Player Matchup

Merlin
Merlin
BanG x MachineZ
Merlin
Level 144
God Stats
1W - 2L
1,483 SR
Queue Stats
125W - 108L
1,496 Elo+
Solo
Yemoja
Yemoja
DibbsiYT19081995
Yemoja
Level 107
God Stats
2W - 5L
1,329 SR
Queue Stats
354W - 346L
1,522 Elo+
Solo
The Morrigan
The Morrigan
greentiger07
The Morrigan
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,526 Elo+
Solo
Apollo
Apollo
stormkill64
Apollo
Level 107
God Stats
0W - 4L
1,257 SR
Queue Stats
60W - 63L
1,485 Elo+
Solo
Chernobog
Chernobog
yehoshua_94
Chernobog
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,533 Elo+
Solo
Team Averages
Level 98
1,414 SR
1,513 Elo+

VS

Team Averages
Level 96
1,525 SR
1,447 Elo+
Da Ji
Da Ji
Narcissos
Da Ji
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 23L
1,380 Elo+
Solo
Hera
Hera
WolfQueen2009
Hera
Level 78
God Stats
2W - 0L
1,652 SR
Queue Stats
20W - 19L
1,452 Elo+
Solo
Aphrodite
Aphrodite
Worfe0
Aphrodite
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 48L
1,486 Elo+
Solo
Gilgamesh
Gilgamesh
champi12
Gilgamesh
Level 107
God Stats
2W - 0L
1,702 SR
Queue Stats
88W - 96L
1,475 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
pooterpie07
Morgan Le Fay
Level 103
God Stats
2W - 4L
1,270 SR
Queue Stats
355W - 383L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 8 / 2
10,525
752
20,725
23,850
12,250
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 5 / 8
9,641
689
4,478
20,795
13,568
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Morrigan
greentiger07
The Morrigan
8
0 / 3 / 3
7,019
501
2,202
3,349
1,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
17
4 / 4 / 5
10,030
716
7,567
15,696
8,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
yehoshua_94
Chernobog
16
1 / 7 / 4
9,226
659
5,226
14,658
6,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Narcissos
Da Ji
16
3 / 4 / 14
10,265
733
10,444
11,591
6,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
7 / 1 / 14
11,226
802
17,150
9,769
4,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Worfe0
Aphrodite
20
5 / 1 / 12
11,783
842
9,681
16,388
11,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
champi12
Gilgamesh
18
7 / 3 / 12
11,744
839
16,621
22,062
19,156
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
pooterpie07
Morgan Le Fay
18
5 / 4 / 13
10,934
781
20,830
17,250
9,186
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
92
11
Kills
27
27
Deaths
13
22
Assists
65
Player
Kills
Deaths
Assists
KDA
L
5
8
2
0.75
L
1
5
8
1
W
Da Ji
Narcissos
Da Ji
3
4
14
2.5
W
7
1
14
14
W
Aphrodite
Worfe0
Aphrodite
5
1
12
11
W
Gilgamesh
champi12
Gilgamesh
7
3
12
4.33
L
The Morrigan
greentiger07
The Morrigan
0
3
3
0.5
W
Morgan Le Fay
pooterpie07
Morgan Le Fay
5
4
13
2.88
L
Apollo
4
4
5
1.63
L
Chernobog
yehoshua_94
Chernobog
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,198
Damage
74,726
78,348
Taken
77,060
42,086
Mitigated
51,214
25,453
Healing
36,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,725
1,975
1,447
6,039
23,850
12,250
0
13,809
10,041
44,692
0
L
4,478
777
10,136
4,083
20,795
13,568
0
12,506
8,289
15,514
0
W
Da Ji
Narcissos
Da Ji
10,444
1,666
853
716
11,591
6,743
1,606
2,832
8,759
0
13,426
W
17,150
2,273
1,002
1,262
9,769
4,652
1,948
4,509
5,260
34,056
0
W
Aphrodite
Worfe0
Aphrodite
9,681
1,289
16,791
11,395
16,388
11,477
2,753
4,732
11,656
41,080
0
W
Gilgamesh
champi12
Gilgamesh
16,621
4,669
827
1,113
22,062
19,156
1,094
7,873
14,189
0
31,966
L
The Morrigan
greentiger07
The Morrigan
2,202
382
3
0
3,349
1,539
0
2,413
936
2,988
587
W
Morgan Le Fay
pooterpie07
Morgan Le Fay
20,830
2,348
1,004
1,724
17,250
9,186
2,157
6,872
10,247
40,910
0
L
Apollo
7,567
2,652
521
1,866
15,696
8,247
0
10,353
5,343
0
22,302
L
Chernobog
yehoshua_94
Chernobog
5,226
2,624
601
757
14,658
6,482
0
8,580
6,078
0
14,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,441
Gold Earned
55,952
121
Minions Killed
169
0
Camps Cleared
0
873,982
Distance Traveled
1,347,346
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,525
752
54
4
0
177,652
0
L
Yemoja
9,641
689
19
1
0
234,409
0
W
Da Ji
10,265
733
4
0
0
272,789
0
W
Hera
11,226
802
32
2
0
271,053
1
W
Aphrodite
11,783
842
76
5
0
280,507
0
W
Gilgamesh
11,744
839
22
2
0
278,520
0
L
The Morrigan
7,019
501
1
0
0
67,812
0
W
Morgan Le Fay
10,934
781
35
3
0
244,477
0
L
Apollo
10,030
716
24
2
0
202,334
0
L
Chernobog
9,226
659
23
2
0
191,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role