Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
GeneralNoodle
Merlin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,754 Elo+
Party 1
Kuzenbo
Kuzenbo
TheMooseRules
Kuzenbo
Level 152
God Stats
0W - 1L
1,268 SR
Queue Stats
12W - 5L
1,744 Elo+
Party 1
Tiamat
Tiamat
Trïnïty
Tiamat
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 46L
1,607 Elo+
Solo
King Arthur
King Arthur
pppetS
King Arthur
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 4L
1,731 Elo+
Party 1
Team Averages
Level 119
1,454 SR
1,667 Elo+

VS

Team Averages
Level 105
1,526 SR
1,539 Elo+
Mercury
Mercury
 
Mercury
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BByyee82
Bacchus
Level 58
God Stats
5W - 6L
1,519 SR
Queue Stats
202W - 163L
1,528 Elo+
Party 3
Tyr
Tyr
BlitzNitro
Tyr
Level 141
God Stats
4W - 5L
1,500 SR
Queue Stats
229W - 199L
1,535 Elo+
Party 2
Sol
Sol
MuggyMoo
Sol
Level 104
God Stats
7W - 5L
1,516 SR
Queue Stats
230W - 190L
1,548 Elo+
Party 2
Hades
Hades
lockpickles
Hades
Level 76
God Stats
3W - 3L
1,596 SR
Queue Stats
224W - 163L
1,587 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
5
0 / 0 / 0
4,216
843
0
0
0
8
0 / 3 / 2
4,815
963
3,955
3,631
1,515
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
9
1 / 3 / 1
5,207
1,041
2,642
7,064
6,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Trïnïty
Tiamat
12
1 / 2 / 2
5,610
1,122
4,734
5,411
2,985
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

King Arthur
pppetS
King Arthur
12
2 / 2 / 1
5,398
1,080
3,112
8,978
6,357
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 1 / 7
5,565
1,113
4,847
3,949
1,449
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
BByyee82
Bacchus
10
1 / 1 / 7
6,076
1,215
3,195
7,404
5,652
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
2 / 1 / 6
6,067
1,213
2,722
4,430
3,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 0 / 4
6,601
1,320
7,011
4,064
1,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 1 / 8
6,151
1,230
5,440
4,867
1,996
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
4
Kills
10
10
Deaths
4
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
0
0
0
W
Mercury
 
Mercury
1
1
7
4.5
W
Bacchus
BByyee82
Bacchus
1
1
7
4.5
W
2
1
6
5
L
0
3
2
0.33
W
4
0
4
6
L
Kuzenbo
1
3
1
0.5
L
Tiamat
Trïnïty
Tiamat
1
2
2
1
W
2
1
8
6
L
King Arthur
pppetS
King Arthur
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,443
Damage
23,215
25,084
Taken
24,714
17,421
Mitigated
14,204
6,251
Healing
10,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
 
Mercury
4,847
1,284
979
1,196
3,949
1,449
0
2,277
1,672
0
7,960
W
Bacchus
BByyee82
Bacchus
3,195
101
0
2,304
7,404
5,652
55
2,202
5,202
5,026
0
W
2,722
0
795
809
4,430
3,636
109
1,600
2,830
0
4,997
L
3,955
446
187
137
3,631
1,515
0
2,724
907
8,708
0
W
7,011
2,932
223
1,847
4,064
1,471
1,815
1,869
2,195
21,812
0
L
Kuzenbo
2,642
687
0
460
7,064
6,564
0
4,362
2,702
3,078
0
L
Tiamat
Trïnïty
Tiamat
4,734
267
73
1,864
5,411
2,985
0
3,155
2,256
14,164
0
W
5,440
948
553
2,259
4,867
1,996
165
3,383
1,484
10,354
0
L
King Arthur
pppetS
King Arthur
3,112
462
73
3,457
8,978
6,357
0
5,405
3,573
0
5,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,246
Gold Earned
30,460
42
Minions Killed
77
0
Camps Cleared
0
365,164
Distance Traveled
539,391
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,216
843
0
0
0
3,964
0
W
Mercury
5,565
1,113
10
2
0
113,767
0
W
Bacchus
6,076
1,215
5
1
0
98,682
0
W
Tyr
6,067
1,213
8
2
0
131,596
0
L
Merlin
4,815
963
8
2
0
76,056
0
W
Sol
6,601
1,320
38
8
0
92,056
0
L
Kuzenbo
5,207
1,041
1
0
0
78,781
0
L
Tiamat
5,610
1,122
26
5
0
115,141
0
W
Hades
6,151
1,230
16
3
0
103,290
0
L
King Arthur
5,398
1,080
7
1
0
91,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role