Player Matchup

Achilles
Achilles
 
Achilles
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Bulbolt
The Morrigan
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 170L
1,494 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Gulagy Doggy
Morgan Le Fay
Level 142
God Stats
0W - 1L
1,590 SR
Queue Stats
48W - 58L
1,504 Elo+
Solo
Jormungandr
Jormungandr
ImperialLobo
Jormungandr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,495 Elo+
Solo
Rama
Rama
Kanelly
Rama
Level 107
God Stats
10W - 9L
1,540 SR
Queue Stats
229W - 243L
1,475 Elo+
Solo
Team Averages
Level 139
1,526 SR
1,494 Elo+

VS

Team Averages
Level 136
1,536 SR
1,547 Elo+
Bastet
Bastet
DUHitsDUH
Bastet
Level 117
God Stats
7W - 7L
1,444 SR
Queue Stats
64W - 61L
1,561 Elo+
Solo
King Arthur
King Arthur
MachadoDeAris
King Arthur
Level 189
God Stats
61W - 43L
1,547 SR
Queue Stats
1,305W - 1,055L
1,560 Elo+
Solo
Hel
Hel
Nedie88
Hel
Level 82
God Stats
208W - 173L
1,576 SR
Queue Stats
331W - 318L
1,539 Elo+
Solo
Neith
Neith
Pakal8
Neith
Level 84
God Stats
14W - 9L
1,576 SR
Queue Stats
37W - 28L
1,552 Elo+
Solo
He Bo
He Bo
whirlwind4_4
He Bo
Level 206
God Stats
144W - 150L
1,536 SR
Queue Stats
729W - 743L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
3 / 1 / 0
9,367
937
5,113
6,163
6,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
Bulbolt
The Morrigan
14
0 / 3 / 1
8,969
897
7,767
10,032
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Gulagy Doggy
Morgan Le Fay
14
0 / 7 / 2
9,237
924
11,799
14,990
7,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr
ImperialLobo
Jormungandr
15
0 / 5 / 3
9,235
924
10,802
17,570
15,697
Rama
Kanelly
Rama
14
0 / 1 / 2
9,175
918
8,657
15,016
4,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

198

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DUHitsDUH
Bastet
16
7 / 1 / 10
10,941
1,094
25,832
15,499
7,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
MachadoDeAris
King Arthur
16
4 / 0 / 11
10,714
1,071
12,250
12,391
16,232
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hel
16
1 / 1 / 13
10,116
1,012
6,855
9,059
8,689
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Neith
Pakal8
Neith
16
1 / 0 / 11
9,679
968
5,659
3,830
1,890
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 1 / 7
10,084
1,008
9,836
8,515
3,486
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
69
3
Kills
17
17
Deaths
3
8
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
1
0
3
L
The Morrigan
Bulbolt
The Morrigan
0
3
1
0.17
W
Bastet
DUHitsDUH
Bastet
7
1
10
12
L
Morgan Le Fay
Gulagy Doggy
Morgan Le Fay
0
7
2
0.14
L
Jormungandr
ImperialLobo
Jormungandr
0
5
3
0.3
L
Rama
Kanelly
Rama
0
1
2
1
W
King Arthur
MachadoDeAris
King Arthur
4
0
11
9.5
W
Hel
1
1
13
7.5
W
Neith
Pakal8
Neith
1
0
11
6.5
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,138
Damage
60,432
63,771
Taken
49,294
37,894
Mitigated
37,645
4,993
Healing
19,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,113
970
0
2,062
6,163
6,337
0
1,680
4,483
0
7,071
L
The Morrigan
Bulbolt
The Morrigan
7,767
899
0
580
10,032
4,001
0
2,814
7,159
19,969
0
W
Bastet
DUHitsDUH
Bastet
25,832
7,485
0
3,549
15,499
7,348
0
7,608
7,712
0
46,541
L
Morgan Le Fay
Gulagy Doggy
Morgan Le Fay
11,799
994
0
734
14,990
7,526
0
3,877
11,113
39,153
0
L
Jormungandr
ImperialLobo
Jormungandr
10,802
2,275
0
751
17,570
15,697
0
6,933
10,637
29,987
253
L
Rama
Kanelly
Rama
8,657
7,790
0
866
15,016
4,333
0
3,539
11,477
0
25,333
W
King Arthur
MachadoDeAris
King Arthur
12,250
1,004
0
2,973
12,391
16,232
0
8,869
3,405
4,590
23,805
W
Hel
6,855
83
6,708
4,839
9,059
8,689
0
5,272
3,714
33,912
0
W
Neith
Pakal8
Neith
5,659
3,539
0
801
3,830
1,890
0
2,900
930
0
21,187
W
9,836
269
323
713
8,515
3,486
0
5,466
2,930
24,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,983
Gold Earned
51,534
187
Minions Killed
193
5
Camps Cleared
6
804,600
Distance Traveled
1,006,084
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,367
937
12
1
0
109,193
0
L
The Morrigan
8,969
897
22
2
3
189,620
0
W
Bastet
10,941
1,094
41
4
3
240,712
0
L
Morgan Le Fay
9,237
924
47
5
1
168,137
0
L
Jormungandr
9,235
924
53
5
1
166,506
0
L
Rama
9,175
918
53
5
0
171,144
0
W
King Arthur
10,714
1,071
30
3
0
167,295
0
W
Hel
10,116
1,012
52
5
1
218,640
0
W
Neith
9,679
968
28
3
1
179,833
0
W
He Bo
10,084
1,008
42
4
1
199,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role