Player Matchup

Ishtar
Ishtar
Platinum V
DvGrimm
Ishtar
Platinum V
Level 148
God Stats
8W - 10L
1,557 SR
Queue Stats
99W - 88L
1,675 MMR
Solo
Bellona
Bellona
Gold V
FLOYDSMILES
Bellona
Gold V
Level 142
God Stats
0W - 1L
1,288 SR
Queue Stats
15W - 14L
1,617 MMR
Solo
Sylvanus
Sylvanus
Gold II
Monothestic
Sylvanus
Gold II
Level 111
God Stats
1W - 3L
1,614 SR
Queue Stats
42W - 36L
1,652 MMR
Solo
Eset
Eset
Gold III
SquishyBear9579
Eset
Gold III
Level 171
God Stats
1W - 1L
1,552 SR
Queue Stats
138W - 139L
1,535 MMR
Party 1
Ao Kuang
Ao Kuang
Gold II
TNwolfFang
Ao Kuang
Gold II
Level 151
God Stats
4W - 5L
1,582 SR
Queue Stats
159W - 161L
1,657 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 145
1,519 SR
1,627 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,681 SR
1,628 MMR
Vulcan
Vulcan
Gold I
Briman3
Vulcan
Gold I
Level 89
God Stats
3W - 1L
1,717 SR
Queue Stats
142W - 136L
1,649 MMR
Party 2
Nike
Nike
Gold II
ConfusedM3RC
Nike
Gold II
Level 128
God Stats
1W - 1L
1,682 SR
Queue Stats
120W - 114L
1,611 MMR
Party 2
Sol
Sol
Silver I
MedicinalNova
Sol
Silver I
Level 125
God Stats
3W - 2L
1,798 SR
Queue Stats
20W - 10L
1,591 MMR
Solo
Hercules
Hercules
Gold V
MostlyUnfocused
Hercules
Gold V
Level 122
God Stats
2W - 1L
1,764 SR
Queue Stats
23W - 15L
1,616 MMR
Solo
Awilix
Awilix
Gold I
TheoryNS
Awilix
Gold I
Level 122
God Stats
5W - 7L
1,445 SR
Queue Stats
165W - 156L
1,675 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DvGrimm
Ishtar
15
0 / 7 / 2
8,734
485
10,393
15,406
5,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
FLOYDSMILES
Bellona
14
0 / 5 / 2
8,879
493
10,726
21,900
20,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
Monothestic
Sylvanus
10
0 / 6 / 1
7,683
427
5,066
24,591
17,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 4 / 0
8,953
497
5,987
8,640
3,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
TNwolfFang
Ao Kuang
15
7 / 6 / 0
9,825
546
12,169
20,150
8,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThorHachimanThanatos

VS

Bans
AthenaMaman BrigitteAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Briman3
Vulcan
17
4 / 1 / 10
11,144
619
17,561
8,125
4,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
3 / 2 / 7
11,862
659
11,035
18,786
22,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
10 / 2 / 10
13,138
730
22,665
14,014
5,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
14
3 / 0 / 13
10,838
602
8,753
24,531
27,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
TheoryNS
Awilix
17
8 / 2 / 4
11,374
632
11,105
12,536
5,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
72
7
Kills
28
28
Deaths
7
5
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Briman3
Vulcan
4
1
10
9
W
3
2
7
3.25
L
Ishtar
DvGrimm
Ishtar
0
7
2
0.14
L
Bellona
FLOYDSMILES
Bellona
0
5
2
0.2
W
10
2
10
7.5
L
Sylvanus
Monothestic
Sylvanus
0
6
1
0.08
W
Hercules
3
0
13
9.5
L
0
4
0
0
L
Ao Kuang
TNwolfFang
Ao Kuang
7
6
0
1.17
W
Awilix
TheoryNS
Awilix
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,341
Damage
71,119
90,687
Taken
77,992
55,293
Mitigated
65,580
24,313
Healing
29,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Briman3
Vulcan
17,561
6,513
0
2,242
8,125
4,128
1,574
4,658
3,467
100,175
2,297
W
11,035
1,285
0
4,837
18,786
22,952
153
2,427
16,359
659
79,536
L
Ishtar
DvGrimm
Ishtar
10,393
5,204
0
2,376
15,406
5,936
0
10,408
4,998
0
72,609
L
Bellona
FLOYDSMILES
Bellona
10,726
4,166
0
6,838
21,900
20,083
0
4,716
17,184
0
77,899
W
22,665
11,650
0
7,545
14,014
5,797
12,562
3,393
10,621
115,067
13,108
L
Sylvanus
Monothestic
Sylvanus
5,066
1,731
1,852
6,098
24,591
17,402
0
13,966
10,625
19,333
0
W
Hercules
8,753
2,820
0
13,198
24,531
27,676
448
9,514
15,017
0
25,765
L
5,987
757
110
875
8,640
3,417
313
2,969
5,671
73,353
0
L
Ao Kuang
TNwolfFang
Ao Kuang
12,169
2,021
0
6,164
20,150
8,455
0
7,395
12,755
70,483
1,241
W
Awilix
TheoryNS
Awilix
11,105
3,813
0
2,105
12,536
5,027
1,092
5,749
6,787
0
83,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,074
Gold Earned
58,356
514
Minions Killed
614
0
Camps Cleared
0
1,722,662
Distance Traveled
1,953,704
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,144
619
151
8
0
407,974
0
W
Nike
11,862
659
150
8
0
361,468
0
L
Ishtar
8,734
485
125
7
0
323,856
0
L
Bellona
8,879
493
131
7
0
336,526
1
W
Sol
13,138
730
172
10
0
355,105
2
L
Sylvanus
7,683
427
16
1
0
334,598
4
W
Hercules
10,838
602
29
2
0
419,343
0
L
Eset
8,953
497
131
7
0
347,301
3
L
Ao Kuang
9,825
546
111
6
0
380,381
0
W
Awilix
11,374
632
112
6
0
409,814
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role