Player Matchup

Medusa
Medusa
CarmC77
Medusa
Level 86
God Stats
70W - 81L
1,485 SR
Queue Stats
72W - 81L
1,424 Elo+
Solo
Nemesis
Nemesis
SterMiester
Nemesis
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 146L
1,465 Elo+
Solo
Athena
Athena
Tððthless
Athena
Level 159
God Stats
3W - 7L
1,424 SR
Queue Stats
22W - 30L
1,424 Elo+
Solo
Anubis
Anubis
WheezyMoth
Anubis
Level 107
God Stats
18W - 12L
1,597 SR
Queue Stats
263W - 251L
1,484 Elo+
Solo
Guan Yu
Guan Yu
pedrabarbosa
Guan Yu
Level 157
God Stats
6W - 7L
1,385 SR
Queue Stats
320W - 326L
1,498 Elo+
Solo
Team Averages
Level 132
1,478 SR
1,459 Elo+

VS

Team Averages
Level 101
1,355 SR
1,529 Elo+
Sobek
Sobek
AcTiive GeEk
Sobek
Level 66
God Stats
0W - 1L
1,300 SR
Queue Stats
1W - 1L
1,723 Elo+
Solo
Nox
Nox
InvertedNavi
Nox
Level 125
God Stats
0W - 2L
1,437 SR
Queue Stats
413W - 391L
1,482 Elo+
Party 1
Hun Batz
Hun Batz
ItsMictian
Hun Batz
Level 101
God Stats
1W - 3L
1,130 SR
Queue Stats
173W - 170L
1,475 Elo+
Party 1
Nemesis
Nemesis
SircPradaL
Nemesis
Level 148
God Stats
3W - 2L
1,434 SR
Queue Stats
154W - 174L
1,450 Elo+
Solo
Medusa
Medusa
fer1555
Medusa
Level 65
God Stats
1W - 4L
1,471 SR
Queue Stats
66W - 66L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CarmC77
Medusa
10
3 / 1 / 0
5,788
643
4,540
4,556
1,702
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
SterMiester
Nemesis
9
2 / 2 / 1
5,533
615
1,828
8,221
2,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
8
0 / 0 / 3
5,379
598
879
4,923
3,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
WheezyMoth
Anubis
9
1 / 4 / 1
5,457
606
4,508
6,574
3,186
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
pedrabarbosa
Guan Yu
8
1 / 4 / 0
5,248
583
3,761
8,594
6,412
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 1 / 0
3,419
380
0
1,004
449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 0 / 4
6,030
670
2,992
3,584
1,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
ItsMictian
Hun Batz
9
4 / 3 / 0
5,551
617
4,616
7,451
2,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nemesis
SircPradaL
Nemesis
11
5 / 1 / 0
6,556
728
5,073
7,106
2,560
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
fer1555
Medusa
8
1 / 4 / 1
4,803
534
1,429
7,782
2,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
7
Kills
10
11
Deaths
9
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Medusa
CarmC77
Medusa
3
1
0
3
L
0
0
4
2
L
Hun Batz
ItsMictian
Hun Batz
4
3
0
1.33
L
Nemesis
SircPradaL
Nemesis
5
1
0
5
W
Nemesis
SterMiester
Nemesis
2
2
1
1.25
W
Athena
0
0
3
1.5
W
Anubis
WheezyMoth
Anubis
1
4
1
0.38
L
Medusa
fer1555
Medusa
1
4
1
0.38
W
Guan Yu
pedrabarbosa
Guan Yu
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,516
Damage
14,110
32,868
Taken
26,927
17,231
Mitigated
8,775
7,556
Healing
5,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
176
80
1,004
449
0
0
1,004
442
0
W
Medusa
CarmC77
Medusa
4,540
1,582
0
1,056
4,556
1,702
926
0
4,556
0
42,357
L
2,992
245
0
1,250
3,584
1,157
0
1,915
1,669
44,925
0
L
Hun Batz
ItsMictian
Hun Batz
4,616
1,733
0
480
7,451
2,358
0
2,267
5,184
0
32,929
L
Nemesis
SircPradaL
Nemesis
5,073
2,231
0
1,945
7,106
2,560
0
0
7,106
0
39,643
W
Nemesis
SterMiester
Nemesis
1,828
914
0
819
8,221
2,876
0
772
7,449
0
36,147
W
Athena
879
321
0
1,646
4,923
3,055
9
612
4,311
18,578
0
W
Anubis
WheezyMoth
Anubis
4,508
268
0
2,332
6,574
3,186
0
1,608
4,966
39,266
0
L
Medusa
fer1555
Medusa
1,429
188
0
1,122
7,782
2,251
0
1,205
6,577
0
25,501
W
Guan Yu
pedrabarbosa
Guan Yu
3,761
1,426
0
1,703
8,594
6,412
0
0
8,594
0
31,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,405
Gold Earned
26,359
267
Minions Killed
251
0
Camps Cleared
0
944,041
Distance Traveled
764,434
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,419
380
0
0
0
17,085
0
W
Medusa
5,788
643
58
6
0
150,022
0
L
Nox
6,030
670
90
10
0
191,028
0
L
Hun Batz
5,551
617
55
6
0
200,426
0
L
Nemesis
6,556
728
69
8
0
183,481
5
W
Nemesis
5,533
615
56
6
0
235,523
0
W
Athena
5,379
598
33
4
0
205,483
4
W
Anubis
5,457
606
65
7
0
167,634
4
L
Medusa
4,803
534
37
4
0
172,414
0
W
Guan Yu
5,248
583
55
6
0
185,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role