Player Matchup

Achilles
Achilles
Aziuh1k
Achilles
Level 29
God Stats
0W - 2L
1,285 SR
Queue Stats
36W - 48L
1,465 Elo+
Party 1
Nu Wa
Nu Wa
BaconBad
Nu Wa
Level 158
God Stats
11W - 7L
1,624 SR
Queue Stats
86W - 78L
1,588 Elo+
Solo
Thor
Thor
SavageSwoop
Thor
Level 46
God Stats
3W - 7L
1,351 SR
Queue Stats
47W - 60L
1,436 Elo+
Party 1
Neith
Neith
jamiilx
Neith
Level 23
God Stats
2W - 5L
1,443 SR
Queue Stats
14W - 27L
1,396 Elo+
Party 1
Artio
Artio
trumpmoney417
Artio
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 65L
1,431 Elo+
Solo
Team Averages
Level 60
1,441 SR
1,463 Elo+

VS

Team Averages
Level 127
1,435 SR
1,497 Elo+
Achilles
Achilles
 
Achilles
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Darthvader GOKU
Zeus
Level 157
God Stats
4W - 0L
1,755 SR
Queue Stats
14W - 16L
1,472 Elo+
Solo
Mercury
Mercury
Poine-
Mercury
Level 95
God Stats
3W - 2L
1,121 SR
Queue Stats
21W - 25L
1,465 Elo+
Solo
Sun Wukong
Sun Wukong
datavius
Sun Wukong
Level 105
God Stats
4W - 9L
1,296 SR
Queue Stats
385W - 353L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aziuh1k
Achilles
8
0 / 6 / 0
5,042
458
2,499
9,861
6,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
BaconBad
Nu Wa
10
0 / 4 / 0
5,841
531
4,631
6,879
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 4 / 1
6,133
558
4,778
10,051
3,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
jamiilx
Neith
9
0 / 4 / 2
5,201
473
4,601
8,071
2,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
2 / 3 / 1
5,587
508
3,141
12,177
8,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
7 / 0 / 0
8,397
763
7,518
10,466
6,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
 
Anubis
11
6 / 2 / 3
7,476
680
11,042
8,080
3,186
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
2 / 0 / 3
7,228
657
3,243
5,536
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mercury
Poine-
Mercury
13
5 / 2 / 1
7,718
702
5,578
8,850
3,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
datavius
Sun Wukong
10
1 / 1 / 8
6,481
589
7,621
9,205
6,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
21
21
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
0
0
7
W
Anubis
 
Anubis
6
2
3
3.75
L
Achilles
Aziuh1k
Achilles
0
6
0
0
L
Nu Wa
BaconBad
Nu Wa
0
4
0
0
W
2
0
3
3.5
W
Mercury
Poine-
Mercury
5
2
1
2.75
L
3
4
1
0.88
W
Sun Wukong
datavius
Sun Wukong
1
1
8
5
L
Neith
jamiilx
Neith
0
4
2
0.25
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,650
Damage
35,002
47,039
Taken
42,137
22,919
Mitigated
20,711
9,516
Healing
14,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,518
1,327
0
5,654
10,466
6,213
439
349
9,609
0
52,523
W
Anubis
 
Anubis
11,042
1,343
0
4,030
8,080
3,186
349
1,796
6,284
50,265
0
L
Achilles
Aziuh1k
Achilles
2,499
652
0
884
9,861
6,988
0
482
8,653
0
20,096
L
Nu Wa
BaconBad
Nu Wa
4,631
1,131
0
1,403
6,879
2,191
0
2,263
4,518
48,161
0
W
3,243
243
0
2,279
5,536
1,854
0
3,310
2,187
49,884
0
W
Mercury
Poine-
Mercury
5,578
3,799
0
630
8,850
3,106
0
1,141
7,709
0
68,686
L
4,778
2,199
0
473
10,051
3,290
0
3,112
6,903
0
41,827
W
Sun Wukong
datavius
Sun Wukong
7,621
1,581
0
2,085
9,205
6,352
363
1,739
7,466
0
32,613
L
Neith
jamiilx
Neith
4,601
1,400
0
1,073
8,071
2,063
0
3,071
5,000
0
30,041
L
3,141
569
576
5,107
12,177
8,387
0
5,357
6,820
13,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,804
Gold Earned
37,300
244
Minions Killed
400
0
Camps Cleared
0
1,192,315
Distance Traveled
1,188,211
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,397
763
99
9
0
240,980
0
W
Anubis
7,476
680
73
7
0
200,038
0
L
Achilles
5,042
458
30
3
0
235,307
2
L
Nu Wa
5,841
531
79
7
0
215,623
1
W
Zeus
7,228
657
98
9
0
220,310
4
W
Mercury
7,718
702
98
9
0
273,400
2
L
Thor
6,133
558
75
7
0
252,938
0
W
Sun Wukong
6,481
589
32
3
0
253,483
1
L
Neith
5,201
473
45
4
0
232,212
4
L
Artio
5,587
508
15
1
0
256,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role