Player Matchup

Ishtar
Ishtar
EPICRogue72
Ishtar
Level 95
God Stats
3W - 1L
1,854 SR
Queue Stats
30W - 24L
1,579 Elo+
Party 2
Fafnir
Fafnir
EPICcrbox27
Fafnir
Level 126
God Stats
6W - 4L
1,680 SR
Queue Stats
107W - 83L
1,625 Elo+
Party 2
Sun Wukong
Sun Wukong
EPICpretzel179
Sun Wukong
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 88L
1,615 Elo+
Party 2
Bastet
Bastet
EPICtoxicity
Bastet
Level 147
God Stats
3W - 1L
1,706 SR
Queue Stats
117W - 92L
1,549 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
NukkeBomb
Morgan Le Fay
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 107L
1,517 Elo+
Solo
Team Averages
Level 131
1,648 SR
1,577 Elo+

VS

Team Averages
Level 130
1,569 SR
1,526 Elo+
Apollo
Apollo
TIREDOFPOOPING
Apollo
Level 137
God Stats
5W - 6L
1,510 SR
Queue Stats
991W - 954L
1,546 Elo+
Party 1
Arachne
Arachne
TrippinOnTae
Arachne
Level 154
God Stats
1W - 3L
1,423 SR
Queue Stats
31W - 34L
1,534 Elo+
Solo
Gilgamesh
Gilgamesh
guessimg_
Gilgamesh
Level 136
God Stats
19W - 13L
1,689 SR
Queue Stats
400W - 403L
1,552 Elo+
Party 1
Geb
Geb
temp-722020
Geb
Level 84
God Stats
7W - 7L
1,541 SR
Queue Stats
447W - 422L
1,535 Elo+
Party 1
Ix Chel
Ix Chel
yusefdx96
Ix Chel
Level 140
God Stats
26W - 17L
1,683 SR
Queue Stats
677W - 617L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
18
5 / 0 / 0
11,674
584
11,917
10,116
4,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
15
0 / 0 / 8
9,924
496
6,828
12,533
14,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
EPICpretzel179
Sun Wukong
17
1 / 1 / 3
11,086
554
8,068
16,557
19,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bastet
18
4 / 0 / 5
11,246
562
13,184
17,947
8,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
NukkeBomb
Morgan Le Fay
16
5 / 0 / 3
10,340
517
14,265
13,835
7,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 0 / 0
10,940
547
5,329
12,675
5,415
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
TrippinOnTae
Arachne
15
0 / 4 / 0
8,661
433
2,820
18,740
8,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
guessimg_
Gilgamesh
18
1 / 1 / 0
11,429
571
14,600
15,994
18,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

12
0 / 4 / 0
8,283
414
5,389
17,199
15,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ix Chel
yusefdx96
Ix Chel
12
0 / 6 / 0
8,192
410
10,449
12,230
4,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
1
15
Kills
1
1
Deaths
15
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ishtar
5
0
0
5
W
Fafnir
0
0
8
4
W
Sun Wukong
EPICpretzel179
Sun Wukong
1
1
3
2.5
W
Bastet
4
0
5
6.5
W
Morgan Le Fay
NukkeBomb
Morgan Le Fay
5
0
3
6.5
L
0
0
0
0
L
Arachne
TrippinOnTae
Arachne
0
4
0
0
L
Gilgamesh
guessimg_
Gilgamesh
1
1
0
1
L
0
4
0
0
L
Ix Chel
yusefdx96
Ix Chel
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,262
Damage
38,587
70,988
Taken
76,838
54,763
Mitigated
51,646
18,234
Healing
16,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
11,917
8,284
0
6,135
10,116
4,653
2,981
3,028
7,022
0
114,510
W
Fafnir
6,828
1,361
0
3,949
12,533
14,716
255
3,250
9,082
29,901
0
W
Sun Wukong
EPICpretzel179
Sun Wukong
8,068
1,051
0
1,358
16,557
19,604
309
1,251
14,131
8,239
74,796
W
Bastet
13,184
4,421
0
4,983
17,947
8,538
343
2,787
14,887
0
108,382
W
Morgan Le Fay
NukkeBomb
Morgan Le Fay
14,265
1,817
0
1,809
13,835
7,252
544
6,870
6,408
96,384
0
L
5,329
3,692
0
6,133
12,675
5,415
3,537
1,372
11,303
0
119,457
L
Arachne
TrippinOnTae
Arachne
2,820
1,881
0
2,619
18,740
8,068
0
3,526
15,214
0
77,668
L
Gilgamesh
guessimg_
Gilgamesh
14,600
1,903
0
4,072
15,994
18,506
0
3,784
12,210
1,823
95,494
L
5,389
446
0
1,823
17,199
15,004
0
7,493
9,706
22,101
0
L
Ix Chel
yusefdx96
Ix Chel
10,449
656
647
1,540
12,230
4,653
0
6,363
5,867
62,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,270
Gold Earned
47,505
707
Minions Killed
639
0
Camps Cleared
0
2,028,392
Distance Traveled
1,895,853
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
11,674
584
187
9
0
388,130
5
W
Fafnir
9,924
496
39
2
0
391,148
7
W
Sun Wukong
11,086
554
175
9
0
405,525
3
W
Bastet
11,246
562
153
8
0
463,538
0
W
Morgan Le Fay
10,340
517
153
8
0
380,051
1
L
Apollo
10,940
547
225
11
0
382,646
1
L
Arachne
8,661
433
112
6
0
443,217
1
L
Gilgamesh
11,429
571
175
9
0
389,390
4
L
Geb
8,283
414
21
1
0
387,022
6
L
Ix Chel
8,192
410
106
5
0
293,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role