Player Matchup

Chernobog
Chernobog
BRENNANSON
Chernobog
Level 89
God Stats
50W - 58L
1,423 SR
Queue Stats
197W - 241L
1,373 Elo+
Party 2
Lancelot
Lancelot
CAMERONSON
Lancelot
Level 89
God Stats
34W - 41L
1,429 SR
Queue Stats
164W - 217L
1,326 Elo+
Party 2
Tyr
Tyr
Veno_moose420
Tyr
Level 178
God Stats
2W - 0L
1,749 SR
Queue Stats
43W - 37L
1,574 Elo+
Party 1
Ah Puch
Ah Puch
loco1235
Ah Puch
Level 4
God Stats
2W - 4L
1,526 SR
Queue Stats
3W - 5L
1,552 Elo+
Party 1
Discordia
Discordia
speed number 34
Discordia
Level 83
God Stats
39W - 45L
1,413 SR
Queue Stats
248W - 323L
1,375 Elo+
Party 2
Team Averages
Level 89
1,508 SR
1,440 Elo+

VS

Team Averages
Level 99
1,524 SR
1,437 Elo+
Baron Samedi
Baron Samedi
AceChapman98
Baron Samedi
Level 67
God Stats
1W - 2L
1,475 SR
Queue Stats
82W - 97L
1,439 Elo+
Party 3
Atlas
Atlas
PsychoCraig
Atlas
Level 136
God Stats
0W - 2L
1,518 SR
Queue Stats
39W - 24L
1,581 Elo+
Party 4
Bellona
Bellona
ShneakyNB
Bellona
Level 62
God Stats
6W - 7L
1,507 SR
Queue Stats
68W - 76L
1,442 Elo+
Party 3
Hera
Hera
entraced
Hera
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,200 Elo+
Party 4
Neith
Neith
ruvicell
Neith
Level 105
God Stats
1W - 2L
1,620 SR
Queue Stats
19W - 11L
1,521 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BRENNANSON
Chernobog
16
1 / 1 / 11
9,685
969
5,631
4,840
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
CAMERONSON
Lancelot
17
7 / 1 / 9
11,538
1,154
8,061
9,241
4,795
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 2 / 10
11,087
1,109
18,997
13,876
20,509
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
loco1235
Ah Puch
16
3 / 2 / 8
10,011
1,001
7,306
5,679
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
speed number 34
Discordia
16
1 / 3 / 10
9,843
984
13,619
10,129
4,225
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

247

VS

Team 2 Tickets

229

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AceChapman98
Baron Samedi
15
2 / 6 / 4
9,771
977
6,793
12,778
7,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

15
0 / 2 / 5
9,283
928
8,948
18,703
21,187
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
ShneakyNB
Bellona
15
2 / 0 / 5
10,624
1,062
8,008
7,730
9,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Hera
15
3 / 7 / 3
9,996
1,000
10,957
11,818
5,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
ruvicell
Neith
15
2 / 2 / 4
9,738
974
4,606
8,327
3,883
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
30
17
Kills
9
9
Deaths
17
48
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AceChapman98
Baron Samedi
2
6
4
0.67
W
Chernobog
BRENNANSON
Chernobog
1
1
11
6.5
W
Lancelot
CAMERONSON
Lancelot
7
1
9
11.5
L
0
2
5
1.25
L
Bellona
ShneakyNB
Bellona
2
0
5
4.5
W
5
2
10
5
L
Hera
3
7
3
0.64
W
Ah Puch
loco1235
Ah Puch
3
2
8
3.5
L
Neith
ruvicell
Neith
2
2
4
2
W
Discordia
speed number 34
Discordia
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,614
Damage
39,312
43,765
Taken
59,356
34,247
Mitigated
47,944
4,139
Healing
7,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AceChapman98
Baron Samedi
6,793
548
1,324
335
12,778
7,581
0
5,901
6,877
25,484
0
W
Chernobog
BRENNANSON
Chernobog
5,631
3,080
0
328
4,840
2,058
0
1,261
2,724
0
17,785
W
Lancelot
CAMERONSON
Lancelot
8,061
729
0
76
9,241
4,795
0
5,621
3,620
0
25,317
L
8,948
3,481
0
4,396
18,703
21,187
0
5,906
12,797
27,443
0
L
Bellona
ShneakyNB
Bellona
8,008
2,200
0
798
7,730
9,589
0
3,389
4,341
0
20,870
W
18,997
1,090
0
3,678
13,876
20,509
0
9,539
4,337
0
28,474
L
Hera
10,957
3,696
0
0
11,818
5,704
0
2,650
9,168
20,621
0
W
Ah Puch
loco1235
Ah Puch
7,306
421
0
57
5,679
2,660
0
4,288
1,391
19,940
0
L
Neith
ruvicell
Neith
4,606
1,240
0
500
8,327
3,883
0
3,079
5,248
0
21,658
W
Discordia
speed number 34
Discordia
13,619
398
0
0
10,129
4,225
0
5,989
4,140
36,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,164
Gold Earned
49,412
170
Minions Killed
208
6
Camps Cleared
4
976,885
Distance Traveled
896,890
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,771
977
51
5
0
162,688
0
W
Chernobog
9,685
969
32
3
1
154,347
0
W
Lancelot
11,538
1,154
32
3
1
259,790
0
L
Atlas
9,283
928
28
3
1
215,682
0
L
Bellona
10,624
1,062
33
3
2
197,117
0
W
Tyr
11,087
1,109
21
2
4
211,848
0
L
Hera
9,996
1,000
47
5
1
150,780
0
W
Ah Puch
10,011
1,001
37
4
0
161,051
0
L
Neith
9,738
974
49
5
0
170,623
0
W
Discordia
9,843
984
48
5
0
189,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role