Player Matchup

Hades
Hades
 
Hades
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
NeExuZ_Ger
Nox
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,476 Elo+
Party 1
Janus
Janus
Rorri934
Janus
Level 105
God Stats
15W - 17L
1,503 SR
Queue Stats
84W - 88L
1,459 Elo+
Solo
Lancelot
Lancelot
SmokingJimbo
Lancelot
Level 87
God Stats
2W - 3L
1,266 SR
Queue Stats
389W - 375L
1,387 Elo+
Solo
Neith
Neith
weightliftingAC
Neith
Level 67
God Stats
4W - 2L
1,597 SR
Queue Stats
12W - 11L
1,478 Elo+
Party 1
Team Averages
Level 96
1,473 SR
1,460 Elo+

VS

Team Averages
Level 71
1,344 SR
1,359 Elo+
Tyr
Tyr
 
Tyr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
BlasterSama
Chaac
Level 22
God Stats
0W - 1L
1,175 SR
Queue Stats
2W - 7L
1,293 Elo+
Party 2
Bellona
Bellona
Chill_Plz420
Bellona
Level 123
God Stats
2W - 5L
1,268 SR
Queue Stats
55W - 73L
1,361 Elo+
Solo
Olorun
Olorun
Ojejq123
Olorun
Level 43
God Stats
1W - 7L
1,275 SR
Queue Stats
7W - 11L
1,357 Elo+
Solo
Artemis
Artemis
VinnyDaPooh96
Artemis
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
3 / 0 / 2
8,320
594
6,577
7,977
5,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 2 / 2
7,206
515
2,344
6,013
5,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Rorri934
Janus
14
7 / 0 / 1
9,203
657
13,966
5,079
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
SmokingJimbo
Lancelot
14
2 / 0 / 3
8,190
585
3,406
9,206
3,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 1 / 2
6,916
494
7,627
8,015
3,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 3 / 1
6,041
432
5,298
10,124
4,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
1 / 1 / 2
5,735
410
2,597
8,062
7,757
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Chill_Plz420
Bellona
11
0 / 1 / 0
6,357
454
2,514
10,489
9,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
Ojejq123
Olorun
11
0 / 5 / 0
5,929
424
2,052
13,250
4,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
10
2 / 4 / 1
6,060
433
8,169
8,933
3,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
14
Kills
3
3
Deaths
14
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
3
0
2
4
L
Tyr
 
Tyr
0
3
1
0.17
L
1
1
2
2
L
Bellona
Chill_Plz420
Bellona
0
1
0
0
W
1
2
2
1
L
Olorun
Ojejq123
Olorun
0
5
0
0
W
Janus
Rorri934
Janus
7
0
1
7.5
W
Lancelot
SmokingJimbo
Lancelot
2
0
3
3.5
L
Artemis
2
4
1
0.63
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,920
Damage
20,630
36,290
Taken
50,858
19,570
Mitigated
28,595
10,793
Healing
11,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
6,577
939
230
4,709
7,977
5,202
408
0
7,977
62,386
0
L
Tyr
 
Tyr
5,298
767
0
1,824
10,124
4,404
0
4,351
5,611
0
49,251
L
2,597
307
0
1,643
8,062
7,757
0
1,891
6,171
0
21,921
L
Bellona
Chill_Plz420
Bellona
2,514
511
300
938
10,489
9,064
0
4,082
6,407
0
36,183
W
2,344
97
0
1,821
6,013
5,201
0
0
6,013
17,262
0
L
Olorun
Ojejq123
Olorun
2,052
869
60
4,834
13,250
4,049
0
9,752
2,807
37,486
0
W
Janus
Rorri934
Janus
13,966
481
0
750
5,079
2,033
0
1,902
3,177
66,293
0
W
Lancelot
SmokingJimbo
Lancelot
3,406
479
0
720
9,206
3,988
0
150
9,056
0
69,820
L
Artemis
8,169
3,293
0
1,664
8,933
3,321
0
1,958
6,975
0
33,327
W
7,627
2,747
0
2,563
8,015
3,146
961
0
8,015
0
48,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,835
Gold Earned
30,122
381
Minions Killed
253
0
Camps Cleared
0
1,366,106
Distance Traveled
1,304,709
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,320
594
83
6
0
237,049
0
L
Tyr
6,041
432
67
5
0
300,418
0
L
Chaac
5,735
410
29
2
0
256,805
2
L
Bellona
6,357
454
57
4
0
261,048
1
W
Nox
7,206
515
25
2
0
268,431
2
L
Olorun
5,929
424
58
4
0
253,619
5
W
Janus
9,203
657
104
7
0
272,087
0
W
Lancelot
8,190
585
98
7
0
345,114
0
L
Artemis
6,060
433
42
3
0
232,819
0
W
Neith
6,916
494
71
5
0
243,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role