Player Matchup

Surtr
Surtr
BIazingflames
Surtr
Level 71
God Stats
65W - 46L
1,563 SR
Queue Stats
114W - 95L
1,484 Elo+
Party 3
Skadi
Skadi
IxLogicxI
Skadi
Level 126
God Stats
6W - 2L
1,753 SR
Queue Stats
206W - 164L
1,472 Elo+
Party 2
Thoth
Thoth
MushroomAddict
Thoth
Level 36
God Stats
3W - 9L
1,411 SR
Queue Stats
92W - 94L
1,493 Elo+
Solo
Loki
Loki
Sailorll
Loki
Level 29
God Stats
48W - 29L
1,616 SR
Queue Stats
74W - 63L
1,454 Elo+
Party 2
Merlin
Merlin
TheFakeJinxx
Merlin
Level 16
God Stats
0W - 2L
1,358 SR
Queue Stats
2W - 2L
1,545 Elo+
Party 3
Team Averages
Level 56
1,540 SR
1,490 Elo+

VS

Team Averages
Level 63
1,560 SR
1,447 Elo+
Serqet
Serqet
Abudy7
Serqet
Level 127
God Stats
14W - 13L
1,571 SR
Queue Stats
174W - 161L
1,455 Elo+
Party 1
Medusa
Medusa
BaldBabyVamana
Medusa
Level 40
God Stats
4W - 1L
1,537 SR
Queue Stats
97W - 74L
1,519 Elo+
Party 4
Vulcan
Vulcan
Nonibalogna
Vulcan
Level 121
God Stats
6W - 1L
1,647 SR
Queue Stats
437W - 391L
1,515 Elo+
Party 4
Maui
Maui
Toucannn
Maui
Level 10
God Stats
5W - 3L
1,543 SR
Queue Stats
8W - 8L
1,408 Elo+
Party 1
Shiva
Shiva
trigonometrev
Shiva
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 23L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
7,476
534
6,557
8,669
4,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Skadi
IxLogicxI
Skadi
12
2 / 2 / 2
7,050
504
9,395
10,822
4,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 1 / 1
5,776
413
1,518
2,829
839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Loki
15
5 / 1 / 1
9,047
646
6,386
9,302
3,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
12
4 / 3 / 2
7,852
561
8,766
8,634
5,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Abudy7
Serqet
12
2 / 3 / 3
7,528
538
5,702
11,911
5,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 4 / 2
7,519
537
6,060
10,248
4,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
14
2 / 3 / 2
8,266
590
4,254
8,915
3,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Maui
10
1 / 1 / 3
6,454
461
3,285
9,579
6,465
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

11
1 / 3 / 0
7,055
504
2,747
8,689
4,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
14
Kills
8
8
Deaths
14
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Serqet
Abudy7
Serqet
2
3
3
1.17
L
2
1
4
4
W
2
4
2
0.75
L
Skadi
IxLogicxI
Skadi
2
2
2
1.5
L
1
1
1
1.5
W
Vulcan
2
3
2
1
L
Loki
5
1
1
5.5
L
Merlin
4
3
2
1.67
W
Maui
1
1
3
2.5
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,622
Damage
22,048
40,256
Taken
49,342
17,269
Mitigated
24,014
9,883
Healing
7,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Abudy7
Serqet
5,702
436
0
1,332
11,911
5,149
0
825
11,086
0
67,502
L
6,557
2,530
0
3,472
8,669
4,041
796
2,185
5,908
1,051
47,272
W
6,060
1,889
0
820
10,248
4,339
1,093
3,818
6,430
0
56,524
L
Skadi
IxLogicxI
Skadi
9,395
3,826
0
929
10,822
4,139
0
1,409
9,413
0
54,747
L
1,518
87
0
500
2,829
839
0
1,015
1,814
22,166
0
W
Vulcan
4,254
1,027
0
2,480
8,915
3,726
708
2,156
6,759
61,605
0
L
Loki
6,386
1,650
0
2,960
9,302
3,182
0
0
8,748
0
69,999
L
Merlin
8,766
307
164
1,858
8,634
5,068
0
2,930
5,464
37,000
0
W
Maui
3,285
745
0
1,412
9,579
6,465
0
3,505
6,074
10,465
0
W
2,747
666
0
1,786
8,689
4,335
0
309
8,380
0
35,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,201
Gold Earned
36,822
374
Minions Killed
368
0
Camps Cleared
0
1,349,237
Distance Traveled
1,392,970
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,528
538
95
7
0
338,824
0
L
Surtr
7,476
534
82
6
0
324,943
2
W
Medusa
7,519
537
89
6
0
247,778
0
L
Skadi
7,050
504
74
5
0
273,016
0
L
Thoth
5,776
413
42
3
0
149,808
0
W
Vulcan
8,266
590
106
8
0
275,708
0
L
Loki
9,047
646
113
8
0
319,652
6
L
Merlin
7,852
561
63
5
0
281,818
7
W
Maui
6,454
461
14
1
0
284,150
3
W
Shiva
7,055
504
64
5
0
246,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role