Player Matchup

Artemis
Artemis
BillyDGoat
Artemis
Level 17
God Stats
1W - 2L
1,723 SR
Queue Stats
16W - 16L
1,487 Elo+
Party 3
Bellona
Bellona
ElectricianDerek
Bellona
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 92L
1,463 Elo+
Party 3
He Bo
He Bo
JonRiverz
He Bo
Level 82
God Stats
8W - 6L
1,645 SR
Queue Stats
111W - 97L
1,530 Elo+
Party 4
Vulcan
Vulcan
Sazon_De_Goya
Vulcan
Level 132
God Stats
5W - 5L
1,558 SR
Queue Stats
88W - 77L
1,555 Elo+
Party 4
Xing Tian
Xing Tian
TheMedaa
Xing Tian
Level 139
God Stats
0W - 1L
1,247 SR
Queue Stats
62W - 64L
1,481 Elo+
Party 3
Team Averages
Level 91
1,535 SR
1,503 Elo+

VS

Team Averages
Level 81
1,416 SR
1,475 Elo+
Nu Wa
Nu Wa
PcUniverse237
Nu Wa
Level 107
God Stats
15W - 9L
1,667 SR
Queue Stats
324W - 287L
1,498 Elo+
Party 1
Amaterasu
Amaterasu
Wags99
Amaterasu
Level 83
God Stats
2W - 4L
1,267 SR
Queue Stats
234W - 227L
1,506 Elo+
Party 1
Kali
Kali
Xxoceanbreezexx
Kali
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 180L
1,542 Elo+
Party 1
Jormungandr
Jormungandr
icky000
Jormungandr
Level 26
God Stats
5W - 2L
1,558 SR
Queue Stats
37W - 42L
1,393 Elo+
Party 2
Maui
Maui
iybk
Maui
Level 61
God Stats
1W - 2L
1,089 SR
Queue Stats
73W - 80L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BillyDGoat
Artemis
8
0 / 4 / 0
4,598
383
4,735
6,786
2,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 6 / 0
5,849
487
5,060
10,553
6,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
JonRiverz
He Bo
12
1 / 2 / 2
6,481
540
5,249
9,203
2,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 0 / 1
7,198
600
4,162
3,702
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
TheMedaa
Xing Tian
8
0 / 1 / 2
5,482
457
4,783
10,295
8,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
6,825
569
5,534
5,565
1,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Wags99
Amaterasu
12
5 / 0 / 1
7,725
644
5,420
9,853
8,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 1 / 1
6,675
556
3,746
8,829
3,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
icky000
Jormungandr
9
1 / 1 / 4
6,167
514
4,183
7,780
4,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Maui
iybk
Maui
9
2 / 1 / 4
5,884
490
4,357
9,983
6,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
3
Kills
12
13
Deaths
3
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artemis
BillyDGoat
Artemis
0
4
0
0
L
0
6
0
0
L
He Bo
JonRiverz
He Bo
1
2
2
1
W
1
0
3
2.5
L
2
0
1
2.5
L
Xing Tian
TheMedaa
Xing Tian
0
1
2
1
W
Amaterasu
Wags99
Amaterasu
5
0
1
5.5
W
3
1
1
3.5
W
Jormungandr
icky000
Jormungandr
1
1
4
3
W
Maui
iybk
Maui
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,989
Damage
23,240
40,539
Taken
42,010
22,038
Mitigated
25,617
11,503
Healing
14,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BillyDGoat
Artemis
4,735
1,743
0
282
6,786
2,347
0
4,191
2,256
0
16,685
L
5,060
2,323
0
1,920
10,553
6,472
0
614
9,939
0
35,072
L
He Bo
JonRiverz
He Bo
5,249
263
70
5,766
9,203
2,911
0
1,840
7,341
58,761
0
W
5,534
923
0
1,725
5,565
1,939
0
3,748
1,817
55,670
0
L
4,162
1,625
0
1,196
3,702
1,320
63
1,633
2,069
71,184
0
L
Xing Tian
TheMedaa
Xing Tian
4,783
715
0
2,269
10,295
8,988
0
5,219
4,860
20,028
0
W
Amaterasu
Wags99
Amaterasu
5,420
2,306
0
4,463
9,853
8,650
247
141
9,712
0
46,419
W
3,746
1,723
0
5,402
8,829
3,549
0
2,990
5,839
0
44,380
W
Jormungandr
icky000
Jormungandr
4,183
1,504
115
2,282
7,780
4,837
0
3,750
4,030
23,037
0
W
Maui
iybk
Maui
4,357
871
0
945
9,983
6,642
0
3,565
6,418
23,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,608
Gold Earned
33,276
329
Minions Killed
311
0
Camps Cleared
0
1,146,547
Distance Traveled
1,162,063
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,598
383
24
2
0
224,130
0
L
Bellona
5,849
487
63
5
0
199,051
0
L
He Bo
6,481
540
98
8
0
241,448
0
W
Nu Wa
6,825
569
93
8
0
229,885
0
L
Vulcan
7,198
600
122
10
0
259,937
2
L
Xing Tian
5,482
457
22
2
0
221,981
2
W
Amaterasu
7,725
644
71
6
0
219,528
0
W
Kali
6,675
556
75
6
0
254,922
0
W
Jormungandr
6,167
514
28
2
0
221,133
0
W
Maui
5,884
490
44
4
0
236,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role