Player Matchup

He Bo
He Bo
AphroditePrime
He Bo
Level 154
God Stats
10W - 20L
1,368 SR
Queue Stats
440W - 430L
1,467 Elo+
Party 2
Agni
Agni
DrayBeats-
Agni
Level 114
God Stats
3W - 1L
1,892 SR
Queue Stats
183W - 186L
1,483 Elo+
Solo
Chronos
Chronos
Neekomie
Chronos
Level 106
God Stats
2W - 4L
1,474 SR
Queue Stats
477W - 484L
1,487 Elo+
Party 2
King Arthur
King Arthur
SpoofandOof
King Arthur
Level 172
God Stats
0W - 3L
1,176 SR
Queue Stats
174W - 182L
1,481 Elo+
Party 2
Bellona
Bellona
TheShan
Bellona
Level 89
God Stats
5W - 2L
1,772 SR
Queue Stats
72W - 77L
1,443 Elo+
Party 2
Team Averages
Level 127
1,536 SR
1,472 Elo+

VS

Team Averages
Level 140
1,604 SR
1,475 Elo+
Vamana
Vamana
BLACKJACK_139711
Vamana
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 98L
1,473 Elo+
Party 1
He Bo
He Bo
Hugo_K2323
He Bo
Level 101
God Stats
2W - 0L
1,730 SR
Queue Stats
31W - 38L
1,417 Elo+
Party 1
Zeus
Zeus
JOHN17XD
Zeus
Level 142
God Stats
2W - 1L
1,729 SR
Queue Stats
73W - 64L
1,470 Elo+
Party 1
Mulan
Mulan
Xano12_
Mulan
Level 153
God Stats
1W - 0L
1,599 SR
Queue Stats
18W - 18L
1,467 Elo+
Party 1
Cabrakan
Cabrakan
bobby 1ight1998
Cabrakan
Level 158
God Stats
11W - 13L
1,460 SR
Queue Stats
747W - 730L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 5
7,865
787
11,037
8,247
3,233
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 3 / 2
8,845
885
6,111
6,584
2,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
Neekomie
Chronos
13
0 / 3 / 7
7,237
724
5,398
7,819
3,023
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
SpoofandOof
King Arthur
12
3 / 6 / 4
7,238
724
5,304
12,551
14,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
TheShan
Bellona
12
1 / 7 / 8
7,003
700
4,265
15,943
11,340
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 5 / 8
9,183
918
6,320
11,926
10,593
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
15
5 / 2 / 14
9,118
912
7,733
5,676
2,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
17
6 / 0 / 15
9,885
989
14,047
4,534
2,616
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mulan
Xano12_
Mulan
15
2 / 3 / 21
8,723
872
15,633
12,887
11,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
14
2 / 3 / 15
9,077
908
3,152
10,631
12,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
96
12
Kills
23
23
Deaths
13
26
Assists
73
Player
Kills
Deaths
Assists
KDA
L
3
4
5
1.38
W
8
5
8
2.4
L
5
3
2
2
W
He Bo
5
2
14
6
W
Zeus
6
0
15
13.5
L
Chronos
Neekomie
Chronos
0
3
7
1.17
L
King Arthur
SpoofandOof
King Arthur
3
6
4
0.83
L
Bellona
TheShan
Bellona
1
7
8
0.71
W
Mulan
Xano12_
Mulan
2
3
21
4.17
W
Cabrakan
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,115
Damage
46,885
51,144
Taken
45,654
35,027
Mitigated
39,780
8,298
Healing
14,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,037
393
280
731
8,247
3,233
0
4,787
3,332
22,579
0
W
6,320
1,987
358
1,939
11,926
10,593
333
5,285
6,391
0
8,553
L
6,111
83
937
890
6,584
2,799
0
3,015
3,397
22,295
0
W
He Bo
7,733
544
345
1,424
5,676
2,508
997
3,752
1,886
17,836
0
W
Zeus
14,047
1,067
1,051
864
4,534
2,616
1,619
2,047
2,487
35,043
0
L
Chronos
Neekomie
Chronos
5,398
1,903
1,157
1,609
7,819
3,023
0
3,530
4,139
15,916
0
L
King Arthur
SpoofandOof
King Arthur
5,304
567
301
1,410
12,551
14,632
0
5,314
6,842
0
7,659
L
Bellona
TheShan
Bellona
4,265
864
447
536
15,943
11,340
0
7,573
7,642
0
6,348
W
Mulan
Xano12_
Mulan
15,633
1,319
562
5,081
12,887
11,858
337
6,532
6,272
0
21,393
W
Cabrakan
3,152
382
431
2,501
10,631
12,205
879
4,930
5,578
6,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,188
Gold Earned
45,986
105
Minions Killed
102
0
Camps Cleared
0
896,999
Distance Traveled
873,094
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,865
787
29
3
0
200,051
0
W
Vamana
9,183
918
2
0
0
186,174
0
L
Agni
8,845
885
40
4
0
179,974
0
W
He Bo
9,118
912
16
2
0
182,695
0
W
Zeus
9,885
989
59
6
0
200,574
0
L
Chronos
7,237
724
27
3
0
180,325
0
L
King Arthur
7,238
724
6
1
0
163,241
0
L
Bellona
7,003
700
3
0
0
173,408
0
W
Mulan
8,723
872
15
2
0
188,138
0
W
Cabrakan
9,077
908
10
1
0
115,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role