 Elo+
Party 1
Thoth
Thoth
SiiLeNTzGod
Thoth
Level 104
God Stats
5W - 9L
1,429 SR
Queue Stats
236W - 200L
1,444 Elo+
Solo
Thanatos
Thanatos
TypeGoated
Thanatos
Level 66
God Stats
8W - 12L
1,424 SR
Queue Stats
135W - 142L
1,489 Elo+
Solo
Rama
Rama
buenatarde
Rama
Level 143
God Stats
15W - 8L
1,666 SR
Queue Stats
97W - 95L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
5 / 1 / 4
9,128
571
10,933
11,308
4,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 2 / 3
7,979
499
7,068
13,649
5,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
Buckiee
Chaac
14
0 / 0 / 1
8,582
536
10,374
16,528
15,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 4
7,904
494
8,328
10,753
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
RandyFootLong
Sylvanus
12
1 / 2 / 8
7,912
495
6,185
15,445
12,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 3 / 0
7,152
447
6,381
16,326
17,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
Shiva_Reborn
Sun Wukong
15
0 / 1 / 0
8,477
530
8,999
13,465
10,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
0 / 4 / 4
7,463
466
10,936
10,314
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
TypeGoated
Thanatos
13
2 / 0 / 0
7,625
477
5,636
10,596
4,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 4 / 1
7,101
444
7,436
11,913
4,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
12
Kills
7
7
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
1
4
7
L
5
3
0
1.67
W
5
2
3
3.25
W
Chaac
Buckiee
Chaac
0
0
1
0.5
W
1
2
4
1.5
W
Sylvanus
RandyFootLong
Sylvanus
1
2
8
2.5
L
Sun Wukong
Shiva_Reborn
Sun Wukong
0
1
0
0
L
0
4
4
0.5
L
Thanatos
TypeGoated
Thanatos
2
0
0
2
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,888
Damage
39,388
67,683
Taken
62,614
41,854
Mitigated
39,945
22,133
Healing
20,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,933
8,045
0
5,096
11,308
4,707
853
3,211
7,969
0
87,472
L
6,381
3,092
0
3,559
16,326
17,508
0
5,323
11,003
17,460
0
W
7,068
3,266
0
741
13,649
5,383
0
2,188
11,335
0
49,132
W
Chaac
Buckiee
Chaac
10,374
2,961
0
6,596
16,528
15,877
0
128
16,360
0
76,714
W
8,328
529
0
1,623
10,753
3,361
0
5,281
4,938
56,641
0
W
Sylvanus
RandyFootLong
Sylvanus
6,185
1,260
3,831
4,246
15,445
12,526
32
5,441
9,764
20,955
0
L
Sun Wukong
Shiva_Reborn
Sun Wukong
8,999
1,721
0
3,775
13,465
10,732
0
0
13,465
0
76,662
L
10,936
132
0
2,002
10,314
3,239
0
4,449
5,865
53,285
0
L
Thanatos
TypeGoated
Thanatos
5,636
1,900
0
7,769
10,596
4,361
352
1,161
9,435
0
60,256
L
7,436
5,990
0
2,988
11,913
4,105
0
3,580
8,333
0
58,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,505
Gold Earned
37,818
465
Minions Killed
417
0
Camps Cleared
0
1,594,573
Distance Traveled
1,534,284
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,128
571
148
9
0
279,911
4
L
Kuzenbo
7,152
447
20
1
0
294,027
2
W
Awilix
7,979
499
60
4
0
397,653
0
W
Chaac
8,582
536
126
8
0
324,075
0
W
He Bo
7,904
494
108
7
0
314,476
0
W
Sylvanus
7,912
495
23
1
0
278,458
5
L
Sun Wukong
8,477
530
134
8
0
301,699
4
L
Thoth
7,463
466
83
5
0
341,910
0
L
Thanatos
7,625
477
87
5
0
323,420
6
L
Rama
7,101
444
93
6
0
273,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role