Player Matchup

Agni
Agni
Arangoaat
Agni
Level 49
God Stats
1W - 1L
1,275 SR
Queue Stats
19W - 29L
1,336 Elo+
Solo
Pele
Pele
DEEZ_WhatSHESaid
Pele
Level 83
God Stats
11W - 8L
1,540 SR
Queue Stats
307W - 292L
1,439 Elo+
Solo
Ymir
Ymir
Dirtyrodge
Ymir
Level 78
God Stats
10W - 16L
1,375 SR
Queue Stats
69W - 63L
1,518 Elo+
Party 1
Sylvanus
Sylvanus
Piinapopoll
Sylvanus
Level 139
God Stats
11W - 9L
1,461 SR
Queue Stats
183W - 181L
1,521 Elo+
Solo
Artemis
Artemis
sleemshadyr
Artemis
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,512 Elo+
Party 1
Team Averages
Level 86
1,430 SR
1,465 Elo+

VS

Team Averages
Level 80
1,474 SR
1,455 Elo+
Pele
Pele
EdwardEdward99
Pele
Level 102
God Stats
4W - 5L
1,333 SR
Queue Stats
184W - 198L
1,423 Elo+
Solo
Jormungandr
Jormungandr
TwistyNIPSnCHPS
Jormungandr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 38L
1,518 Elo+
Party 2
Chernobog
Chernobog
hendo2004
Chernobog
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 53L
1,476 Elo+
Party 2
Nemesis
Nemesis
kotonyak
Nemesis
Level 124
God Stats
217W - 197L
1,545 SR
Queue Stats
383W - 397L
1,440 Elo+
Solo
Ra
Ra
thesmiler603
Ra
Level 25
God Stats
9W - 10L
1,494 SR
Queue Stats
15W - 18L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
2 / 1 / 1
7,028
541
3,652
6,389
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 2 / 4
7,140
549
8,037
11,893
4,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 0 / 7
7,416
570
2,866
7,261
6,108
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
Piinapopoll
Sylvanus
13
4 / 3 / 1
8,431
649
8,055
12,292
9,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
sleemshadyr
Artemis
12
4 / 1 / 6
6,661
512
11,297
6,751
2,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 0
7,671
590
8,484
12,188
5,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
TwistyNIPSnCHPS
Jormungandr
10
0 / 2 / 2
6,091
469
4,648
8,888
6,517
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
hendo2004
Chernobog
10
1 / 3 / 2
6,056
466
4,708
7,605
2,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
kotonyak
Nemesis
12
3 / 6 / 0
6,902
531
5,475
13,378
4,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 3 / 0
6,152
473
2,928
8,409
2,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
18
Kills
7
7
Deaths
18
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Agni
2
1
1
2.5
W
5
2
4
3.5
W
3
0
7
6.5
L
3
4
0
0.75
W
Sylvanus
Piinapopoll
Sylvanus
4
3
1
1.5
L
Jormungandr
TwistyNIPSnCHPS
Jormungandr
0
2
2
0.5
L
Chernobog
hendo2004
Chernobog
1
3
2
0.67
L
Nemesis
kotonyak
Nemesis
3
6
0
0.5
W
Artemis
sleemshadyr
Artemis
4
1
6
7
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,907
Damage
26,243
44,586
Taken
50,468
25,429
Mitigated
22,603
11,425
Healing
11,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
3,652
363
0
1,220
6,389
2,317
0
2,147
4,242
49,679
0
W
8,037
1,105
0
2,341
11,893
4,345
0
1,278
10,615
0
53,678
W
2,866
782
0
1,544
7,261
6,108
0
1,719
5,542
23,681
0
L
8,484
2,455
0
2,861
12,188
5,888
0
6,787
5,401
0
64,501
W
Sylvanus
Piinapopoll
Sylvanus
8,055
2,529
56
5,092
12,292
9,912
103
0
12,292
50,297
13,647
L
Jormungandr
TwistyNIPSnCHPS
Jormungandr
4,648
457
0
2,782
8,888
6,517
0
1,073
7,815
26,741
0
L
Chernobog
hendo2004
Chernobog
4,708
3,003
0
1,113
7,605
2,567
0
1,012
6,593
0
31,852
L
Nemesis
kotonyak
Nemesis
5,475
2,176
0
1,509
13,378
4,832
16
2,479
10,899
0
60,069
W
Artemis
sleemshadyr
Artemis
11,297
5,432
0
1,172
6,751
2,747
15
2,432
4,319
0
40,723
L
2,928
58
227
2,752
8,409
2,799
114
2,643
5,766
40,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,676
Gold Earned
32,872
374
Minions Killed
347
0
Camps Cleared
0
1,239,960
Distance Traveled
1,202,651
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,028
541
89
7
0
240,751
0
W
Pele
7,140
549
68
5
0
300,073
0
W
Ymir
7,416
570
34
3
0
245,227
0
L
Pele
7,671
590
99
8
0
222,553
0
W
Sylvanus
8,431
649
116
9
0
223,113
2
L
Jormungandr
6,091
469
40
3
0
245,116
0
L
Chernobog
6,056
466
47
4
0
220,604
0
L
Nemesis
6,902
531
89
7
0
257,519
0
W
Artemis
6,661
512
67
5
0
230,796
1
L
Ra
6,152
473
72
6
0
256,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role