Player Matchup

Gilgamesh
Gilgamesh
AzaelAkai
Gilgamesh
Level 109
God Stats
4W - 1L
1,583 SR
Queue Stats
21W - 19L
1,456 Elo+
Party 1
Skadi
Skadi
CaptainBoat6954
Skadi
Level 84
God Stats
7W - 6L
1,522 SR
Queue Stats
179W - 201L
1,493 Elo+
Party 1
Vulcan
Vulcan
KingTutty
Vulcan
Level 67
God Stats
30W - 27L
1,601 SR
Queue Stats
144W - 144L
1,492 Elo+
Party 3
Janus
Janus
aphromain2023
Janus
Level 56
God Stats
1W - 0L
1,736 SR
Queue Stats
89W - 98L
1,463 Elo+
Solo
Mulan
Mulan
thrillpillz
Mulan
Level 59
God Stats
17W - 22L
1,568 SR
Queue Stats
20W - 28L
1,484 Elo+
Party 3
Team Averages
Level 75
1,602 SR
1,478 Elo+

VS

Team Averages
Level 102
1,531 SR
1,495 Elo+
Ra
Ra
 
Ra
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
 
Hachiman
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
D1DL0
Sylvanus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Bakasura
Bakasura
EthCultivator
Bakasura
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Charybdis
Charybdis
Karma-Shadowfoot
Charybdis
Level 127
God Stats
2W - 2L
1,657 SR
Queue Stats
150W - 192L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AzaelAkai
Gilgamesh
9
1 / 0 / 1
4,588
918
2,819
3,747
2,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 0 / 1
4,838
968
2,171
1,775
656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Vulcan
KingTutty
Vulcan
10
0 / 0 / 2
4,854
971
3,102
1,697
626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
2 / 1 / 3
5,543
1,109
3,849
2,469
881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 1 / 1
5,112
1,022
1,987
3,763
2,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 2 / 0
4,967
993
3,073
4,375
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
 
Hachiman
8
0 / 2 / 0
4,331
866
1,358
4,841
1,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
D1DL0
Sylvanus
9
0 / 0 / 1
4,742
948
1,383
3,354
2,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
EthCultivator
Bakasura
11
1 / 1 / 1
5,090
1,018
583
3,759
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charybdis
7
0 / 1 / 0
4,113
823
29
1,025
256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
6
Kills
2
2
Deaths
6
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
0
0.5
L
Hachiman
 
Hachiman
0
2
0
0
W
Gilgamesh
AzaelAkai
Gilgamesh
1
0
1
1.5
W
1
0
1
1.5
L
Sylvanus
D1DL0
Sylvanus
0
0
1
0.5
L
Bakasura
EthCultivator
Bakasura
1
1
1
1.5
L
Charybdis
0
1
0
0
W
Vulcan
KingTutty
Vulcan
0
0
2
1
W
2
1
3
3.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,928
Damage
6,426
13,451
Taken
17,354
7,432
Mitigated
7,876
2,837
Healing
5,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,073
95
497
1,246
4,375
1,711
0
1,719
2,466
13,797
0
L
Hachiman
 
Hachiman
1,358
657
0
1,203
4,841
1,843
0
2,313
2,210
0
5,783
W
Gilgamesh
AzaelAkai
Gilgamesh
2,819
549
0
516
3,747
2,550
0
1,266
2,343
0
5,240
W
2,171
523
0
258
1,775
656
16
542
1,201
0
11,622
L
Sylvanus
D1DL0
Sylvanus
1,383
268
606
1,057
3,354
2,049
0
641
2,534
5,956
0
L
Bakasura
EthCultivator
Bakasura
583
447
0
1,151
3,759
2,017
0
1,845
1,747
0
5,026
L
Charybdis
29
0
0
5
1,025
256
0
103
850
0
1,363
W
Vulcan
KingTutty
Vulcan
3,102
1,188
0
500
1,697
626
0
973
593
13,660
0
W
3,849
0
0
41
2,469
881
144
512
1,895
18,812
0
W
1,987
108
70
1,452
3,763
2,719
0
740
2,963
0
8,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,935
Gold Earned
23,243
136
Minions Killed
81
0
Camps Cleared
0
580,102
Distance Traveled
426,512
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,967
993
33
7
0
109,920
0
L
Hachiman
4,331
866
12
2
0
92,423
0
W
Gilgamesh
4,588
918
8
2
0
125,724
0
W
Skadi
4,838
968
30
6
0
108,422
0
L
Sylvanus
4,742
948
17
3
0
82,413
0
L
Bakasura
5,090
1,018
18
4
0
123,408
0
L
Charybdis
4,113
823
1
0
0
18,348
0
W
Vulcan
4,854
971
35
7
0
131,056
0
W
Janus
5,543
1,109
44
9
0
111,383
0
W
Mulan
5,112
1,022
19
4
0
103,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role