Player Matchup

Thanatos
Thanatos
DoctorSwooce
Thanatos
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,655 Elo+
Party 3
Hel
Hel
Elixer15
Hel
Level 68
God Stats
1W - 0L
1,641 SR
Queue Stats
7W - 14L
1,359 Elo+
Party 1
Hun Batz
Hun Batz
Koothbert
Hun Batz
Level 149
God Stats
1W - 0L
1,557 SR
Queue Stats
7W - 4L
1,621 Elo+
Party 3
Kuzenbo
Kuzenbo
MightyPacifist
Kuzenbo
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,494 Elo+
Party 3
Cu Chulainn
Cu Chulainn
PanzyMan
Cu Chulainn
Level 153
God Stats
1W - 0L
1,292 SR
Queue Stats
21W - 31L
1,419 Elo+
Party 1
Team Averages
Level 129
1,498 SR
1,510 Elo+

VS

Team Averages
Level 78
1,433 SR
1,605 Elo+
Ullr
Ullr
Blunt-Joints
Ullr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 118L
1,508 Elo+
Solo
Yu Huang
Yu Huang
KidHoodie
Yu Huang
Level 66
God Stats
1W - 1L
1,236 SR
Queue Stats
12W - 5L
1,656 Elo+
Party 2
Aphrodite
Aphrodite
Lord DMathis
Aphrodite
Level 61
God Stats
0W - 1L
1,342 SR
Queue Stats
82W - 74L
1,560 Elo+
Solo
Neith
Neith
Panchogreen
Neith
Level 89
God Stats
0W - 1L
1,689 SR
Queue Stats
13W - 6L
1,641 Elo+
Party 2
Ganesha
Ganesha
xpertpupil
Ganesha
Level 129
God Stats
0W - 1L
1,397 SR
Queue Stats
16W - 7L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DoctorSwooce
Thanatos
15
5 / 3 / 8
9,093
909
12,588
9,767
4,283
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 4 / 10
8,978
898
6,901
15,252
7,270
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Koothbert
Hun Batz
16
5 / 1 / 6
9,073
907
14,164
9,055
5,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 2 / 13
8,824
882
6,571
13,844
15,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
PanzyMan
Cu Chulainn
14
2 / 3 / 13
8,357
836
14,247
13,522
14,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 2
8,877
888
4,913
12,990
5,628
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Yu Huang
KidHoodie
Yu Huang
11
1 / 4 / 6
7,199
720
6,543
7,796
2,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Aphrodite
Lord DMathis
Aphrodite
13
0 / 3 / 11
7,707
771
8,995
9,394
5,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
4 / 4 / 4
8,437
844
7,047
11,603
4,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
xpertpupil
Ganesha
16
0 / 2 / 13
8,865
887
12,705
17,894
13,391
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
48
17
Kills
12
13
Deaths
17
50
Assists
36
Player
Kills
Deaths
Assists
KDA
L
7
4
2
2
W
Thanatos
DoctorSwooce
Thanatos
5
3
8
3
W
4
4
10
2.25
L
Yu Huang
KidHoodie
Yu Huang
1
4
6
1
W
Hun Batz
Koothbert
Hun Batz
5
1
6
8
L
Aphrodite
Lord DMathis
Aphrodite
0
3
11
1.83
W
1
2
13
3.75
L
4
4
4
1.5
W
Cu Chulainn
PanzyMan
Cu Chulainn
2
3
13
2.83
L
Ganesha
xpertpupil
Ganesha
0
2
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,471
Damage
40,203
61,440
Taken
59,677
46,937
Mitigated
31,645
31,841
Healing
27,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,913
2,440
1,104
3,302
12,990
5,628
1,463
4,921
7,884
0
18,098
W
Thanatos
DoctorSwooce
Thanatos
12,588
1,882
431
4,260
9,767
4,283
1,091
4,621
5,146
0
16,925
W
6,901
270
9,254
6,869
15,252
7,270
537
7,406
7,846
18,308
0
L
Yu Huang
KidHoodie
Yu Huang
6,543
957
751
1,429
7,796
2,821
0
2,230
5,521
11,218
0
W
Hun Batz
Koothbert
Hun Batz
14,164
955
99
1,047
9,055
5,134
1,519
3,411
5,644
0
25,533
L
Aphrodite
Lord DMathis
Aphrodite
8,995
1,710
5,286
4,039
9,394
5,070
147
2,898
6,368
16,773
0
W
6,571
1,887
3,084
3,861
13,844
15,542
574
6,623
7,221
11,122
0
L
7,047
2,055
1,243
2,380
11,603
4,735
607
3,193
8,183
0
15,990
W
Cu Chulainn
PanzyMan
Cu Chulainn
14,247
1,083
638
2,298
13,522
14,708
771
6,182
7,340
5,500
20,648
L
Ganesha
xpertpupil
Ganesha
12,705
1,568
822
6,665
17,894
13,391
80
3,881
13,575
24,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,325
Gold Earned
41,085
107
Minions Killed
96
0
Camps Cleared
0
960,035
Distance Traveled
908,668
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,877
888
35
4
0
177,273
0
W
Thanatos
9,093
909
15
2
0
202,429
0
W
Hel
8,978
898
28
3
0
187,609
0
L
Yu Huang
7,199
720
12
1
0
172,435
0
W
Hun Batz
9,073
907
31
3
0
203,290
0
L
Aphrodite
7,707
771
29
3
0
185,842
0
W
Kuzenbo
8,824
882
3
0
0
191,078
0
L
Neith
8,437
844
18
2
0
180,343
0
W
Cu Chulainn
8,357
836
30
3
0
175,629
0
L
Ganesha
8,865
887
2
0
0
192,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role