Player Matchup

Janus
Janus
Humblepro35
Janus
Level 16
God Stats
2W - 2L
1,585 SR
Queue Stats
5W - 12L
1,263 Elo+
Party 2
Loki
Loki
Rengoku3853
Loki
Level 69
God Stats
1W - 3L
1,564 SR
Queue Stats
118W - 116L
1,440 Elo+
Solo
Danzaburou
Danzaburou
SkeletonCow4768
Danzaburou
Level 123
God Stats
4W - 6L
1,360 SR
Queue Stats
6W - 13L
1,314 Elo+
Party 2
Ravana
Ravana
Sosaishere9599
Ravana
Level 49
God Stats
2W - 6L
1,206 SR
Queue Stats
60W - 65L
1,342 Elo+
Solo
Hel
Hel
Tacogobbler_Kiwi
Hel
Level 47
God Stats
14W - 18L
1,434 SR
Queue Stats
52W - 60L
1,397 Elo+
Solo
Team Averages
Level 61
1,430 SR
1,351 Elo+

VS

Team Averages
Level 63
1,512 SR
1,462 Elo+
Ishtar
Ishtar
AquaOnSmite
Ishtar
Level 44
God Stats
2W - 1L
1,727 SR
Queue Stats
29W - 26L
1,355 Elo+
Party 1
Anubis
Anubis
GGUGrimReaper56
Anubis
Level 44
God Stats
3W - 3L
1,344 SR
Queue Stats
22W - 26L
1,328 Elo+
Solo
Shiva
Shiva
M4NUCHB
Shiva
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,525 Elo+
Solo
Geb
Geb
RevenousRalph
Geb
Level 105
God Stats
2W - 2L
1,489 SR
Queue Stats
46W - 43L
1,462 Elo+
Party 1
Scylla
Scylla
mvrquisf
Scylla
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 3
8,159
453
14,687
9,308
3,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 4 / 2
8,064
448
8,967
14,230
5,427
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Danzaburou
SkeletonCow4768
Danzaburou
13
5 / 2 / 1
9,380
521
11,841
15,959
5,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

2
0 / 0 / 0
3,919
218
0
0
0
13
0 / 4 / 7
7,817
434
10,265
12,421
4,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
15
5 / 3 / 2
9,210
512
8,272
10,975
4,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
6 / 2 / 1
10,029
557
14,012
17,347
8,439
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shiva
M4NUCHB
Shiva
16
4 / 1 / 3
9,916
551
12,650
16,829
12,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

13
1 / 0 / 8
9,175
510
5,612
19,143
18,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
mvrquisf
Scylla
13
0 / 3 / 1
7,890
438
597
10,354
3,863
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Magic Focus

Magic Focus

+20
Magical Power

Mystical Earring

Mystical Earring

+15
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
9
Kills
16
16
Deaths
9
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ishtar
5
3
2
2
W
6
2
1
3.25
L
2
6
3
0.58
W
Shiva
M4NUCHB
Shiva
4
1
3
5.5
L
2
4
2
0.75
W
1
0
8
5
L
Danzaburou
SkeletonCow4768
Danzaburou
5
2
1
2.75
L
0
0
0
0
L
0
4
7
0.88
W
Scylla
mvrquisf
Scylla
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,760
Damage
41,143
51,918
Taken
74,648
18,486
Mitigated
48,982
14,822
Healing
24,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
8,272
5,119
0
2,655
10,975
4,724
1,392
3,815
7,116
0
63,083
W
14,012
128
683
9,481
17,347
8,439
422
8,286
8,693
92,114
0
L
14,687
108
0
168
9,308
3,106
287
4,832
4,337
55,250
0
W
Shiva
M4NUCHB
Shiva
12,650
1,335
0
6,962
16,829
12,967
77
4,816
11,805
0
69,407
L
8,967
2,490
25
1,042
14,230
5,427
227
1,625
12,157
0
45,074
W
5,612
727
0
4,355
19,143
18,989
148
7,028
11,849
26,380
0
L
Danzaburou
SkeletonCow4768
Danzaburou
11,841
5,317
0
3,524
15,959
5,816
1,682
6,347
9,411
0
56,272
L
0
0
0
0
0
0
0
0
0
0
0
L
10,265
1,114
4,818
5,245
12,421
4,137
756
7,417
4,953
50,277
0
W
Scylla
mvrquisf
Scylla
597
365
0
670
10,354
3,863
794
587
9,739
43,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,339
Gold Earned
46,220
287
Minions Killed
406
0
Camps Cleared
0
1,413,313
Distance Traveled
1,649,777
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,210
512
100
6
0
312,997
0
W
Anubis
10,029
557
118
7
0
319,922
0
L
Janus
8,159
453
70
4
0
354,069
0
W
Shiva
9,916
551
103
6
0
357,007
1
L
Loki
8,064
448
58
3
0
379,132
0
W
Geb
9,175
510
22
1
0
360,553
2
L
Danzaburou
9,380
521
77
4
0
328,894
0
L
Ravana
3,919
218
0
0
0
0
0
L
Hel
7,817
434
82
5
0
351,218
3
W
Scylla
7,890
438
63
4
0
299,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role